I want to dissable animations when use medic.
How to edit code?
bandage.sqf
// bleed.sqf private ["_started","_finished","_animState","_isMedic","_id","_unit","_display"]; disableserialization; _unit = (_this select 3) select 0; call fnc_usec_medic_removeActions; r_action = false; if (vehicle player == player) then { //not in a vehicle player playActionNow "Medic"; }; [1,1] call dayz_HungerThirst; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; [player,"bandage",0,false] call dayz_zombieSpeak; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started && !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; if (vehicle player != player) then { sleep 3; r_doLoop = false; _finished = true; }; sleep 0.1; }; r_doLoop = false; if (_finished) then { _num_removed = ([player,"ItemBandage"] call BIS_fnc_invRemove); if(_num_removed == 1) then { if (vehicle player != player) then { _display = findDisplay 106; _display closeDisplay 0; }; if ((_unit == player) || (vehicle player != player)) then { //Self Healing _id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf"; dayz_sourceBleeding = objNull; } else { /* PVS/PVC - Skaronator */ PVDZE_send = [_unit,"Bandage",[_unit,player]]; publicVariableServer "PVDZE_send"; [player,20] call player_humanityChange; }; {_unit setVariable[_x,false,true];} count USEC_woundHit; _unit setVariable ["USEC_injured",false,true]; }; } else { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; };
painkiller.sqf
// bleed.sqf private ["_id","_unit","_num_removed"]; disableserialization; //CPC Glitch Fix if ((player getVariable ["NORRN_unconscious", true])) exitWith {systemChat ( "Ты же без сознания..." );}; _unit = (_this select 3) select 0; call fnc_usec_medic_removeActions; r_action = false; _num_removed = ([player,"ItemPainkiller"] call BIS_fnc_invRemove); if(_num_removed == 1) then { if (vehicle player != player) then { _display = findDisplay 106; _display closeDisplay 0; }; _unit setVariable ["USEC_inPain", false, true]; if (vehicle player == player) then { //not in a vehicle player playActionNow "Gear"; }; if ((_unit == player) || (vehicle player != player)) then { //Self Healing _id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf"; } else { [player,20] call player_humanityChange; }; sleep 1; //clear the healed player's vision /* PVS/PVC - Skaronator */ PVDZE_send = [_unit,"Painkiller",[_unit,player]]; publicVariableServer "PVDZE_send"; };