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Too Many Objects Within 30m


dpomdayz

Question

Hi all!

 

How can I prevent the "too many objects within 30m" issue? I've looked in the init.sqf and there was no DZE_BuildingLimit = 150 option (as many posts i've searched for said just raise that limit). So I added that line in the file and still get the same problem..

 

Is there a workaround for this? Thanks in advance!

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I have the same problem and I placed it here in init.sqf
 
// DayZ Epoch config
 
spawnShoremode = 1; // Default = 1 (on shore)
 
spawnArea= 1500; // Default = 1500
 
 
 
DZE_BuildingLimit = 150; //Default=50
 
MaxVehicleLimit = 300; // Default = 50
 
MaxDynamicDebris = 500; // Default = 100
 
dayz_MapArea = 14000; // Default = 10000
 
dayz_maxLocalZombies = 30; // Default = 30 
 
 
 
dayz_paraSpawn = false;
 
 
 
dayz_minpos = -1; 
 
dayz_maxpos = 16000;
 
 
 
dayz_sellDistance_vehicle = 10;
 
dayz_sellDistance_boat = 30;
 
dayz_sellDistance_air = 40;
 
Can someone help?
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IMHO,

 

-> the "DZE_BuildingLimit" is the limit of built objects in the whole map (chernarus, for example), or inside the Plot pole radius, (either if you are requiring plot poles, or not).

 

So the "Too many objects within 30m" is not related to DZE_BuildingLimit or DZE_requireplot.

 

"Too many objects within 30m" seems to be a limit within any 30m radius area, probably to avoid lag on that area... I.E., If a player builds a vertical base with lots of objects, you notice a huge lag when hovering a heli on top of it...

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The building limit is definately not for the entire map!

And yes, the 30m error IS related to the DZE_BuildingLimit!

 

I had this about 4 days ago on my own server when I was building my base. 
At one point it gave the error that there were too much object within 30 meters.

When I raised the building limit to 300 ( by manually adding "DZE_BuildingLimit = 300;" to my init.sqf) I could build again (after the restart ofcourse)

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