Donnovan Posted October 2, 2014 Report Share Posted October 2, 2014 I'm running DZMS entirely in a Headless Client, since DZMS is standalone from the server (don't use server variables, functions) this was not dificulty to do.Btw, since it's run now entirely on a client, it's monitored by BattlEye, as all clients are... and this is a pain in the ass, because it get kicked all the time by BE filter violation.Anyone have BE filters that allow DZMS to run in the client without problems?Do you have any work on that, The Vampire?Thankyou! Link to comment Share on other sites More sharing options...
TheVampire Posted October 4, 2014 Report Share Posted October 4, 2014 I've never worked on Headless Client stuff. Buttface might be able to help you (the developer of DZAI) but I can't be much help. Link to comment Share on other sites More sharing options...
Donnovan Posted October 4, 2014 Author Report Share Posted October 4, 2014 Thankyou, i will talk to hin.If anyone know how to make a filter to avoid this kick, please tell me:04.10.2014 11:38:13: Server (127.0.0.1:2304) 91ca24093c09591187f8d8722dcf352c - Condition RemoteExec Restriction #0 ["true", ""] [33:44 group, 1]04.10.2014 11:56:58: Server (127.0.0.1:2304) 91ca24093c09591187f8d8722dcf352c - Condition RemoteExec Restriction #0 ["true", ""] [3:1860 group, 1]04.10.2014 12:01:58: Server (127.0.0.1:2304) 91ca24093c09591187f8d8722dcf352c - Condition RemoteExec Restriction #0 ["true", ""] [4:48 group, 1]04.10.2014 12:18:24: Server (127.0.0.1:2304) 91ca24073c07571187f8d8722dcf352c - Condition RemoteExec Restriction #0 ["true", ""] [6:52 group, 1]This kick is iniciated by the filter remoteexec.txt, fisrt filter line://new5 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="_this spawn fnc_plyrHit;"I have not figured out what to add at the end of the line 5 "" !="this enableSimula... to avoid the kick.Thankyou in advance! Link to comment Share on other sites More sharing options...
Donnovan Posted October 4, 2014 Author Report Share Posted October 4, 2014 Thanks ebaydayz,Added !="true" to waypointcondition.txt filter,Added !="" to waypointstatement.txt filter.And no kicks anymore. TheVampire 1 Link to comment Share on other sites More sharing options...
Cam Am Posted October 13, 2014 Report Share Posted October 13, 2014 Donnovan how would i go about getting the DZMS to run off my headless client? Link to comment Share on other sites More sharing options...
Donnovan Posted October 13, 2014 Author Report Share Posted October 13, 2014 I'm not using it anymore because can't measure the real gain of it, the hit in fps when bots are spawned by the server or by the Headless Client is the same.I will give you the files, just can't now since i'm at work. Link to comment Share on other sites More sharing options...
Cam Am Posted October 14, 2014 Report Share Posted October 14, 2014 ok i would really appreciate that alot. Link to comment Share on other sites More sharing options...
Donnovan Posted October 15, 2014 Author Report Share Posted October 15, 2014 Will release it, but there is work to do still! Look that! Link to comment Share on other sites More sharing options...
paddy1223 Posted October 16, 2014 Report Share Posted October 16, 2014 Looking forward to it :) Link to comment Share on other sites More sharing options...
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