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DZMS on Headless Clients


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I'm running DZMS entirely in a Headless Client, since DZMS is standalone from the server (don't use server variables, functions) this was not dificulty to do.

Btw, since it's run now entirely on a client, it's monitored by BattlEye, as all clients are... and this is a pain in the ass, because it get kicked all the time by BE filter violation.

Anyone have BE filters that allow DZMS to run in the client without problems?

Do you have any work on that, The Vampire?

Thankyou!

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Thankyou, i will talk to hin.

If anyone know how to make a filter to avoid this kick, please tell me:

04.10.2014 11:38:13: Server (127.0.0.1:2304) 91ca24093c09591187f8d8722dcf352c - Condition RemoteExec Restriction #0 ["true", ""] [33:44 group, 1]

04.10.2014 11:56:58: Server (127.0.0.1:2304) 91ca24093c09591187f8d8722dcf352c - Condition RemoteExec Restriction #0 ["true", ""] [3:1860 group, 1]

04.10.2014 12:01:58: Server (127.0.0.1:2304) 91ca24093c09591187f8d8722dcf352c - Condition RemoteExec Restriction #0 ["true", ""] [4:48 group, 1]

04.10.2014 12:18:24: Server (127.0.0.1:2304) 91ca24073c07571187f8d8722dcf352c - Condition RemoteExec Restriction #0 ["true", ""] [6:52 group, 1]

This kick is iniciated by the filter remoteexec.txt, fisrt filter line:

//new

5 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="_this spawn fnc_plyrHit;"

I have not figured out what to add at the end of the line 5 "" !="this enableSimula... to avoid the kick.

Thankyou in advance!

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  • 2 weeks later...

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