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Heli Crash


kruyle1222

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These crashes are called from init.sqf as epoch events (timed events).

 

EpochEvents = [["any","any","any","any",0,"crash_spawner"],
               ["any","any","any","any",20,"animated_crash_spawner"],
               ["any","any","any","any",40,"supply_drop"]];

 

There is an own main topic for Epoch Events in the forum where you can see what the numbers in [...] mean to schedule events.

 

You could call it more often here. The script normally is placed in dayz_server/modules (e.g. dayz_server/modules/crash_spawner.sqf).

 

I don't know what you use here but maybe there is a check in such a crash script which checks if there is already one active which you then would need to change a bit.

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These crashes are called from init.sqf as epoch events (timed events).

 

EpochEvents = [["any","any","any","any",0,"crash_spawner"],

               ["any","any","any","any",20,"animated_crash_spawner"],

               ["any","any","any","any",40,"supply_drop"]];

 

There is an own main topic for Epoch Events in the forum where you can see what the numbers in [...] mean to schedule events.

 

You could call it more often here. The script normally is placed in dayz_server/modules (e.g. dayz_server/modules/crash_spawner.sqf).

 

I don't know what you use here but maybe there is a check in such a crash script which checks if there is already one active which you then would need to change a bit.

 

Thank you much, will check it out :)

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