In earlier version of epoch i always changed the script to create objects based on playerUID instead of characterID.
I am trying to do the same with 1.0.5.1 but i ran into a brick wall.
Although my changes are correct, my old scripts instead of showing the proper playerUID number (that long @ss Steam UID) it shows a 10 digit number that has no relevant numbers in it with the steam UID.
Is the hive.dll doing something funky here? Cause the server_monitor.sqf shows me 'THAT' number when it streams objects.
How does it get that number ?
My question...Since now in the objects_data table all the objects (buildings i mean) are tied to the Character_id, does that mean when you die, and place the plot pole again, these cell entries change to the new ID ? What happens to those outdated references?
Example: I place a wall and says the character_id is 2. If i die i get char_id 3.....what happens to the wall entry in the database ?
Question
Sandbird
In earlier version of epoch i always changed the script to create objects based on playerUID instead of characterID.
I am trying to do the same with 1.0.5.1 but i ran into a brick wall.
Although my changes are correct, my old scripts instead of showing the proper playerUID number (that long @ss Steam UID) it shows a 10 digit number that has no relevant numbers in it with the steam UID.
Is the hive.dll doing something funky here? Cause the server_monitor.sqf shows me 'THAT' number when it streams objects.
How does it get that number ?
My question...Since now in the objects_data table all the objects (buildings i mean) are tied to the Character_id, does that mean when you die, and place the plot pole again, these cell entries change to the new ID ? What happens to those outdated references?
Example: I place a wall and says the character_id is 2. If i die i get char_id 3.....what happens to the wall entry in the database ?
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