Lycosto Posted June 2, 2013 Report Share Posted June 2, 2013 Is there any way to enable Bloodsuckers and EVR storms on Namalsk? Link to comment Share on other sites More sharing options...
0 Bungle Posted June 2, 2013 Report Share Posted June 2, 2013 I would hope so, what is your host? It's usually an option for some Providers but others may need you to turn it on via code in the mission files and then re-upload. Link to comment Share on other sites More sharing options...
0 Lycosto Posted June 2, 2013 Author Report Share Posted June 2, 2013 I have a dedicated server, but I cant find any option or see anything in the Init to enable or disable them. They are definitely not working out of the box Edit: This is for Epoch Namalsk Link to comment Share on other sites More sharing options...
0 Bungle Posted June 2, 2013 Report Share Posted June 2, 2013 Sorry to sound like a noob but I am yet to try an of the other MP Missions or Maps other than Chernarus. These are from the Current Namalsk Mission BPO - Init.sqf - Line 14 (Just bellow the really important values) dzn_ns_bloodsucker = true; // Make this false for disabling bloodsucker spawn dzn_ns_bloodsucker_den = 40; // Spawn chance of bloodsuckers, max 100 (100 == 0.72 version status == 100% spawn), ignore if dzn_ns_bloodsucker set to false ns_blowout = true; // Make this false for disabling random EVR discharges (blowout module) ns_blowout_dayz = true; // Leave this always true or it will create a very huuuge mess ns_blow_delaymod = 1; // Multiplier of times between each EVR dischargers, 1x value default (normal pre-0.74 times) You could try it or just wait for a Dev or someone who has confirmed got it working to respond. Cheers, Mr B Link to comment Share on other sites More sharing options...
0 Lycosto Posted June 2, 2013 Author Report Share Posted June 2, 2013 Hmm, I don't have that in my Init, but I will add them and see what happens .. thanks for the help :) //REALLY IMPORTANT VALUES dayZ_instance = 15; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 // MaxHeliCrashes= 2; // Default = 5 MaxVehicleLimit = 300; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 8000; // Default = 10000 dayz_maxLocalZombies = 80; // Default = 40 dayz_maxGlobalZombies = 60; // Default = 30 dayz_maxZeds = 1000; // Default = 500 // new stuff dayz_paraSpawn = false; spawnMarkerCount = 10; // Default: 4 dayz_maxAnimals = 8; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 Link to comment Share on other sites More sharing options...
0 dubas Posted June 2, 2013 Report Share Posted June 2, 2013 Hi, How to run dayz epoch on the map Namalskkicking me from the lobbyI turn the game over to DC or directly from the game ArmA2: OA betaThanks for the advice Link to comment Share on other sites More sharing options...
0 Lycosto Posted June 5, 2013 Author Report Share Posted June 5, 2013 Hi, How to run dayz epoch on the map Namalskkicking me from the lobbyI turn the game over to DC or directly from the game ArmA2: OA betaThanks for the advice Are you using Playwithsix? Link to comment Share on other sites More sharing options...
0 Lycosto Posted June 5, 2013 Author Report Share Posted June 5, 2013 Has anyone been able to get Bloodsuckers and EVR storms working? Is it even possible? Link to comment Share on other sites More sharing options...
0 Bungle Posted June 5, 2013 Report Share Posted June 5, 2013 I take it those codes in the init.sqf didn't help? What version of Namalsk is the Epoch Team using? Link to comment Share on other sites More sharing options...
0 Lycosto Posted June 5, 2013 Author Report Share Posted June 5, 2013 Nope, those settings in the init did not work.I assume they are using 0.741, which is the latest on playWithSix. Those init settings you posted are not in the Epoch init file, which makes me think these things are not compatable with Epoch .. perhaps? Link to comment Share on other sites More sharing options...
0 Bungle Posted June 5, 2013 Report Share Posted June 5, 2013 Will need a Dev Response I guess. Can only try. :( Link to comment Share on other sites More sharing options...
0 TayTayTheKiller Posted June 14, 2013 Report Share Posted June 14, 2013 Any more news on this? im thinking about a namalsk server but really want blood suckers and blow outs. Also dose it have the music from dayz namalsk or just the normal dayz? Link to comment Share on other sites More sharing options...
0 Lycosto Posted June 15, 2013 Author Report Share Posted June 15, 2013 It's got the music and sounds from Namalsk, but no Bloodsuckers or blow outs as far as I can tell. Perhaps somebody else has had some luck with it Link to comment Share on other sites More sharing options...
0 XtremeMakak Posted January 1, 2014 Report Share Posted January 1, 2014 Did anybody find out how this is done? Link to comment Share on other sites More sharing options...
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Lycosto
Is there any way to enable Bloodsuckers and EVR storms on Namalsk?
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