I want to dissable animations when use medic.
How to edit code?
bandage.sqf
// bleed.sqf
private ["_started","_finished","_animState","_isMedic","_id","_unit","_display"];
disableserialization;
_unit = (_this select 3) select 0;
call fnc_usec_medic_removeActions;
r_action = false;
if (vehicle player == player) then {
//not in a vehicle
player playActionNow "Medic";
};
[1,1] call dayz_HungerThirst;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
[player,"bandage",0,false] call dayz_zombieSpeak;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
if (vehicle player != player) then {
sleep 3;
r_doLoop = false;
_finished = true;
};
sleep 0.1;
};
r_doLoop = false;
if (_finished) then {
_num_removed = ([player,"ItemBandage"] call BIS_fnc_invRemove);
if(_num_removed == 1) then {
if (vehicle player != player) then {
_display = findDisplay 106;
_display closeDisplay 0;
};
if ((_unit == player) || (vehicle player != player)) then {
//Self Healing
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
dayz_sourceBleeding = objNull;
} else {
/* PVS/PVC - Skaronator */
PVDZE_send = [_unit,"Bandage",[_unit,player]];
publicVariableServer "PVDZE_send";
[player,20] call player_humanityChange;
};
{_unit setVariable[_x,false,true];} count USEC_woundHit;
_unit setVariable ["USEC_injured",false,true];
};
} else {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
};
painkiller.sqf
// bleed.sqf
private ["_id","_unit","_num_removed"];
disableserialization;
//CPC Glitch Fix
if ((player getVariable ["NORRN_unconscious", true])) exitWith {systemChat ( "Ты же без сознания..." );};
_unit = (_this select 3) select 0;
call fnc_usec_medic_removeActions;
r_action = false;
_num_removed = ([player,"ItemPainkiller"] call BIS_fnc_invRemove);
if(_num_removed == 1) then {
if (vehicle player != player) then {
_display = findDisplay 106;
_display closeDisplay 0;
};
_unit setVariable ["USEC_inPain", false, true];
if (vehicle player == player) then {
//not in a vehicle
player playActionNow "Gear";
};
if ((_unit == player) || (vehicle player != player)) then {
//Self Healing
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
} else {
[player,20] call player_humanityChange;
};
sleep 1;
//clear the healed player's vision
/* PVS/PVC - Skaronator */
PVDZE_send = [_unit,"Painkiller",[_unit,player]];
publicVariableServer "PVDZE_send";
};

