Dutch Vertigo Posted September 25, 2014 Report Share Posted September 25, 2014 How do I change the time in which bases are deleted from OverPooh servers? I did like a base to stay for 3 months before its gone! Is this a easy fix ? or how do i do it ? Thanks a lot for any response Link to comment Share on other sites More sharing options...
0 oSoDirty Posted September 25, 2014 Report Share Posted September 25, 2014 In the HiveExt.ini of your config files add the line CleanupPlacedAfterDays = 90 in the objects section, the sever default is 6 days. The line may already be there for some service providers. If so, just change the number to 90. Link to comment Share on other sites More sharing options...
0 Dutch Vertigo Posted September 26, 2014 Author Report Share Posted September 26, 2014 I cant find the file to edit Link to comment Share on other sites More sharing options...
0 emwilsh Posted September 26, 2014 Report Share Posted September 26, 2014 server functions remove Line starting "server_maintainArea..." variables Replace DZE_maintainClasses with this "DZE_maintainClasses = ["FireBarrel_DZ"];" fn_selfactions remove if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_preview = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; } else { player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; }; and // inplace maintenance tool if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then { if ((s_player_lastTarget select 2) != _cursorTarget) then { if (s_player_maint_build > 0) then { player removeAction s_player_maint_build; s_player_maint_build = -1; }; }; if (s_player_maint_build < 0) then { s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""]; }; } else { player removeAction s_player_maint_build; s_player_maint_build = -1; }; also hive.exe change "CleanupPlacedAfterDays = 999" will make maintain free bases Did the job for me never decaying bases :) Link to comment Share on other sites More sharing options...
0 oSoDirty Posted September 28, 2014 Report Share Posted September 28, 2014 Well on chernarus for me CleanupPlacedAfterDays = -1 worked for no decay. but on tavi it deletes them on every restart. I think he wants decay, just in long periods of time. I cant find the file to edit Who is your server provider? Link to comment Share on other sites More sharing options...
0 Milky Posted September 28, 2014 Report Share Posted September 28, 2014 He's under the server provider FastPointGaming I assume, you need to edit HiveExt.ini and put in CleanupPlacedAfterDays = -1 this should make the bases never decay, if you want it to clean up after a certain amount of days put for example CleanupPlacedAfterDays = 90 If you have problems contact customer support on www.fastpointgaming.com, ricky should be online :) Milky 1 Link to comment Share on other sites More sharing options...
Question
Dutch Vertigo
How do I change the time in which bases are deleted from OverPooh servers?
I did like a base to stay for 3 months before its gone!
Is this a easy fix ? or how do i do it ?
Thanks a lot for any response
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