Jump to content
  • 0

Custom Config Trader Breaks Server


SgtSparraGump

Question

Hi Ladies and Gents,

 

I enabled config traders and all worked until I went to add a custom trader, added the following to the files:

 

Mission.sqf

_unit_13001 = objNull;


if (true) then
{
_this = createAgent ["gsc_scientist1", [2505.22, 17188.4, 0.00143814], [], 0, "CAN_COLLIDE"];
_unit_13001 = _this;
_this setDir 0;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
};

 

server_traders.sqf

// Vladimir Trader


menu_gsc_scientist1 = [
[["Assault Rifles",1301],["Rifles",1302],["Sniper Rifles",1303],["LMG",1304],["Side Arms",1305],["Ammo",1306]],
[],
"neutral"
];

 

added #include "Category\Overpoch.hpp" to the cfgServerTrader.hpp file and the traders is populated with the weapons and ammo and what not in the .hpp files.

 

Please someone tell me where I have gone wrong, the traders are all showing, I can select the trader menu and see all the categories but when I click on them nothing shows in the list.

Link to comment
Share on other sites

18 answers to this question

Recommended Posts

  • 0

RPT log, its huge :P

 

=====================================================================


== C:\TCAFiles\Users\AaronC\6921\6921.exe
== C:\TCAFiles\Users\AaronC\6921\6921.exe -ip=119.252.190.174 -port=2302 -mod=@DayzOverwatch;@DayzOrigins;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
=====================================================================
Exe timestamp: 2014/07/17 12:43:00
Current time: 2014/10/16 09:37:43

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.


Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->Ship, by ca\water\config.bin/CfgVehicles/Boat/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:38:19 Server error: Player without identity Scazza (id 849929124)
9:40:05 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
9:40:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
9:40:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
9:40:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
9:40:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
9:40:09 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:09 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
9:40:11 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb
9:40:19 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
9:40:20 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
9:40:21 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
9:40:21 "DayZ Epoch: MPframework inited"
9:40:23 "Origins Base Building Config initialized!"
9:40:23 "infiSTAR.de - Waiting for BIS_fnc_init..."
9:40:34 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
9:40:34 Warning Message: Script low_admins.sqf not found
9:40:34 Warning Message: Script normal_admins.sqf not found
9:40:34 Warning Message: Script super_admins.sqf not found
9:40:34 Warning Message: Script blacklist.sqf not found
9:40:34 "infiSTAR.de - iproductVersion: 11102014IAHAT335F | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Tavi | dayz_instance: 13 | missionName: DayZ_Epoch_13"
9:40:34 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["O","6","I","U","H","1","X","C","N","8","3","9","x","b","8","q","u","a","x","j","t","l","N","q","2","s","S","8","N","R"];
_gen = "p";
for "_i" from 1 to 8 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen = _gen + '_' + _gen;
_gen
}"
9:40:34 "infiSTAR.de - _randvar1: pUqNCa6Oj_pUqNCa6Oj"
9:40:34 "infiSTAR.de - _randvar2: pjlUHXtlS_pjlUHXtlS"
9:40:34 "infiSTAR.de - _randvar3: pN9I18U1u_pN9I18U1u"
9:40:34 "infiSTAR.de - _randvar4: pSqxNtxsx_pSqxNtxsx"
9:40:34 "infiSTAR.de - _randvar5: pq8Sa2H6U_pq8Sa2H6U"
9:40:34 "infiSTAR.de - _randvar6: pS1NNxbbq_pS1NNxbbq"
9:40:34 "infiSTAR.de - _randvar8: pHU9IOXR3_pHU9IOXR3"
9:40:34 "infiSTAR.de - _randvar9: p38C6bH12_p38C6bH12"
9:40:34 "infiSTAR.de - _randvar11: ptI3tI2jb_ptI3tI2jb"
9:40:34 "infiSTAR.de - _randvar12: p8b8aUbxs_p8b8aUbxs"
9:40:34 "infiSTAR.de - _randvar13: pxu2Nbq2s_pxu2Nbq2s"
9:40:34 "infiSTAR.de - _randvar19: pNUNq2NR1_pNUNq2NR1"
9:40:34 "infiSTAR.de - _randvar20: pU9S8aUN8_pU9S8aUN8"
9:40:34 "infiSTAR.de - _randvar26: p28I11S8b_p28I11S8b"
9:40:34 "infiSTAR.de - _randvar27: pNX8X8Ia1_pNX8X8Ia1"
9:40:34 "infiSTAR.de - _randvar27a: pj2sCxaN8_pj2sCxaN8"
9:40:34 "infiSTAR.de - _randvar28: p6S9lN81a_p6S9lN81a"
9:40:34 "infiSTAR.de - _randvar29: pblqINqsq_pblqINqsq"
9:40:34 "infiSTAR.de - _randvar30: pISN96j6I_pISN96j6I"
9:40:34 "infiSTAR.de - _randvar31: pXubS8us8_pXubS8us8"
9:40:34 "infiSTAR.de - _randvar10: PVAHR_0_hpdribrv_PVAHR_0_hpdribrv"
9:40:34 "infiSTAR.de - infiSTAR_DLL_PATH: "
9:40:35 "infiSTAR.de - AntiHack LOADED!"
9:40:35 "infiSTAR.de - CREATING AdminMenu"
9:40:35 "infiSTAR.de - ADDING PublicVariableEventHandlers"
9:40:35 "infiSTAR.de - AntiHack FULLY LOADED"
9:40:38 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
9:40:42 "HIVE: Starting"
9:40:42 "HIVE: trying to get objects"
9:40:42 "HIVE: found 352 objects"
9:40:42 "HIVE: Commence Object Streaming..."
9:40:42 "HIVE: got 0 Epoch Objects and 352 Vehicles"
9:40:43 Array tex in bin\config.bin/CfgVehicles/ori_scrapTank/Damage/ not even
9:40:44 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
9:40:44 UH1Y_DZE: ObsGun - unknown animation source ObsGun
9:40:44 ori_bigRaft: Vr1 - unknown animation source wheel
9:40:45 class HitPoints::HitRGlass not found in ori_titanic
9:40:45 class HitPoints::HitLGlass not found in ori_titanic
9:40:45 class HitPoints::HitBody not found in ori_titanic
9:40:45 class HitPoints::HitFuel not found in ori_titanic
9:40:45 class HitPoints::HitLF2Wheel not found in ori_titanic
9:40:45 class HitPoints::HitRF2Wheel not found in ori_titanic
9:40:46 ori_rth_originsmod_bathmobile: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
9:40:46 ori_rth_originsmod_bathmobile: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
9:40:46 ori_rth_originsmod_bathmobile: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:46 class HitPoints::HitRGlass not found in ori_rth_originsmod_bathmobile
9:40:46 class HitPoints::HitLGlass not found in ori_rth_originsmod_bathmobile
9:40:46 class HitPoints::HitLF2Wheel not found in ori_rth_originsmod_bathmobile
9:40:46 class HitPoints::HitRF2Wheel not found in ori_rth_originsmod_bathmobile
9:40:46 class HitPoints::HitLMWheel not found in ori_rth_originsmod_bathmobile
9:40:46 class HitPoints::HitRMWheel not found in ori_rth_originsmod_bathmobile
9:40:46 ori_transit: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:46 ori_transit: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
9:40:46 ori_transit: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
9:40:46 ori_transit: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
9:40:46 ori_transit: Glass9_destruct - unknown animation source HitGlass9
9:40:46 ori_transit: Glass10_destruct - unknown animation source HitGlass10
9:40:46 class HitPoints::HitLF2Wheel not found in ori_transit
9:40:46 class HitPoints::HitRF2Wheel not found in ori_transit
9:40:46 class HitPoints::HitLMWheel not found in ori_transit
9:40:46 class HitPoints::HitRMWheel not found in ori_transit
9:40:46 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_truck_civ/Damage/ not even
9:40:46 ori_vil_originsmod_truck_civ: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:46 ori_vil_originsmod_truck_civ: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
9:40:46 ori_vil_originsmod_truck_civ: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
9:40:46 ori_vil_originsmod_truck_civ: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
9:40:46 In Vehicle: origins_pack\vehicles\vil_truck_civ2.p3d missing codriver get in direction point
9:40:46 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_truck_civ
9:40:46 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_truck_civ
9:40:46 class HitPoints::HitLMWheel not found in ori_vil_originsmod_truck_civ
9:40:46 class HitPoints::HitRMWheel not found in ori_vil_originsmod_truck_civ
9:40:47 "infiSTAR.de - Player-Log: SgtSparraGump(76561197994550682) - 0h 00min | ******ADMIN******"
9:40:47 "infiSTAR.de - Player-Log: Scazza(76561198040459801) - 0h 00min | ******ADMIN******"
9:40:47 ori_survivorBus: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:47 ori_survivorBus: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
9:40:47 ori_survivorBus: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
9:40:47 ori_survivorBus: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
9:40:47 ori_survivorBus: Glass9_destruct - unknown animation source HitGlass9
9:40:47 ori_survivorBus: Glass10_destruct - unknown animation source HitGlass10
9:40:47 class HitPoints::HitLF2Wheel not found in ori_survivorBus
9:40:47 class HitPoints::HitRF2Wheel not found in ori_survivorBus
9:40:47 class HitPoints::HitLMWheel not found in ori_survivorBus
9:40:47 class HitPoints::HitRMWheel not found in ori_survivorBus
9:40:48 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
9:40:48 ori_p85_originsmod_CUCV: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:48 ori_p85_originsmod_CUCV: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
9:40:48 ori_p85_originsmod_CUCV: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
9:40:48 ori_p85_originsmod_CUCV: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
9:40:48 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_CUCV
9:40:48 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_CUCV
9:40:48 class HitPoints::HitLMWheel not found in ori_p85_originsmod_CUCV
9:40:48 class HitPoints::HitRMWheel not found in ori_p85_originsmod_CUCV
9:40:48 ori_ScrapBuggy: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:48 ori_ScrapBuggy: HoodSwivel - unknown animation source FrontDamper
9:40:48 class HitPoints::HitRGlass not found in ori_ScrapBuggy
9:40:48 class HitPoints::HitLGlass not found in ori_ScrapBuggy
9:40:48 class HitPoints::HitLF2Wheel not found in ori_ScrapBuggy
9:40:48 class HitPoints::HitRF2Wheel not found in ori_ScrapBuggy
9:40:48 class HitPoints::HitLMWheel not found in ori_ScrapBuggy
9:40:48 class HitPoints::HitRMWheel not found in ori_ScrapBuggy
9:40:48 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_lublin_truck/Damage/ not even
9:40:48 ori_vil_originsmod_lublin_truck: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:48 ori_vil_originsmod_lublin_truck: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
9:40:48 ori_vil_originsmod_lublin_truck: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
9:40:48 ori_vil_originsmod_lublin_truck: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
9:40:48 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_lublin_truck
9:40:48 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_lublin_truck
9:40:48 class HitPoints::HitLMWheel not found in ori_vil_originsmod_lublin_truck
9:40:48 class HitPoints::HitRMWheel not found in ori_vil_originsmod_lublin_truck
9:40:49 vil_ori_autogyro: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
9:40:49 class HitPoints::HitMissiles not found in vil_ori_autogyro
9:40:49 class HitPoints::HitRGlass not found in vil_ori_autogyro
9:40:49 class HitPoints::HitLGlass not found in vil_ori_autogyro
9:40:49 ori_poldek_black: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:49 ori_poldek_black: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
9:40:49 ori_poldek_black: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
9:40:49 ori_poldek_black: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
9:40:49 ori_poldek_black: Glass9_destruct - unknown animation source HitGlass9
9:40:49 ori_poldek_black: Glass10_destruct - unknown animation source HitGlass10
9:40:49 class HitPoints::HitLF2Wheel not found in ori_poldek_black
9:40:49 class HitPoints::HitRF2Wheel not found in ori_poldek_black
9:40:49 class HitPoints::HitLMWheel not found in ori_poldek_black
9:40:49 class HitPoints::HitRMWheel not found in ori_poldek_black
9:40:50 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
9:40:50 ori_p85_originsmod_cucv_pickup: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:50 ori_p85_originsmod_cucv_pickup: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
9:40:50 ori_p85_originsmod_cucv_pickup: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
9:40:50 ori_p85_originsmod_cucv_pickup: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
9:40:50 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_cucv_pickup
9:40:50 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_cucv_pickup
9:40:50 class HitPoints::HitLMWheel not found in ori_p85_originsmod_cucv_pickup
9:40:50 class HitPoints::HitRMWheel not found in ori_p85_originsmod_cucv_pickup
9:40:50 ori_vil_lada_2105_rust: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:50 ori_vil_lada_2105_rust: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
9:40:50 ori_vil_lada_2105_rust: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
9:40:50 ori_vil_lada_2105_rust: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
9:40:50 ori_vil_lada_2105_rust: Glass9_destruct - unknown animation source HitGlass9
9:40:50 ori_vil_lada_2105_rust: Glass10_destruct - unknown animation source HitGlass10
9:40:50 class HitPoints::HitLF2Wheel not found in ori_vil_lada_2105_rust
9:40:50 class HitPoints::HitRF2Wheel not found in ori_vil_lada_2105_rust
9:40:50 class HitPoints::HitLMWheel not found in ori_vil_lada_2105_rust
9:40:50 class HitPoints::HitRMWheel not found in ori_vil_lada_2105_rust
9:40:50 ori_originsmod_pickupoldfuel: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:50 ori_originsmod_pickupoldfuel: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
9:40:50 ori_originsmod_pickupoldfuel: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
9:40:50 ori_originsmod_pickupoldfuel: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
9:40:50 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupoldfuel
9:40:50 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupoldfuel
9:40:50 class HitPoints::HitLMWheel not found in ori_originsmod_pickupoldfuel
9:40:50 class HitPoints::HitRMWheel not found in ori_originsmod_pickupoldfuel
9:40:50 "infiSTAR.de PlayerConnected: ["76561197994550682","SgtSparraGump"]"
9:40:50 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
9:40:50 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
9:40:51 ori_originsmod_pickupold: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:51 ori_originsmod_pickupold: kolaOchrana - unknown animation source kolaOchrana
9:40:51 ori_originsmod_pickupold: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
9:40:51 ori_originsmod_pickupold: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
9:40:51 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupold
9:40:51 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupold
9:40:51 class HitPoints::HitLMWheel not found in ori_originsmod_pickupold
9:40:51 class HitPoints::HitRMWheel not found in ori_originsmod_pickupold
9:40:52 ORI_gunship_helicopter: smalltenthide - unknown animation source smalltenthide
9:40:52 ORI_gunship_helicopter: bigtenthide - unknown animation source bigtenthide
9:40:53 "infiSTAR.de PlayerConnected: ["76561198040459801","Scazza"]"
9:40:54 class HitPoints::HitLF2Wheel not found in ori_excavator
9:40:54 class HitPoints::HitRF2Wheel not found in ori_excavator
9:40:54 class HitPoints::HitLMWheel not found in ori_excavator
9:40:54 class HitPoints::HitRMWheel not found in ori_excavator
9:40:56 ori_vil_originsmod_volvo_fl290: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
9:40:56 ori_vil_originsmod_volvo_fl290: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
9:40:56 ori_vil_originsmod_volvo_fl290: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
9:40:56 ori_vil_originsmod_volvo_fl290: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
9:40:56 In Vehicle: origins_pack\vehicles\vil_volvo_fl290.p3d missing codriver get in direction point
9:40:56 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_volvo_fl290
9:40:56 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_volvo_fl290
9:40:56 class HitPoints::HitLMWheel not found in ori_vil_originsmod_volvo_fl290
9:40:56 class HitPoints::HitRMWheel not found in ori_vil_originsmod_volvo_fl290
9:40:57 "HIVE: Spawning # of Vehicles: 4"
9:40:57 "HIVE: Spawning # of Debris: 700"
9:40:57 "HIVE: Spawning # of Ammo Boxes: 9"
9:40:57 "HIVE: Spawning # of Veins: 50"
9:40:58 "Total Number of spawn locations 10"
9:40:58 "PUBLISH: Attempt 32b690c0# 1004866: hilux_dshk.p3d"
9:40:58 "HIVE: WRITE: "CHILD:308:13:Offroad_DSHKM_Gue_DZE:0:0:[129,[5501.71,14921.3,0.000411987]]:[]:[["motor",0.229855],["sklo predni P",0.192549],["sklo predni L",0.174025],["karoserie",0.211179],["palivo",0.0423395],["wheel_1_1_steering",0.942509],["wheel_2_1_steering",0.0713486],["wheel_1_4_steering",0.503515],["wheel_2_4_steering",0.970946],["wheel_1_3_steering",0.119408],["wheel_2_3_steering",0.140993],["wheel_1_2_steering",0.808056],["wheel_2_2_steering",0.149387],["glass1",0.0774253],["glass2",0.833637],["glass3",0.725654],["glass4",0.917299]]:0.526722:550171492130129:""
9:41:11 Client: Remote object 2:11 not found
9:41:50 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
9:41:50 WARNING: Function 'name' - 2629a040# 1003795: proxy_man.p3d has no unit
9:41:50 - network id 2:0
9:41:50 - person George Smith
9:41:50 - dead
9:41:51 WARNING: Function 'name' - 2629a040# 1003795: proxy_man.p3d has no unit
9:41:51 - network id 2:0
9:41:51 - person George Smith
9:41:51 - dead
9:41:51 Server: Object 4:6 not found (message 94)
9:41:51 "TIME SYNC: Local Time set to [2013,8,3,10,41]"
9:41:51 Server: Object info 2:12 not found during Changing Owner
9:41:51 Server: Object info 2:1 not found during Changing Owner
9:41:52 WARNING: Function 'name' - 2629a040# 1003795: proxy_man.p3d has no unit
9:41:52 - network id 2:0
9:41:52 - person George Smith
9:41:52 - dead
9:41:52 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (SgtSparraGump) REMOTE,"76561197994550682"]"
9:41:52 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (SgtSparraGump) REMOTE,"76561197994550682"]"
9:41:52 "infiSTAR.de ******ADMIN-LOGIN******: SgtSparraGump(76561197994550682)"
9:41:52 "HOUSE SERVER: Owners Are: B1 [] B2 [] B3 [] H1 [] H2 [] H3 [] SG [] LG [] KING [] SH []"
9:41:52 WARNING: Function 'name' - 2629a040# 1003795: proxy_man.p3d has no unit
9:41:52 - network id 2:0
9:41:52 - person George Smith
9:41:52 - dead
9:41:53 "EPOCH EVENTS INIT"
9:41:56 "Res3tting B!S effects..."
9:42:03 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (SgtSparraGump) REMOTE,[2491.36,17222.6,0]]"
9:42:03 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (SgtSparraGump) REMOTE,[2491.36,17222.6,0]]"
9:42:04 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (SgtSparraGump) REMOTE SgtSparraGump Teleport to [2491.36,17222.6,0](@024078)"
9:42:04 "DEBUG: Too many at [14141,12167.6]"
9:42:07 "infiSTAR.de PlayerConnected: ["76561198040459801","Scazza"]"
9:42:15 "HIVE: WRITE: "CHILD:388:550171492130129:""
9:42:15 "CUSTOM: Selected "364""
9:42:16 "DEBUG VEIN: Too many objects at [11675.3,13898.5]"
9:42:17 WARNING: Function 'name' - 2629a040# 1003795: proxy_man.p3d has no unit
9:42:17 - network id 2:0
9:42:17 - person George Smith
9:42:17 - dead
9:42:17 "DEBUG VEIN: on road [9979.73,13811.4]"
9:42:20 "infiSTAR.de PlayerConnected: ["76561197984854688","Vitamin Carrot"]"
9:42:20 "infiSTAR.de - Player-Log: Vitamin Carrot(76561197984854688) - 0h 00min"
9:42:46 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (SgtSparraGump) REMOTE,[15307.9,9278.34,0]]"
9:42:46 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (SgtSparraGump) REMOTE,[15307.9,9278.34,0]]"
9:42:46 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (SgtSparraGump) REMOTE SgtSparraGump Teleport to [15307.9,9278.34,0](@153158)"
9:42:52 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
9:42:58 Server: Object 3:7 not found (message 89)
9:42:58 Bad muzzle direction in MeleeFlashlight:'usti hlavne'-'konec hlavne'
9:42:58 Server: Object info 5:3 not found during Changing Owner
9:42:58 Server: Object info 5:2 not found during Changing Owner
9:42:59 Bad muzzle direction in MeleeFlashlight:'usti hlavne'-'konec hlavne'
9:42:59 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Scazza) REMOTE,"76561198040459801"]"
9:42:59 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Scazza) REMOTE,"76561198040459801"]"
9:42:59 "infiSTAR.de ******ADMIN-LOGIN******: Scazza(76561198040459801)"
9:43:05 Server: Object 5:8 not found (message 94)
9:43:10 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (SgtSparraGump) REMOTE SgtSparraGump G_o_d ON"
9:43:18 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[15299.2,9272.54,0]]"
9:43:18 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[15299.2,9272.54,0]]"
9:43:18 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[15299.2,9272.54,0]]"
9:43:18 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[15299.2,9272.54,0]]"
9:43:18 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [15299.2,9272.54,0](@152158)"
9:43:18 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [15299.2,9272.54,0](@152158)"
9:43:29 "WAI: AI Config File Loaded"
9:43:47 "WAI: Initialising missions"
9:43:47 "WAI: AI Monitor Started"
9:44:21 "PHIT: B 1-1-B:1 (SgtSparraGump) REMOTE was hit by B 1-1-C:1 (Scazza) REMOTE with vil_MG4 from 3.97611m with 0.650704 dmg"
9:44:53 "PUBLISH: Attempt 3596f040# 1005349: lr_special.p3d"
9:45:23 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Terrain Low"
9:45:24 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza No Zed Aggro - On"
9:45:25 "HIVE: WRITE: "CHILD:308:13:LandRover_Special_CZ_EP1_DZE:0:0:[58,[14444.1,11446.3,0.00178528]]:[]:[["motor",0.175363],["palivo",0.821151],["wheel_1_1_steering",0.594896],["wheel_1_2_steering",0.180708],["wheel_2_1_steering",0.264153],["wheel_2_2_steering",0.491195],["sklo predni P",0.0364851],["sklo predni L",0.51352],["karoserie",0.591662],["wheel_1_4_steering",0.749427],["wheel_2_4_steering",0.189239],["wheel_1_3_steering",0.373864],["wheel_2_3_steering",0.72745],["glass1",0.341969],["glass2",0.2218],["glass3",0.91972],["glass4",0.177823]]:0.264128:144441114463058:""
9:45:25 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza adminammo_recoil ON"
9:45:26 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza FastFire ON"
9:45:26 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza G_o_d ON"
9:45:29 "infiSTAR.de fnc_AdminFirstReq: [3,B 1-1-C:1 (Scazza) REMOTE]"
9:45:29 "infiSTAR.de fnc_AdminReqProceed: [3,B 1-1-C:1 (Scazza) REMOTE]"
9:45:29 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Invisibility Activated"
9:45:40 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza GroupIcons Activated"
9:45:41 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
9:45:45 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17212,5669.94,0]]"
9:45:45 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17212,5669.94,0]]"
9:45:45 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17212,5669.94,0]]"
9:45:45 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17212,5669.94,0]]"
9:45:45 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17212,5669.94,0](@172194)"
9:45:45 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17212,5669.94,0](@172194)"
9:46:26 "HIVE: WRITE: "CHILD:388:144441114463058:""
9:46:26 "CUSTOM: Selected "365""
9:46:36 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza No Zed Aggro - Disabled"
9:46:36 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza ZedShield Disabled"
9:48:47 "infiSTAR.de fnc_AdminFirstReq: [3,B 1-1-C:1 (Scazza) REMOTE]"
9:48:47 "infiSTAR.de fnc_AdminReqProceed: [3,B 1-1-C:1 (Scazza) REMOTE]"
9:48:47 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Invisibility Disabled"
9:50:22 "PUBLISH: Created Offroad_DSHKM_Gue_DZE with ID "550171492130129""
9:51:06 "TIME SYNC: Local Time set to [2013,8,3,10,51]"
9:51:46 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[1785.63,16937.9,0]]"
9:51:46 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[1785.63,16937.9,0]]"
9:51:46 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[1785.63,16937.9,0]]"
9:51:46 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[1785.63,16937.9,0]]"
9:51:46 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [1785.63,16937.9,0](@017081)"
9:51:46 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [1785.63,16937.9,0](@017081)"
9:52:33 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[15294.1,9241.04,0]]"
9:52:33 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[15294.1,9241.04,0]]"
9:52:33 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[15294.1,9241.04,0]]"
9:52:33 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[15294.1,9241.04,0]]"
9:52:33 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [15294.1,9241.04,0](@152158)"
9:52:33 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [15294.1,9241.04,0](@152158)"
9:53:08 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Vehboost On"
9:53:29 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17539.8,5202.15,0]]"
9:53:29 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17539.8,5202.15,0]]"
9:53:29 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17539.8,5202.15,0]]"
9:53:29 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17539.8,5202.15,0]]"
9:53:29 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17539.8,5202.15,0](@175198)"
9:53:29 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17539.8,5202.15,0](@175198)"
9:53:30 Error: Bone leftshoulder doesn't exist in some skeleton
9:53:30 Error: Bone rightshoulder doesn't exist in some skeleton
9:53:30 Error: Bone rightshoulder doesn't exist in some skeleton
9:53:30 Error: Bone leftshoulder doesn't exist in some skeleton
9:53:30 Error: Bone rightshoulder doesn't exist in some skeleton
9:53:30 Error: Bone leftshoulder doesn't exist in some skeleton
9:53:30 Error: Bone rightshoulder doesn't exist in some skeleton
9:53:30 Error: Bone leftshoulder doesn't exist in some skeleton
9:53:30 Error: Bone rightshoulder doesn't exist in some skeleton
9:53:30 Error: Bone leftshoulder doesn't exist in some skeleton
9:53:30 Error: Bone rightshoulder doesn't exist in some skeleton
9:53:30 Error: Bone leftshoulder doesn't exist in some skeleton
9:53:30 Error: Bone leftshoulder doesn't exist in some skeleton
9:53:30 Error: Bone rightshoulder doesn't exist in some skeleton
9:53:30 Error: Bone leftshoulder doesn't exist in some skeleton
9:53:30 Error: Bone rightshoulder doesn't exist in some skeleton
9:53:49 "infiSTAR.de PlayerConnected: ["76561198090107572","[DG]Aussie23"]"
9:53:49 "infiSTAR.de - Player-Log: [DG]Aussie23(76561198090107572) - 0h 15min"
9:54:06 "PUBLISH: Created LandRover_Special_CZ_EP1_DZE with ID "144441114463058""
9:55:06 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17552.6,5146.34,0]]"
9:55:06 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17552.6,5146.34,0]]"
9:55:06 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17552.6,5146.34,0]]"
9:55:06 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17552.6,5146.34,0]]"
9:55:06 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17552.6,5146.34,0](@175199)"
9:55:06 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17552.6,5146.34,0](@175199)"
9:56:27 "WAI: [Mission:[bandit] Ural Attack]: Starting... [9706.37,4834.42,0]"
9:56:33 "TIME SYNC: Local Time set to [2013,8,3,10,56]"
9:56:50 "infiSTAR.de PlayerConnected: ["76561198076034589","Crikey's Princess_Soy"]"
9:56:50 "infiSTAR.de - Player-Log: Crikey's Princess_Soy(76561198076034589) - 0h 18min"
9:56:53 "WAI: Spawned a group of 5 AI (Hero) at [9706.37,4834.42,0]"
9:56:55 "WAI: [Mission:[Hero] Bandit Base]: Starting... [12492.1,10726.8,0]"
9:56:57 "WAI: Spawned a group of 5 AI (Hero) at [9706.37,4834.42,0]"
9:57:00 "WAI: Spawned a group of 5 AI (Hero) at [9706.37,4834.42,0]"
9:57:01 "WAI: Spawned a group of 6 AI (Bandit) at [12492.1,10726.8,0]"
9:57:01 Server: Object 7:6 not found (message 70)
9:57:03 "WAI: Spawned a group of 5 AI (Hero) at [9706.37,4834.42,0]"
9:57:03 "WAI: Spawned a group of 4 AI (Bandit) at [12492.1,10726.8,0]"
9:57:06 "WAI: Spawned a group of 4 AI (Bandit) at [12492.1,10726.8,0]"
9:57:07 "WAI: Spawned a group of 4 AI (Bandit) at [12492.1,10726.8,0]"
9:57:10 "WAI: Spawned a group of 4 AI (Bandit) at [12492.1,10726.8,0]"
9:57:12 "WAI: Spawned in 1 M2StaticMG"
9:57:13 "WAI: Spawned in 1 M2StaticMG"
9:57:14 "WAI: Spawned in 1 M2StaticMG"
9:57:15 "WAI: Spawned in 1 M2StaticMG"
9:57:17 "infiSTAR.de Log: SAFE UNLOCKED: ID:350 UID:0 BY [DG]Aussie23(76561198090107572) @174199"
9:57:27 "Vehicle destroyed @174197 - SUV_Blue, worldspace [177.989,[17483.3,5344.26,0.00169373]], CharId 0, objID 68, objUID 0, nearby ["[DG]Aussie23 (76561198090107572)","Vitamin Carrot (76561197984854688)","Crikey's Princess_Soy (76561198076034589)","Scazza (76561198040459801)"]"
9:57:46 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
9:57:46 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
9:57:51 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[16520.7,10367.6,0]]"
9:57:51 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[16520.7,10367.6,0]]"
9:57:51 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[16520.7,9832.11,0]]"
9:57:51 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[16520.7,9832.11,0]]"
9:57:51 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [16520.7,10367.6,-0.0304108](@165147)"
9:57:51 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [16520.7,9832.11,-0.0304108](@165152)"
9:57:59 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17443.3,5265.24,0]]"
9:57:59 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17443.3,5265.24,0]]"
9:57:59 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[16857.4,9538.35,0]]"
9:57:59 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[16857.4,9538.35,0]]"
9:57:59 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17443.3,5265.24,-0.0315742](@174198)"
9:57:59 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [16857.4,9538.35,-0.0315742](@168155)"
9:58:09 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17446.5,5278.6,0]]"
9:58:09 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17446.5,5278.6,0]]"
9:58:09 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17052.5,9381.17,0]]"
9:58:09 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17052.5,9381.17,0]]"
9:58:09 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17446.5,5278.6,3.10593](@174198)"
9:58:09 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17052.5,9381.17,3.10593](@170157)"
9:58:15 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17363,5341.51,0]]"
9:58:15 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17363,5341.51,0]]"
9:58:15 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17363,6279.48,0]]"
9:58:15 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17363,6279.48,0]]"
9:58:15 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17363,5341.51,2.10855](@173197)"
9:58:15 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17363,6279.48,2.10855](@173188)"
9:58:27 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17397,5290.63,0]]"
9:58:27 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17397,5290.63,0]]"
9:58:27 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17397,6192.06,0]]"
9:58:27 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17397,6192.06,0]]"
9:58:27 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17397,5290.63,-0.0233002](@173197)"
9:58:27 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17397,6192.06,-0.0233002](@173188)"
9:58:34 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17406.1,5291.23,0]]"
9:58:34 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17406.1,5291.23,0]]"
9:58:34 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17406.1,6097.78,0]]"
9:58:34 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17406.1,6097.78,0]]"
9:58:34 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17406.1,5291.23,-0.0413361](@174197)"
9:58:34 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17406.1,6097.78,-0.0413361](@174189)"
9:58:48 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17416.3,5297.22,0]]"
9:58:48 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17416.3,5297.22,0]]"
9:58:48 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17416.3,5863.69,0]]"
9:58:48 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17416.3,5863.69,0]]"
9:58:48 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17416.3,5297.22,-0.0344849](@174197)"
9:58:48 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17416.3,5863.69,-0.0344849](@174192)"
9:58:55 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17461.4,5044.41,0]]"
9:58:55 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17461.4,5044.41,0]]"
9:58:55 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17461.4,5711.42,0]]"
9:58:55 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17461.4,5711.42,0]]"
9:58:56 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17461.4,5044.41,-0.0245361](@174200)"
9:58:56 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17461.4,5711.42,-0.0245361](@174193)"
9:59:00 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17456.6,5031.72,0]]"
9:59:00 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17456.6,5031.72,0]]"
9:59:00 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17456.6,5427.32,0]]"
9:59:00 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17456.6,5427.32,0]]"
9:59:00 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17456.6,5031.72,-0.0215302](@174200)"
9:59:00 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17456.6,5427.32,-0.0215302](@174196)"
9:59:02 Strange convex component01 in rh_m14\rh_sc2acog.p3d:geometry
9:59:02 Strange convex component07 in rh_m14\rh_sc2acog.p3d:geometry
9:59:02 Strange convex component12 in rh_m14\rh_sc2acog.p3d:geometry
9:59:05 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17475.9,5013.69,0]]"
9:59:05 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17475.9,5013.69,0]]"
9:59:05 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17475.9,5236.37,0]]"
9:59:05 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17475.9,5236.37,0]]"
9:59:05 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17475.9,5013.69,-0.0239563](@174200)"
9:59:05 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17475.9,5236.37,-0.0239563](@174198)"
9:59:09 "infiSTAR.de Log: SAFE UNLOCKED: ID:336 UID:0 BY [DG]Aussie23(76561198090107572) @174199"
9:59:14 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17447.2,5264.41,0]]"
9:59:14 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17447.2,5264.41,0]]"
9:59:14 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17447.2,5264.41,0]]"
9:59:14 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17447.2,5264.41,0]]"
9:59:14 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17447.2,5264.41,-0.026825](@174198)"
9:59:14 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17447.2,5264.41,-0.026825](@174198)"
9:59:30 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
9:59:30 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:00:02 "RUNNING EVENT: crash_spawner on [2014,10,16,11,0]"
10:00:02 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:00:02 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:00:15 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:00:15 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:00:34 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:00:34 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:00:37 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Crikey's Princess_Soy Moved to Scazza"
10:00:38 "infiSTAR.de Log: Crikey's Princess_Soy (76561198076034589) | Admin Teleport: 174198 to 174198 (18m) | GUE_Soldier_CO_DZ | [17439.5,5266.44,0.00146484] to [17429.5,5250.86,0.00141907]"
10:00:38 "["PVAHR_0_hpdribrv_PVAHR_0_hpdribrv",["Crikey's Princess_Soy","76561198076034589","SLOG",[65,100,109,105,110,32,84,101,108,101,112,111,114,116,58,32,49,55,52,49,57,56,32,116,111,32,49,55,52,49,57,56,32,40,49,56,109,41,32,124,32,71,85,69,95,83,111,108,100,105,101,114,95,67,79,95,68,90,32,124,32,91,49,55,52,51,57,46,53,44,53,50,54,54,46,52,52,44,48,46,48,48,49,52,54,52,56,52,93,32,116,111,32,91,49,55,52,50,57,46,53,44,53,50,53,48,46,56,54,44,48,46,48,48,49,52,49,57,48,55,93]]]"
10:00:42 "infiSTAR.de fnc_AdminFirstReq: [5,B 1-1-C:1 (Scazza) REMOTE,B 1-1-F:1 (Crikey's Princess_Soy) REMOTE]"
10:00:42 "infiSTAR.de fnc_AdminReqProceed: [5,B 1-1-C:1 (Scazza) REMOTE,B 1-1-F:1 (Crikey's Princess_Soy) REMOTE]"
10:00:42 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza AdminHeal Crikey's Princess_Soy"
10:01:00 "CLEANUP: Deleted 1 Animals out of 3"
10:01:05 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:01:05 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:01:12 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:01:12 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:01:33 "TIME SYNC: Local Time set to [2013,8,3,11,1]"
10:02:56 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:02:56 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:02:57 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:02:57 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:03:07 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:03:07 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:03:11 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:03:11 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:03:18 "infiSTAR.de PlayerDisconnected: _uid: 76561197984854688 _name: Vitamin Carrot"
10:03:18 "nil player object attempting PV, :["76561197984854688","Vitamin Carrot"]"
10:03:18 "get: STRING (), sent: STRING (76561197984854688)"
10:03:18 "DISCONNECT: Vitamin Carrot (76561197984854688) Object: B 1-1-D:1 REMOTE, _characterID: 46 at loc [17454,5235.97,0.00141907]"
10:03:18 Client: Remote object 5:7 not found
10:03:21 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:03:21 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:03:22 Warning: Cleanup player - person 5:6 not found
10:03:34 Server: Object 7:14 not found (message 91)
10:03:46 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:03:46 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:03:51 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:03:51 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:04:27 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:04:27 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:04:28 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:04:28 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:04:48 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:04:48 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:04:49 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:04:49 Cannot load sound 'ca\sound\air\noises\heli_door_01.wss'
10:06:05 "infiSTAR.de fnc_AdminFirstReq: [9001,B 1-1-C:1 (Scazza) REMOTE]"
10:06:05 "infiSTAR.de fnc_AdminReqProceed: [9001,B 1-1-C:1 (Scazza) REMOTE]"
10:06:05 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza - BOX @174198"
10:06:31 "infiSTAR.de PlayerDisconnected: _uid: 76561198076034589 _name: Crikey's Princess_Soy"
10:06:31 "get: STRING (76561198076034589), sent: STRING (76561198076034589)"
10:06:31 "DISCONNECT: Crikey's Princess_Soy (76561198076034589) Object: B 1-1-F:1 (Crikey's Princess_Soy) REMOTE, _characterID: 10 at loc [17478.5,5229.29,0.00138855]"
10:06:31 Client: Remote object 7:0 not found
10:06:31 Client: Remote object 7:5 not found
10:06:33 "TIME SYNC: Local Time set to [2013,8,3,11,6]"
10:06:39 Warning: Cleanup player - person 7:4 not found
10:06:50 "PHIT: B 1-1-E:1 ([DG]Aussie23) REMOTE was hit by B 1-1-C:1 (Scazza) REMOTE with Sa61_EP1 from 4.08854m with 0.097604 dmg"
10:06:59 "PHIT: B 1-1-E:1 ([DG]Aussie23) REMOTE was hit by B 1-1-C:1 (Scazza) REMOTE with Sa61_EP1 from 5.38807m with 0.0973674 dmg"
10:07:13 "infiSTAR.de fnc_AdminFirstReq: [5,B 1-1-C:1 (Scazza) REMOTE,B 1-1-E:1 ([DG]Aussie23) REMOTE]"
10:07:13 "infiSTAR.de fnc_AdminReqProceed: [5,B 1-1-C:1 (Scazza) REMOTE,B 1-1-E:1 ([DG]Aussie23) REMOTE]"
10:07:13 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza AdminHeal [DG]Aussie23"
10:07:24 "PHIT: B 1-1-E:1 ([DG]Aussie23) REMOTE was hit by B 1-1-C:1 (Scazza) REMOTE with Sa61_EP1 from 34.4488m with 0.0918968 dmg"
10:07:32 "PHIT: B 1-1-E:1 ([DG]Aussie23) REMOTE was hit by B 1-1-C:1 (Scazza) REMOTE with Sa61_EP1 from 38.1598m with 0.0914099 dmg"
10:07:35 "PHIT: B 1-1-E:1 ([DG]Aussie23) REMOTE was hit by B 1-1-C:1 (Scazza) REMOTE with Sa61_EP1 from 37.5899m with 0.0913112 dmg"
10:07:41 "infiSTAR.de fnc_AdminFirstReq: [5,B 1-1-C:1 (Scazza) REMOTE,B 1-1-E:1 ([DG]Aussie23) REMOTE]"
10:07:41 "infiSTAR.de fnc_AdminReqProceed: [5,B 1-1-C:1 (Scazza) REMOTE,B 1-1-E:1 ([DG]Aussie23) REMOTE]"
10:07:41 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza AdminHeal [DG]Aussie23"
10:07:46 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17431.4,5430.41,0]]"
10:07:46 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17431.4,5430.41,0]]"
10:07:46 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Scazza) REMOTE,[17431.4,5430.41,0]]"
10:07:46 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Scazza) REMOTE,[17431.4,5430.41,0]]"
10:07:46 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17431.4,5430.41,0](@174196)"
10:07:46 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Scazza) REMOTE Scazza Teleport to [17431.4,5430.41,0](@174196)"
10:08:10 "infiSTAR.de PlayerDisconnected: _uid: 76561198040459801 _name: Scazza"
10:08:10 "get: STRING (76561198040459801), sent: STRING (76561198040459801)"
10:08:10 "DISCONNECT: Scazza (76561198040459801) Object: B 1-1-C:1 (Scazza) REMOTE, _characterID: 45 at loc [17431.4,5430.41,0.00143433]"
10:08:10 Client: Remote object 3:2 not found
10:08:10 Client: Remote object 3:7 not found
10:08:11 Warning: Cleanup player - person 3:6 not found
10:09:06 "infiSTAR.de PlayerDisconnected: _uid: 76561198090107572 _name: [DG]Aussie23"
10:09:06 "nil player object attempting PV, :["76561198090107572","[DG]Aussie23"]"
10:09:06 "get: STRING (), sent: STRING (76561198090107572)"
10:09:06 "DISCONNECT: [DG]Aussie23 (76561198090107572) Object: B 1-1-E:1 REMOTE, _characterID: 48 at loc [17465.6,5268.89,0.00154114]"
10:09:06 Client: Remote object 6:0 not found
10:09:06 Client: Remote object 6:5 not found
10:09:09 Warning: Cleanup player - person 6:4 not found
10:11:33 "TIME SYNC: Local Time set to [2013,8,3,11,11]"
10:13:26 "infiSTAR.de PlayerDisconnected: _uid: 76561197994550682 _name: SgtSparraGump"
10:13:26 "get: STRING (76561197994550682), sent: STRING (76561197994550682)"
10:13:26 "DISCONNECT: SgtSparraGump (76561197994550682) Object: B 1-1-B:1 (SgtSparraGump) REMOTE, _characterID: 2 at loc [15317.7,9302.41,0.00143909]"
10:13:26 Client: Remote object 4:5 not found

Link to comment
Share on other sites

  • 0

Overpoch.hpp

 

class Category_1301 {


class vil_ak12 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class vil_ak12_ap {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_ak12_gp {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AKM {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class vil_AKMS {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AKMSB {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AKMS_GP25 {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AKM_GL {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AKS_47 {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AKS_74 {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AKS_74p {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AKS_74p_45 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AKS_74p_gp {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AKS_74_gp {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AKs_74_u {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AKs_74_u45 {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class Vil_AKS_74_UB {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class Vil_AKS_74_UN_kobra {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class vil_AK_101 {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_103 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_105 {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class Vil_AK_105_c {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class vil_AK_107 {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class Vil_AK_107_c {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class vil_AK_47 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class vil_AK_47_49 {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_47_m1 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AK_74 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_74m {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_74m_c {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_74m_EOT {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AK_74m_EOT_Alfa {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AK_74m_EOT_FSB {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AK_74m_EOT_FSB_45 {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AK_74m_EOT_FSB_60 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_74m_gp {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_74m_gp_29 {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_74m_k {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_74m_p29 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_74M_PSO {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_74P {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_74_gp {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_74_N {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AK_nato_m1 {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AK_nato_m80 {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AEK1 {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AEK2 {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AeK_23 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AeK_3 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AeK_3_K {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AEK_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AMD {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AMD63 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_ASH82 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_M64 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_M70 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_M70B {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_type88_1 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_9a91 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_9a91_c {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_9a91_csd {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_Abakan {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_Abakan_gp {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_Abakan_P29 {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_VAL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_VAL_C {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_AG3 {
type = "trade_weapons";
buy[] = {8,"ItemGoldBar"};
sell[] = {5,"ItemGoldBar"};
};
class vil_AG36 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {7,"ItemGoldBar"};
};
class vil_AG36A2 {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class vil_AG36KA4 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
};
class vil_AG36KV {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_AG3EOT {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_Vikhr {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_G36a2 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar"};
};
class vil_G36CC {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class vil_G36E {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class vil_G36KA4 {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_G36KES {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_G36KSK {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_G36KSKdes {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {7,"ItemGoldBar"};
};
class vil_G36KSKdesES {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_G36KSKES {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_G36KV3 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_G36KV3Des {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_G36KVA4 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class vil_G36KVZ {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar"};
};
class vil_G36VA4 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_G36VA4Eot {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_G3a2 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar"};
};
class vil_G3a3 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar"};
};
class vil_G3a4 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class vil_G3a4b {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class vil_G3an {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class vil_G3anb {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class vil_G3TGS {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {7,"ItemGoldBar"};
};
class vil_G3TGSb {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_G3ZF {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {7,"ItemGoldBar"};
};
class vil_G3zfb {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
};
class vil_Galil {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class vil_Galil_arm {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_mas {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {7,"ItemGoldBar"};
};
class RH_masacog {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_masaim {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_masb {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {7,"ItemGoldBar"};
};
class RH_masbacog {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_masbaim {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_masbeotech {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_masbsd {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_masbsdacog {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_masbsdaim {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class RH_masbsdeotech {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_maseotech {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_massd {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_massdacog {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_massdaim {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_massdeotech {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk416 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class RH_hk416acog {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class RH_hk416aim {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk416eotech {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk416gl {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class RH_hk416glacog",3], 5021, {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk416glaim {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk416gleotech {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk416s {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk416sacog {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk416saim {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk416sd {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk416sdaim {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk416sdeotech {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk416sdgl {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk416sdglaim {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class RH_hk416sdgleotech {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk416seotech {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk416sgl {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk416sglacog {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk416sglaim {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk416sgleotech {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk417 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class RH_hk417acog {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk417aim {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk417eotech {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk417s {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk417sacog {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk417saim {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk417sd {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk417sdacog {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk417sdaim {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class RH_hk417sdeotech {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk417sdsp {
type = "trade_weapons";
buy[] = {9,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk417seotech {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk417sgl {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk417sglacog {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_hk417sglaim {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk417sgleotech {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_CCO {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_CCO_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_CCO_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_CCO_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_CCO_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_CCO_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_CCO_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_CCO_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_G33 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_G33_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_G33_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_G33_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_G33_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_G33_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_G33_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_G33_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HAMR {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HAMR_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HAMR_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HAMR_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HAMR_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HAMR_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HAMR_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HAMR_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HWS {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HWS_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HWS_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HWS_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HWS_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HWS_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HWS_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_HWS_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_IRN {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_IRN_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_IRN_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_IRN_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_IRN_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_IRN_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_IRN_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_IRN_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_RCO {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_RCO_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_RCO_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_RCO_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_RCO_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_RCO_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_RCO_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_SNW_RCO_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_CCO {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_CCO_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_CCO_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_CCO_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_CCO_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_CCO_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_CCO_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_CCO_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_G33 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_G33_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_G33_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_G33_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_G33_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_G33_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_G33_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_G33_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HAMR {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HAMR_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HAMR_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HAMR_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HAMR_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HAMR_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HAMR_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HAMR_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HWS {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HWS_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HWS_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HWS_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HWS_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HWS_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HWS_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_HWS_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_IRN {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_IRN_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_IRN_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_IRN_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_IRN_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_IRN_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_IRN_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_IRN_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_RCO {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_RCO_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_RCO_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_RCO_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_RCO_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_RCO_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_RCO_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_BLK_RCO_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_CCO {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_CCO_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_CCO_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_CCO_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_CCO_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_CCO_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_CCO_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_CCO_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_G33 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_G33_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_G33_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_G33_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_G33_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_G33_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_G33_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_G33_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HAMR {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HAMR_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HAMR_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HAMR_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HAMR_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HAMR_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HAMR_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HAMR_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HWS {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HWS_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HWS_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HWS_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HWS_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HWS_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HWS_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_HWS_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_IRN {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_IRN_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_IRN_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_IRN_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_IRN_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_IRN_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_IRN_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_IRN_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_RCO {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_RCO_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_RCO_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_RCO_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_RCO_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_RCO_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_RCO_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_TAN_RCO_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_CCO {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_CCO_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_CCO_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_CCO_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_CCO_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_CCO_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_CCO_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_CCO_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_G33 {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_G33_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_G33_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_G33_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_G33_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_G33_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_G33_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_G33_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HAMR {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HAMR_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HAMR_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HAMR_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HAMR_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HAMR_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HAMR_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HAMR_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HWS {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HWS_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HWS_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HWS_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HWS_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HWS_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HWS_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_HWS_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_IRN {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_IRN_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_IRN_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_IRN_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_IRN_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_IRN_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_IRN_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_IRN_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_RCO {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_RCO_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_RCO_GL {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_RCO_GL_F {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_RCO_GL_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_RCO_GL_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_RCO_SD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class FHQ_ACR_WDL_RCO_SD_F {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
};
class Category_1302 {
class SCAR_H_CQC_CCO {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class SCAR_H_CQC_CCO_SD {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class SCAR_H_STD_EGLM_Spect {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class SCAR_L_CQC {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class SCAR_L_CQC_CCO_SD {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class SCAR_L_CQC_EGLM_Holo {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class SCAR_L_CQC_Holo {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class SCAR_L_STD_EGLM_RCO {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class SCAR_L_STD_HOLO {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class SCAR_L_STD_Mk4CQT {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
}
class Category_1303 {
class SCAR_H_LNG_Sniper {
type = "trade_weapons";
buy[] = {6,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};477
};
class vil_SR25 {
type = "trade_weapons";
buy[] = {6,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};477
};
class vil_SR25SD {
type = "trade_weapons";
buy[] = {7,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};477
};
class vil_SV_98 {
type = "trade_weapons";
buy[] = {1,"ItemBriefcase100oz"};
sell[] = {1,"ItemGoldBar10oz"};477
};
class vil_SV_98_69 {
type = "trade_weapons";
buy[] = {1,"ItemBriefcase100oz"};
sell[] = {1,"ItemGoldBar10oz"};477
};
class vil_SV_98_SD {
type = "trade_weapons";
buy[] = {2,"ItemBriefcase100oz"};
sell[] = {1,"ItemGoldBar10oz"};477
};
class RH_sc2shd {
type = "trade_weapons";
buy[] = {1,"ItemBriefcase100oz"};
sell[] = {4,"ItemGoldBar10oz"};477
};
class RH_sc2sp {
type = "trade_weapons";
buy[] = {1,"ItemBriefcase100oz"};
sell[] = {5,"ItemGoldBar10oz"};477
};
class vil_G3sg1b {
type = "trade_weapons";
buy[] = {1,"ItemBriefcase100oz"};
sell[] = {9,"ItemGoldBar10oz"};477
};
class DMR_DZ {
type = "trade_weapons";
buy[] = {6,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class gms_k98 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class gms_k98zf39 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class gms_k98_knife {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class gms_k98_rg {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class SCAR_H_LNG_Sniper_SD {
type = "trade_weapons";
buy[] = {7,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar10oz"};
};
class vil_SKS {
type = "trade_weapons";
buy[] = {7,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class vil_SVDK {
type = "trade_weapons";
buy[] = {8,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar10oz"};
};
class vil_SVD_63 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_SVD_M {
type = "trade_weapons";
buy[] = {6,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_SVD_N {
type = "trade_weapons";
buy[] = {7,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class vil_SVD_P21 {
type = "trade_weapons";
buy[] = {8,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar10oz"};
};
class vil_SVD_S {
type = "trade_weapons";
buy[] = {9,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar10oz"};
};
class FHQ_MSR_DESERT {
type = "trade_weapons";
buy[] = {1,"ItemBriefcase100oz"};
sell[] = {5,"ItemGoldBar10oz"};
};
class RH_sc2 {
type = "trade_weapons";
buy[] = {8,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class RH_sc2acog {
type = "trade_weapons";
buy[] = {9,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar10oz"};
};
class RH_sc2aim {
type = "trade_weapons";
buy[] = {1,"ItemBriefcase100oz"};
sell[] = {6,"ItemGoldBar10oz"};
};
class RH_sc2eot {
type = "trade_weapons";
buy[] = {9,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar10oz"};
};
class RH_m14 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_m14acog {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_m14aim {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_m14eot {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_vsk94 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_hk417sp {
type = "trade_weapons";
buy[] = {7,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class vil_G3SG1 {
type = "trade_weapons";
buy[] = {1,"ItemBriefcase100oz"};
sell[] = {9,"ItemGoldBar10oz"};
};
class RH_m1s {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class RH_m1sacog {
type = "trade_weapons";
buy[] = {6,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class RH_m1saim {
type = "trade_weapons";
buy[] = {7,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar10oz"};
};
class RH_m1seot {
type = "trade_weapons";
buy[] = {7,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_m1sshd {
type = "trade_weapons";
buy[] = {9,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_m1ssp {
type = "trade_weapons";
buy[] = {1,"ItemBriefcase100oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class RH_m1stacog {
type = "trade_weapons";
buy[] = {9,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class RH_m1staim {
type = "trade_weapons";
buy[] = {9,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar10oz"};
};
class RH_m1steot {
type = "trade_weapons";
buy[] = {9,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar10oz"};
};
class RH_m1stshd {
type = "trade_weapons";
buy[] = {9,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar10oz"};
};
class vil_HK417s {
type = "trade_weapons";
buy[] = {7,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class USSR_cheytacM200 {
type = "trade_weapons";
buy[] = {3,"Itembriefcase100oz"};
sell[] = {9,"ItemGoldBar10oz"};
};
class USSR_cheytacM200_sd {
type = "trade_weapons";
buy[] = {3,"Itembriefcase100oz"};
sell[] = {8,"ItemGoldBar10oz"};
};
class FHQ_MSR_NV_DESERT {
type = "trade_weapons";
buy[] = {3,"Itembriefcase100oz"};
sell[] = {8,"ItemGoldBar10oz"};
};
class FHQ_MSR_NV_SD_DESERT {
type = "trade_weapons";
buy[] = {3,"Itembriefcase100oz"};
sell[] = {7,"ItemGoldBar10oz"};
};
class FHQ_MSR_SD_DESERT {
type = "trade_weapons";
buy[] = {3,"Itembriefcase100oz"};
sell[] = {7,"ItemGoldBar10oz"};
};
class FHQ_RSASS_SD_TAN {
type = "trade_weapons";
buy[] = {1,"Itembriefcase100oz"};
sell[] = {4,"ItemGoldBar10oz"};
};
class FHQ_RSASS_TAN {
type = "trade_weapons";
buy[] = {1,"Itembriefcase100oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class FHQ_XM2010_DESERT {
type = "trade_weapons";
buy[] = {2,"Itembriefcase100oz"};
sell[] = {7,"ItemGoldBar10oz"};
};
class FHQ_XM2010_NV_DESERT {
type = "trade_weapons";
buy[] = {2,"Itembriefcase100oz"};
sell[] = {1,"Itembriefcase100oz"};
};
class FHQ_XM2010_NV_SD_DESERT {
type = "trade_weapons";
buy[] = {2,"Itembriefcase100oz"};
sell[] = {1,"Itembriefcase100oz"};
};
class FHQ_XM2010_SD_DESERT {
type = "trade_weapons";
buy[] = {2,"Itembriefcase100oz"};
sell[] = {9,"ItemGoldBar10oz"};
};
class RH_m21 {
type = "trade_weapons";
buy[] = {1,"Itembriefcase100oz"};
sell[] = {7,"ItemGoldBar10oz"};
};
class vil_M110 {
type = "trade_weapons";
buy[] = {1,"Itembriefcase100oz"};
sell[] = {5,"ItemGoldBar10oz"};
};
class vil_M110sd {
type = "trade_weapons";
buy[] = {1,"Itembriefcase100oz"};
sell[] = {9,"ItemGoldBar10oz"};
};
class vil_M14G {
type = "trade_weapons";
buy[] = {2,"Itembriefcase100oz"};
sell[] = {9,"ItemGoldBar10oz"};
};
class vil_M21G {
type = "trade_weapons";
buy[] = {2,"Itembriefcase100oz"};
sell[] = {9,"ItemGoldBar10oz"};
};
class RH_m1st {
type = "trade_weapons";
buy[] = {9,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class RH_m1stsp {
type = "trade_weapons";
buy[] = {2,"Itembriefcase100oz"};
sell[] = {6,"ItemGoldBar10oz"};
};
class vil_Groza_SC {
type = "trade_weapons";
buy[] = {2,"Itembriefcase100oz"};
sell[] = {9,"ItemGoldBar10oz"};
};
}
class Category_1304 {
class vil_M240_B {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_M249_Para {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class vil_FnMag {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class vil_Mg3 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_MG4 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_MG4E {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class vil_Minimi {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class vil_MPi {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_PK {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_PKM {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_PKP {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_PKP_EOT {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_PMI {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_PMI74S {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_PMIS {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_RPD {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_RPK {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_RPK74 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_RPK74M {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_RPK74M_P29 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_RPK75 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_RPK75_M72 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_RPK75_Romania {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_zastava_m84 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class skavil_M60 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {3,"ItemGoldBar10oz"};
};
class skavil_M60e3 {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
}
class Category_1305 {
class RH_deagle {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class RH_Deagleg {
type = "trade_weapons";
buy[] = {6,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
};
class RH_Deaglem {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class RH_Deaglemz {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class RH_Deaglemzb {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class RH_Deagles {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class RH_g17 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar"};
};
class RH_g17sd {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class RH_g18 {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class RH_g19 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class RH_g19t {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class RH_browninghp {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class RH_bull {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
};
class RH_anac {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class RH_anacg {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class RH_m1911 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class RH_m1911old {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class RH_m1911sd {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class RH_m9 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class RH_m93r {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class RH_m9c {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class RH_m9csd {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class RH_m9sd {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
};
class RH_usp {
type = "trade_weapons";
buy[] = {8,"ItemGoldBar"};
sell[] = {4,"ItemGoldBar"};
};
class RH_uspm {
type = "trade_weapons";
buy[] = {9,"ItemGoldBar"};
sell[] = {5,"ItemGoldBar"};
};
class RH_uspsd {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class RH_mk2 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class RH_mk22 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {7,"ItemGoldBar"};
};
class RH_mk22sd {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
};
class RH_mk22v {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class RH_mk22vsd {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
};
class RH_p226 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {7,"ItemGoldBar"};
};
class RH_p226s {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
};
class RH_p38 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class RH_ppk {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {7,"ItemGoldBar"};
};
class RH_python {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
};
class RH_tec9 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {7,"ItemGoldBar"};
};
class RH_tt33 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class RH_vz61 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class vil_B_HP {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class vil_USP {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class vil_USP45 {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {6,"ItemGoldBar"};
};
class vil_USP45SD {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class vil_USPSD {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {7,"ItemGoldBar"};
};
class vil_uzi {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
};
class vil_uzimini {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {9,"ItemGoldBar"};
};
class vil_uzimini_SD {
type = "trade_weapons";
buy[] = {4,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_uzi_c {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class vil_uzi_SD {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class vil_MP5SD_EOTech {
type = "trade_weapons";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class vil_MP5_EOTech {
type = "trade_weapons";
buy[] = {3,"ItemGoldBar10oz"};
sell[] = {1,"ItemGoldBar10oz"};
};
class vil_Glock {
type = "trade_weapons";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {7,"ItemGoldBar"};
};
class vil_Glock_o {
type = "trade_weapons";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
}
class Category_1306 {
class USSR_5Rnd_408 {
type = "trade_items";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class FHQ_rem_5Rnd_300Win_XM2010_NT {
type = "trade_items";
buy[] = {8,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class FHQ_rem_5Rnd_300Win_XM2010_NT_SD {
type = "trade_items";
buy[] = {9,"ItemGoldBar"};
sell[] = {4,"ItemGoldBar"};
};
class FHQ_rem_7Rnd_338Lapua_MSR_NT {
type = "trade_items";
buy[] = {8,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class FHQ_rem_7Rnd_338Lapua_MSR_NT_SD {
type = "trade_items";
buy[] = {9,"ItemGoldBar"};
sell[] = {4,"ItemGoldBar"};
};
class USSR_5Rnd_408 {
type = "trade_items";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {8,"ItemGoldBar"};
};
class FHQ_rem_5Rnd_300Win_XM2010_NT {
type = "trade_items";
buy[] = {8,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class FHQ_rem_5Rnd_300Win_XM2010_NT_SD {
type = "trade_items";
buy[] = {9,"ItemGoldBar"};
sell[] = {4,"ItemGoldBar"};
};
class FHQ_rem_7Rnd_338Lapua_MSR_NT {
type = "trade_items";
buy[] = {8,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class FHQ_rem_7Rnd_338Lapua_MSR_NT_SD {
type = "trade_items";
buy[] = {9,"ItemGoldBar"};
sell[] = {4,"ItemGoldBar"};
};
class vil_bhp_mag {
type = "trade_items";
buy[] = {5,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class gms_k98_mag {
type = "trade_items";
buy[] = {2,"ItemGoldBar10oz"};
sell[] = {5,"ItemGoldBar"};
};
class vil_usp45sd_mag {
type = "trade_items";
buy[] = {5,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class vil_usp45_mag {
type = "trade_items";
buy[] = {5,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar"};
};
class FHQ_rem_7Rnd_338Lapua_MSR_NT {
type = "trade_items";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar"};
};
class vil_10Rnd_762x54_SV {
type = "trade_items";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar"};
};
class vil_10Rnd_SVDK {
type = "trade_items";
buy[] = {9,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class vil_20Rnd_762x51_G3 {
type = "trade_items";
buy[] = {6,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class vil_32Rnd_uzi {
type = "trade_items";
buy[] = {6,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class vil_32Rnd_UZI_SD {
type = "trade_items";
buy[] = {6,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_10Rnd_22LR_mk2 {
type = "trade_items";
buy[] = {7,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_12Rnd_45cal_usp {
type = "trade_items";
buy[] = {5,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_13Rnd_9x19_bhp {
type = "trade_items";
buy[] = {5,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_15Rnd_9x19_usp {
type = "trade_items";
buy[] = {5,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_15Rnd_9x19_uspsd {
type = "trade_items";
buy[] = {5,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_17Rnd_9x19_g17 {
type = "trade_items";
buy[] = {6,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_17Rnd_9x19_g17SD {
type = "trade_items";
buy[] = {5,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_19Rnd_9x19_g18 {
type = "trade_items";
buy[] = {5,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_20Rnd_32cal_vz61 {
type = "trade_items";
buy[] = {7,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class RH_20Rnd_762x51_hk417 {
type = "trade_items";
buy[] = {7,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class RH_20Rnd_762x51_SD_hk417 {
type = "trade_items";
buy[] = {7,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class RH_20Rnd_9x19_M93 {
type = "trade_items";
buy[] = {7,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class RH_30Rnd_9x19_tec {
type = "trade_items";
buy[] = {5,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_32Rnd_9x19_Muzi {
type = "trade_items";
buy[] = {6,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_6Rnd_357_Mag {
type = "trade_items";
buy[] = {6,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_6Rnd_44_Mag {
type = "trade_items";
buy[] = {5,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class RH_7Rnd_32cal_ppk {
type = "trade_items";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar"};
};
class RH_7Rnd_50_AE {
type = "trade_items";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar"};
};
class RH_8Rnd_45cal_m1911 {
type = "trade_items";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {4,"ItemGoldBar"};
};
class RH_8Rnd_762_tt33 {
type = "trade_items";
buy[] = {5,"ItemGoldBar"};
sell[] = {1,"ItemGoldBar"};
};
class RH_8Rnd_9x19_Mk {
type = "trade_items";
buy[] = {6,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_8Rnd_9x19_Mksd {
type = "trade_items";
buy[] = {6,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class RH_8Rnd_9x19_P38 {
type = "trade_items";
buy[] = {6,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class FHQ_rem_20Rnd_762x51_PMAG_NT {
type = "trade_items";
buy[] = {9,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class FHQ_rem_20Rnd_762x51_PMAG_NT_SD {
type = "trade_items";
buy[] = {9,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class FHQ_rem_30Rnd_680x43_ACR {
type = "trade_items";
buy[] = {9,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class FHQ_rem_30Rnd_680x43_ACR_SD {
type = "trade_items";
buy[] = {9,"ItemGoldBar"};
sell[] = {3,"ItemGoldBar"};
};
class 2000Rnd_762x51_M134{
type = "trade_items";
buy[] = {9,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar10oz"};
};
class 200Rnd_556x45_M249 {
type = "trade_items";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar"};
};
class 20rnd_762x51_B_SCAR {
type = "trade_items";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar"};
};
class 20Rnd_762x51_SB_SCAR {
type = "trade_items";
buy[] = {1,"ItemGoldBar10oz"};
sell[] = {2,"ItemGoldBar"};
};
class 20Rnd_9x39_SP5_VSS {
type = "trade_items";
buy[] = {8,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
}

Link to comment
Share on other sites

  • 0

Hi Carl, 

 

Tried those changes and it is still not showing any items in the categories. Here is the fresh RPT log.

 



=====================================================================
== C:\TCAFiles\Users\AaronC\6921\6921.exe
== C:\TCAFiles\Users\AaronC\6921\6921.exe -ip=119.252.190.174 -port=2302 -mod=@DayzOverwatch;@DayzOrigins;@DayZ_Epoch;@DayZ_Epoch_Server; -name=DayZConfig -config=DayZConfig\config.cfg -cfg=DayZConfig\basic.cfg -profiles=DayZConfig
=====================================================================
Exe timestamp: 2014/07/17 12:43:00
Current time: 2014/10/16 20:29:13

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.


Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->Ship, by ca\water\config.bin/CfgVehicles/Boat/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:30:33 Server error: Player without identity SgtSparraGump (id 420211775)
20:31:31 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
20:31:33 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
20:31:33 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
20:31:33 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
20:31:33 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
20:31:35 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:35 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
20:31:37 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb
20:31:42 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
20:31:42 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
20:31:46 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
20:31:46 "DayZ Epoch: MPframework inited"
20:31:47 "Origins Base Building Config initialized!"
20:31:48 "infiSTAR.de - Waiting for BIS_fnc_init..."
20:31:58 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
20:31:58 Warning Message: Script low_admins.sqf not found
20:31:58 Warning Message: Script normal_admins.sqf not found
20:31:58 Warning Message: Script super_admins.sqf not found
20:31:58 Warning Message: Script blacklist.sqf not found
20:31:58 "infiSTAR.de - iproductVersion: 11102014IAHAT335F | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Tavi | dayz_instance: 13 | missionName: DayZ_Epoch_13"
20:31:58 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["O","6","I","U","H","1","X","C","N","8","3","9","x","b","8","q","u","a","x","j","t","l","N","q","2","s","S","8","N","R"];
_gen = "p";
for "_i" from 1 to 8 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen = _gen + '_' + _gen;
_gen
}"
20:31:58 "infiSTAR.de - _randvar1: pq88SI18a_pq88SI18a"
20:31:58 "infiSTAR.de - _randvar2: p2xsUXxuU_p2xsUXxuU"
20:31:58 "infiSTAR.de - _randvar3: pRaXaCaNS_pRaXaCaNS"
20:31:58 "infiSTAR.de - _randvar4: pCj2qattN_pCj2qattN"
20:31:58 "infiSTAR.de - _randvar5: pNNOU8s9u_pNNOU8s9u"
20:31:58 "infiSTAR.de - _randvar6: pNuCxSU1U_pNuCxSU1U"
20:31:58 "infiSTAR.de - _randvar8: pqb88qx8I_pqb88qx8I"
20:31:58 "infiSTAR.de - _randvar9: paajNH1qj_paajNH1qj"
20:31:58 "infiSTAR.de - _randvar11: p3IH2C9N6_p3IH2C9N6"
20:31:58 "infiSTAR.de - _randvar12: pbONX3t8s_pbONX3t8s"
20:31:58 "infiSTAR.de - _randvar13: p3N9NRxut_p3N9NRxut"
20:31:58 "infiSTAR.de - _randvar19: pClxR8x28_pClxR8x28"
20:31:58 "infiSTAR.de - _randvar20: pNq1sNlaH_pNq1sNlaH"
20:31:58 "infiSTAR.de - _randvar26: ptN8lUHqt_ptN8lUHqt"
20:31:58 "infiSTAR.de - _randvar27: p8X1H3NCS_p8X1H3NCS"
20:31:58 "infiSTAR.de - _randvar27a: pb2Hq1Nqb_pb2Hq1Nqb"
20:31:58 "infiSTAR.de - _randvar28: p3qHslb8U_p3qHslb8U"
20:31:58 "infiSTAR.de - _randvar29: pXlIq6OaR_pXlIq6OaR"
20:31:58 "infiSTAR.de - _randvar30: pxbIxtStU_pxbIxtStU"
20:31:58 "infiSTAR.de - _randvar31: p3t99bSxN_p3t99bSxN"
20:31:58 "infiSTAR.de - _randvar10: PVAHR_0_hcsepmcm_PVAHR_0_hcsepmcm"
20:31:58 "infiSTAR.de - infiSTAR_DLL_PATH: "
20:31:59 "infiSTAR.de - AntiHack LOADED!"
20:31:59 "infiSTAR.de - CREATING AdminMenu"
20:31:59 "infiSTAR.de - ADDING PublicVariableEventHandlers"
20:31:59 "infiSTAR.de - AntiHack FULLY LOADED"
20:32:02 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
20:32:06 "HIVE: Starting"
20:32:06 "HIVE: trying to get objects"
20:32:06 "HIVE: found 355 objects"
20:32:06 "HIVE: Commence Object Streaming..."
20:32:06 "HIVE: got 0 Epoch Objects and 355 Vehicles"
20:32:07 Array tex in bin\config.bin/CfgVehicles/ori_scrapTank/Damage/ not even
20:32:07 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
20:32:07 UH1Y_DZE: ObsGun - unknown animation source ObsGun
20:32:07 ori_bigRaft: Vr1 - unknown animation source wheel
20:32:08 class HitPoints::HitRGlass not found in ori_titanic
20:32:08 class HitPoints::HitLGlass not found in ori_titanic
20:32:08 class HitPoints::HitBody not found in ori_titanic
20:32:08 class HitPoints::HitFuel not found in ori_titanic
20:32:08 class HitPoints::HitLF2Wheel not found in ori_titanic
20:32:08 class HitPoints::HitRF2Wheel not found in ori_titanic
20:32:09 ori_rth_originsmod_bathmobile: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
20:32:09 ori_rth_originsmod_bathmobile: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
20:32:09 ori_rth_originsmod_bathmobile: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:09 class HitPoints::HitRGlass not found in ori_rth_originsmod_bathmobile
20:32:09 class HitPoints::HitLGlass not found in ori_rth_originsmod_bathmobile
20:32:09 class HitPoints::HitLF2Wheel not found in ori_rth_originsmod_bathmobile
20:32:09 class HitPoints::HitRF2Wheel not found in ori_rth_originsmod_bathmobile
20:32:09 class HitPoints::HitLMWheel not found in ori_rth_originsmod_bathmobile
20:32:09 class HitPoints::HitRMWheel not found in ori_rth_originsmod_bathmobile
20:32:09 ori_transit: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:09 ori_transit: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
20:32:09 ori_transit: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
20:32:09 ori_transit: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
20:32:09 ori_transit: Glass9_destruct - unknown animation source HitGlass9
20:32:09 ori_transit: Glass10_destruct - unknown animation source HitGlass10
20:32:09 class HitPoints::HitLF2Wheel not found in ori_transit
20:32:09 class HitPoints::HitRF2Wheel not found in ori_transit
20:32:09 class HitPoints::HitLMWheel not found in ori_transit
20:32:09 class HitPoints::HitRMWheel not found in ori_transit
20:32:09 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_truck_civ/Damage/ not even
20:32:09 ori_vil_originsmod_truck_civ: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:09 ori_vil_originsmod_truck_civ: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
20:32:09 ori_vil_originsmod_truck_civ: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
20:32:09 ori_vil_originsmod_truck_civ: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
20:32:09 In Vehicle: origins_pack\vehicles\vil_truck_civ2.p3d missing codriver get in direction point
20:32:09 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_truck_civ
20:32:09 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_truck_civ
20:32:09 class HitPoints::HitLMWheel not found in ori_vil_originsmod_truck_civ
20:32:09 class HitPoints::HitRMWheel not found in ori_vil_originsmod_truck_civ
20:32:10 ori_survivorBus: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:10 ori_survivorBus: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
20:32:10 ori_survivorBus: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
20:32:10 ori_survivorBus: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
20:32:10 ori_survivorBus: Glass9_destruct - unknown animation source HitGlass9
20:32:10 ori_survivorBus: Glass10_destruct - unknown animation source HitGlass10
20:32:10 class HitPoints::HitLF2Wheel not found in ori_survivorBus
20:32:10 class HitPoints::HitRF2Wheel not found in ori_survivorBus
20:32:10 class HitPoints::HitLMWheel not found in ori_survivorBus
20:32:10 class HitPoints::HitRMWheel not found in ori_survivorBus
20:32:11 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
20:32:11 ori_p85_originsmod_CUCV: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:11 ori_p85_originsmod_CUCV: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
20:32:11 ori_p85_originsmod_CUCV: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
20:32:11 ori_p85_originsmod_CUCV: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
20:32:11 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_CUCV
20:32:11 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_CUCV
20:32:11 class HitPoints::HitLMWheel not found in ori_p85_originsmod_CUCV
20:32:11 class HitPoints::HitRMWheel not found in ori_p85_originsmod_CUCV
20:32:11 ori_ScrapBuggy: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:11 ori_ScrapBuggy: HoodSwivel - unknown animation source FrontDamper
20:32:11 class HitPoints::HitRGlass not found in ori_ScrapBuggy
20:32:11 class HitPoints::HitLGlass not found in ori_ScrapBuggy
20:32:11 class HitPoints::HitLF2Wheel not found in ori_ScrapBuggy
20:32:11 class HitPoints::HitRF2Wheel not found in ori_ScrapBuggy
20:32:11 class HitPoints::HitLMWheel not found in ori_ScrapBuggy
20:32:11 class HitPoints::HitRMWheel not found in ori_ScrapBuggy
20:32:11 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_lublin_truck/Damage/ not even
20:32:11 ori_vil_originsmod_lublin_truck: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:11 ori_vil_originsmod_lublin_truck: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
20:32:11 ori_vil_originsmod_lublin_truck: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
20:32:11 ori_vil_originsmod_lublin_truck: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
20:32:11 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_lublin_truck
20:32:11 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_lublin_truck
20:32:11 class HitPoints::HitLMWheel not found in ori_vil_originsmod_lublin_truck
20:32:11 class HitPoints::HitRMWheel not found in ori_vil_originsmod_lublin_truck
20:32:11 "infiSTAR.de - Player-Log: SgtSparraGump(76561197994550682) - 0h 00min | ******ADMIN******"
20:32:12 vil_ori_autogyro: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
20:32:12 class HitPoints::HitMissiles not found in vil_ori_autogyro
20:32:12 class HitPoints::HitRGlass not found in vil_ori_autogyro
20:32:12 class HitPoints::HitLGlass not found in vil_ori_autogyro
20:32:12 ori_poldek_black: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:12 ori_poldek_black: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
20:32:12 ori_poldek_black: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
20:32:12 ori_poldek_black: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
20:32:12 ori_poldek_black: Glass9_destruct - unknown animation source HitGlass9
20:32:12 ori_poldek_black: Glass10_destruct - unknown animation source HitGlass10
20:32:12 class HitPoints::HitLF2Wheel not found in ori_poldek_black
20:32:12 class HitPoints::HitRF2Wheel not found in ori_poldek_black
20:32:12 class HitPoints::HitLMWheel not found in ori_poldek_black
20:32:12 class HitPoints::HitRMWheel not found in ori_poldek_black
20:32:12 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
20:32:12 ori_p85_originsmod_cucv_pickup: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:12 ori_p85_originsmod_cucv_pickup: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
20:32:12 ori_p85_originsmod_cucv_pickup: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
20:32:12 ori_p85_originsmod_cucv_pickup: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
20:32:12 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_cucv_pickup
20:32:12 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_cucv_pickup
20:32:12 class HitPoints::HitLMWheel not found in ori_p85_originsmod_cucv_pickup
20:32:12 class HitPoints::HitRMWheel not found in ori_p85_originsmod_cucv_pickup
20:32:12 ori_vil_lada_2105_rust: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:12 ori_vil_lada_2105_rust: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
20:32:12 ori_vil_lada_2105_rust: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
20:32:12 ori_vil_lada_2105_rust: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
20:32:12 ori_vil_lada_2105_rust: Glass9_destruct - unknown animation source HitGlass9
20:32:12 ori_vil_lada_2105_rust: Glass10_destruct - unknown animation source HitGlass10
20:32:12 class HitPoints::HitLF2Wheel not found in ori_vil_lada_2105_rust
20:32:12 class HitPoints::HitRF2Wheel not found in ori_vil_lada_2105_rust
20:32:12 class HitPoints::HitLMWheel not found in ori_vil_lada_2105_rust
20:32:12 class HitPoints::HitRMWheel not found in ori_vil_lada_2105_rust
20:32:13 ori_originsmod_pickupoldfuel: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:13 ori_originsmod_pickupoldfuel: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
20:32:13 ori_originsmod_pickupoldfuel: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
20:32:13 ori_originsmod_pickupoldfuel: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
20:32:13 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupoldfuel
20:32:13 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupoldfuel
20:32:13 class HitPoints::HitLMWheel not found in ori_originsmod_pickupoldfuel
20:32:13 class HitPoints::HitRMWheel not found in ori_originsmod_pickupoldfuel
20:32:13 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
20:32:13 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
20:32:14 ori_originsmod_pickupold: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:14 ori_originsmod_pickupold: kolaOchrana - unknown animation source kolaOchrana
20:32:14 ori_originsmod_pickupold: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
20:32:14 ori_originsmod_pickupold: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
20:32:14 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupold
20:32:14 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupold
20:32:14 class HitPoints::HitLMWheel not found in ori_originsmod_pickupold
20:32:14 class HitPoints::HitRMWheel not found in ori_originsmod_pickupold
20:32:14 ORI_gunship_helicopter: smalltenthide - unknown animation source smalltenthide
20:32:14 ORI_gunship_helicopter: bigtenthide - unknown animation source bigtenthide
20:32:16 class HitPoints::HitLF2Wheel not found in ori_excavator
20:32:16 class HitPoints::HitRF2Wheel not found in ori_excavator
20:32:16 class HitPoints::HitLMWheel not found in ori_excavator
20:32:16 class HitPoints::HitRMWheel not found in ori_excavator
20:32:17 "infiSTAR.de PlayerConnected: ["76561197994550682","SgtSparraGump"]"
20:32:17 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
20:32:18 ori_vil_originsmod_volvo_fl290: pluhPredni - unknown animation source pluhPredni (defined in AnimationSources::pluhPredni)
20:32:18 ori_vil_originsmod_volvo_fl290: kolaOchrana - unknown animation source kolaOchrana (defined in AnimationSources::kolaOchrana)
20:32:18 ori_vil_originsmod_volvo_fl290: predniOknoOchrana - unknown animation source predniOknoOchrana (defined in AnimationSources::predniOknoOchrana)
20:32:18 ori_vil_originsmod_volvo_fl290: oknaOchrana - unknown animation source oknaOchrana (defined in AnimationSources::oknaOchrana)
20:32:18 In Vehicle: origins_pack\vehicles\vil_volvo_fl290.p3d missing codriver get in direction point
20:32:18 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_volvo_fl290
20:32:18 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_volvo_fl290
20:32:18 class HitPoints::HitLMWheel not found in ori_vil_originsmod_volvo_fl290
20:32:18 class HitPoints::HitRMWheel not found in ori_vil_originsmod_volvo_fl290
20:32:22 "HIVE: Spawning # of Vehicles: 3"
20:32:22 "HIVE: Spawning # of Debris: 700"
20:32:22 "HIVE: Spawning # of Ammo Boxes: 9"
20:32:22 "HIVE: Spawning # of Veins: 50"
20:32:22 "Total Number of spawn locations 10"
20:32:22 "EPOCH EVENTS INIT"
20:32:26 "HOUSE SERVER: Owners Are: B1 [] B2 [] B3 [] H1 [] H2 [] H3 [] SG [] LG [] KING [] SH []"
20:32:27 "DEBUG: Too many at [2827.05,17812.2]"
20:32:44 "DEBUG VEIN: Too many objects at [17122.7,9692.91]"
20:32:52 "TIME SYNC: Local Time set to [2013,8,3,10,32]"
20:33:08 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (SgtSparraGump) REMOTE,"76561197994550682"]"
20:33:08 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (SgtSparraGump) REMOTE,"76561197994550682"]"
20:33:08 "infiSTAR.de ******ADMIN-LOGIN******: SgtSparraGump(76561197994550682)"
20:33:09 "PUBLISH: Attempt 359b4100# 1005148: gnt_c185.p3d"
20:33:09 "HIVE: WRITE: "CHILD:308:13:GNT_C185U:0:0:[88,[14936,13914.3,1.11914]]:[]:[["telo",0.214563]]:0.751166:1493601391431188:""
20:33:11 "Res3tting B!S effects..."
20:33:53 "HIVE: WRITE: "CHILD:388:1493601391431188:""
20:33:53 "CUSTOM: Selected "367""
20:33:53 "PUBLISH: Created GNT_C185U with ID "1493601391431188""
20:33:54 "WAI: AI Config File Loaded"
20:33:59 "infiSTAR.de PlayerDisconnected: _uid: 76561197994550682 _name: SgtSparraGump"
20:33:59 "get: STRING (76561197994550682), sent: STRING (76561197994550682)"
20:33:59 "DISCONNECT: SgtSparraGump (76561197994550682) Object: B 1-1-B:1 (SgtSparraGump) REMOTE, _characterID: 2 at loc [2505.44,17189.8,0.00143814]"
20:33:59 Client: Remote object 3:5 not found
20:34:01 Warning: Cleanup player - person 3:4 not found
20:34:07 "WAI: Initialising missions"
20:34:07 "WAI: AI Monitor Started"

Link to comment
Share on other sites

  • 0

server_traders.sqf

 

/*



CUSTOM TRADERS FOR TAVIANA EPOCH
(Credits: DayZ Epoch Devs for their original traders.)
AUTHOR: AVendettaForYou
Date: 12/11/2013

*/

serverTraders = [
"GUE_Worker2",
"Soldier_Sniper_KSVK_PMC",
"Soldier_GL_PMC",
"GUE_Soldier_Pilot",
"GUE_Woodlander3",
"Worker4",
"Reynolds_PMC",
"Soldier_Sniper_PMC",
"GUE_Soldier_3",
"RU_Doctor",
"Doctor",
"UN_CDF_Soldier_Pilot_EP1",
"RU_Worker4",
"RU_Woodlander4",
"Citizen3",
"RU_Damsel5",
"Dr_Hladik_EP1",
"GUE_Commander",
"GUE_Soldier_CO",
"Profiteer2_EP1",
"RU_Farmwife5",
"GUE_Woodlander1",
"RU_Worker1",
"gsc_scientist1",
"GUE_Soldier_2"];

/*---------------------------------------------------------------------------
HERO VENDORS
---------------------------------------------------------------------------*/

//COMBINATION VENDOR
menu_Soldier_Sniper_PMC = [
[["Ammunition",478],["Military Armed",562],["Helicopter Armed",512],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];
//SUPPLIES
menu_GUE_Woodlander3 = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[],
"hero"
];
//MEDICAL
menu_RU_Doctor = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"hero"
];
//FOOD & DRINK
menu_RU_Damsel5 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"hero"
];

/*---------------------------------------------------------------------------
BANDIT VENDORS
---------------------------------------------------------------------------*/

//COMBINATION VENDOR
menu_GUE_Woodlander1 = [
[["Ammunition",577],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];
//SUPPLIES
menu_RU_Worker1 = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[],
"hostile"
];
//MEDICAl
menu_Dr_Hladik_EP1 = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"hostile"
];
//FOOD & DRINK
menu_RU_Farmwife5 = [
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"hostile"
];

/*---------------------------------------------------------------------------
NEUTRAL VENDORS
---------------------------------------------------------------------------*/

//MEDICAL
menu_Doctor = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
//SUPPLIES
menu_RU_Worker4 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[],
"neutral"
];
//WEAPONS
menu_Soldier_Sniper_KSVK_PMC = [
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"neutral"
];
//AMMUNITION
menu_Soldier_GL_PMC = [
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[],
"neutral"
];
//FOOD & DRINK
menu_Citizen3 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];


/*---------------------------------------------------------------------------
NEUTRAL VEHICLE VENDORS
---------------------------------------------------------------------------*/

menu_GUE_Soldier_3 = [
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[],
"neutral"
];
menu_RU_Woodlander4 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];
menu_Worker4 = [
[["Boats Armed",558],["Boats Unarmed",557]],
[],
"neutral"
];
menu_Profiteer2_EP1 = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"
];
menu_GUE_Soldier_Pilot = [
[["Helicopter Unarmed",519],["Airplanes",517]],
[],
"neutral"
];
menu_UN_CDF_Soldier_Pilot_EP1 = [
[["Helicopter Unarmed",519],["Airplanes",517]],
[],
"neutral"
];

/*---------------------------------------------------------------------------
FRIENDLY VENDORS
---------------------------------------------------------------------------*/

//WEAPONS
menu_GUE_Commander = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[],
"friendly"
];
//AMMUNITION
menu_GUE_Soldier_CO = [
[["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
[],
"friendly"
];
//HELICOPTERS
menu_GUE_Worker2 = [
[["Helicopter Armed",493]],
[],
"friendly"
];

/*---------------------------------------------------------------------------
WHOLESALE VENDORS
---------------------------------------------------------------------------*/

//EAST BRIDGE
menu_GUE_Soldier_2 = [
[["Wholesale",675]],
[],
"neutral"
];
// Vladimir Trader
menu_gsc_scientist1 = [
[["Assault Rifles",1301],["Rifles",1302],["Sniper Rifles",1303],["LMG",1304],["Side Arms",1305],["Ammo",1306]],
[],
"neutral"
];
//WEST BRIDGE
menu_Reynolds_PMC = [
[["Wholesale",636]],
[],
"neutral"
];

Link to comment
Share on other sites

  • 0

Nope they all match up, thats why this has me stumped, all the files are up there ^ I only have 6 new ones 1301, 1302, 1303, 1304, 1305 and 1306

 

Which matches up with:

// Vladimir Trader
menu_gsc_scientist1 = [
[["Assault Rifles",1301],["Rifles",1302],["Sniper Rifles",1303],["LMG",1304],["Side Arms",1305],["Ammo",1306]],
[],
"neutral"
];

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...