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vehicle fix


aposnow

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Ok before you bash the idea i would like you to download said file.. and try it.. trust me you wont regret it!

 

http://www.armaholic.com/page.php?id=23560

 

i think this would have a place in epoch just for the fact the suv is almost useless in anything of a turn and only good in straight lines.. this fixes that!

 

the hunter (as the other comparable vehicles strider and ifrit) are fixed and given a realistic weight as they would in real life being top heavy so you don't just bomb round every turn full speed at 117kph

 

my main problem is the suv vs huner is that the real life suv the BMW x6 weights 5,247 lbs / 2,379 kg flips more than a top heavy 32,407 lb / 14,699 kg 

 

i believe the hunter and other armed transports belong in the game 100% but having them never flip and ride over and crush anything makes them to strong...

 

the bhp, torque, gearing, ride height, brake balance and strength, and on and offroad grip based on the tires on the cars is all improved! (click on link scroll to "click to view change log" and have a look they have done AMAZING work with making the vehicles handle so much better than default ArmA III 

 

and for those who dont know how tall the hunter is its 3.7m without any turret.. have a look http://simhq.com/forum/files/usergals/2013/03/full-2863-53032-m_atv_and_hmmwv.jpg

 

sorry for the long winded post!!  but please have a go with the refined vehicles!!! you wont regret it!!! 

 

(PS i hope when shooting from vehicles comes out you can open the hatch on the hunter and stand up in it)

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