Achmed Posted June 2, 2013 Report Share Posted June 2, 2013 Whats new/updated in the upcoming 1.0.1.1? Link to comment Share on other sites More sharing options...
Bungle Posted June 2, 2013 Report Share Posted June 2, 2013 Just waiting on a change log... I haven't really noticed that many bugs, I hope its new features and content. :D It will come I guess in due time. :D Link to comment Share on other sites More sharing options...
MGT Posted June 2, 2013 Report Share Posted June 2, 2013 https://github.com/vbawol/DayZ-Epoch dayz_code dayz_equip dayz_server Link to comment Share on other sites More sharing options...
huehue Posted June 2, 2013 Report Share Posted June 2, 2013 + [FIXED] Can now fill jerry cans from standard fuel tanks again. + [ADDED] Override local zombie count while in vehicle dayz_zedSpawnVehCount (default: dayz_maxLocalZombies / 2) + [ADDED] Override local zombie count while in vehicle dayz_spawnAirCount (default: 5) + [FIXED] Bug with new safe model shadow fixed. + [FIXED] Check that items and weapons are removed during weapon trades. + [FIXED] Added message when attempting to sell a vehicle with more than 75% average tire damage. + [FIXED] Safe codes starting with 0### now work after server restarts. fixes #400 + [CHANGED] Re-indexed all loot tables. + [FIXED] Fix for no melee ammo after clothing switch. + [ADDED] New 55 gallon fuel barrel. Fixes glitching with old one. + [CHANGED] When building plot pole you will now get a message if building to close to another pole (45m). https://github.com/vbawol/DayZ-Epoch/commits/master Link to comment Share on other sites More sharing options...
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