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Namalsk Question


Lycosto

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Sorry to sound like a noob but I am yet to try an of the other MP Missions or Maps other than Chernarus.

 

These are from the Current Namalsk Mission BPO - Init.sqf - Line 14 (Just bellow the really important values)

 

dzn_ns_bloodsucker = true; // Make this false for disabling bloodsucker spawn
dzn_ns_bloodsucker_den = 40; // Spawn chance of bloodsuckers, max 100 (100 == 0.72 version status == 100% spawn), ignore if dzn_ns_bloodsucker set to false
ns_blowout = true; // Make this false for disabling random EVR discharges (blowout module)
ns_blowout_dayz = true; // Leave this always true or it will create a very huuuge mess
ns_blow_delaymod = 1; // Multiplier of times between each EVR dischargers, 1x value default (normal pre-0.74 times)

 

You could try it or just wait for a Dev or someone who has confirmed got it working to respond.

 

Cheers,

 

Mr B

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Hmm, I don't have that in my Init, but I will add them and see what happens .. thanks for the help :)

 

//REALLY IMPORTANT VALUES
dayZ_instance = 15;    //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;

//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;

// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
// MaxHeliCrashes= 2; // Default = 5
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 8000; // Default = 10000
dayz_maxLocalZombies = 80; // Default = 40

dayz_maxGlobalZombies = 60; // Default = 30
dayz_maxZeds = 1000; // Default = 500

// new stuff
dayz_paraSpawn = false;
spawnMarkerCount = 10; // Default: 4
dayz_maxAnimals = 8; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
 

 

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Nope, those settings in the init did not work.I assume they are using 0.741, which is the latest on playWithSix.

Those init settings you posted are not in the Epoch init file, which makes me think these things are not compatable with Epoch .. perhaps?

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