Torndeco Posted November 7, 2013 Author Report Share Posted November 7, 2013 https://github.com/Torndeco/Epoch-Custom-Loot cosacee 1 Link to comment Share on other sites More sharing options...
chisel Posted November 7, 2013 Report Share Posted November 7, 2013 Ok, that does seem simple enough, but I guess I run into trouble when I've already made changes using the original instructions, have all the files, but did not have the loot_init.sqf and did not have the variables.sqf. So coming from a partial install I'm just trying to understand why and how these different files are being used. I'm just trying to understand the process so I know how to do it. Your new instructions do seem very easy if coming from a fresh start. I'll look at it more and if I can't figure it out I'll just do it your new way. Sorry to be a PITA but again, I'm just trying to learn and understand. Thanks again. Link to comment Share on other sites More sharing options...
Torndeco Posted November 7, 2013 Author Report Share Posted November 7, 2013 Both are the same method i just uploaded the files to github to make peoples life easier.. loot_init.sqf is ran to generate your loot types & chances It is called via variables.sqf I missed that file in my intial set of instructions Link to comment Share on other sites More sharing options...
Torndeco Posted December 7, 2013 Author Report Share Posted December 7, 2013 Updated for Epoch 1.0.3 Link to comment Share on other sites More sharing options...
dagg929 Posted December 8, 2013 Report Share Posted December 8, 2013 Where are they storing the loot files? Curious as I'd like to look at the default. Don't see it int he dayz_code config Link to comment Share on other sites More sharing options...
Torndeco Posted December 8, 2013 Author Report Share Posted December 8, 2013 Those are the default files There are in the config.bin file in dayz_code get the unrap tool to extract them or look @ https://github.com/vbawol/DayZ-Epoch/tree/Release_1.0.2.5/SQF/dayz_code/Configs Link to comment Share on other sites More sharing options...
Idec_Eddy Posted December 9, 2013 Report Share Posted December 9, 2013 I have been haveing alot of problems with this and getting it all to work. so if im reading the instructions corectley waht i have to do is first go into MPMissions and edit the two files called description.ext init.sqf then after I do taht i downlod my dayz_code.pbo and find the file compiles.sqf then I remove the old code and add in the new one for the 7 lines listed below player_spawnCheck building_spawnLoot building_spawnZombies zombie_generate wild_spawnZombies spawn_loot spawn_loot_small player_spawnCheck = compile preprocessFileLineNumbers "extras\custom_loot\compile\player_spawnCheck.sqf"; building_spawnLoot = compile preprocessFileLineNumbers "extras\custom_loot\compile\building_spawnLoot.sqf"; building_spawnZombies = compile preprocessFileLineNumbers "extras\custom_loot\compile\building_spawnZombies.sqf"; zombie_generate = compile preprocessFileLineNumbers "extras\custom_loot\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviour wild_spawnZombies = compile preprocessFileLineNumbers "extras\custom_loot\compile\wild_spawnZombies.sqf"; //Server compile, used for loiter behaviour spawn_loot = compile preprocessFileLineNumbers "extras\custom_loot\compile\spawn_loot.sqf"; spawn_loot_small = compile preprocessFileLineNumbers "extras\custom_loot\compile\spawn_loot_small.sqf"; After that is when i get a bit confused. what I think i need to do is go to the main folder in my server page the one with my IP as the name and @DayZ_Epoch and @Dayz_Epoch_Server in it and add the whole Epoch-Custom-Loot-Master file from the git hub in there Every time I try this it makes me and anyone trying to get into my server get stuck at "waiting for hoste" does anyone see anything wrong in the steps that i took and if so what can i do to get this to work I really want to do some cool stuff with my new server. Thanks in advance for any help Idec_Eddy 1 Link to comment Share on other sites More sharing options...
dagg929 Posted December 9, 2013 Report Share Posted December 9, 2013 Thanks for this, torndeco. How does changing it to missionconfigfile know to then look inside the custom_loot/configs folder? I used to just shove them in my main directory in my mission file. As well, in the arrays for cfgloot.hpp, how come some of these entries are not in quotes? Just curious. If anyone could provide some insight I'd appreciate it. Link to comment Share on other sites More sharing options...
Torndeco Posted December 9, 2013 Author Report Share Posted December 9, 2013 The missing quotes might be a typo in epoch config files... The entries u add to description.ext tell arma the files to load up Link to comment Share on other sites More sharing options...
Idec_Eddy Posted December 10, 2013 Report Share Posted December 10, 2013 Can anyone comfirm that im doing the steps correctle please? i still cant get this to work proporly. Link to comment Share on other sites More sharing options...
Sloth Posted December 10, 2013 Report Share Posted December 10, 2013 I have this working on my server, but is there a modified version of this for Taviana. Many of my Taviana buildings do not spawn loot or zombies. I'd add them in myself but I'm having trouble finding all the classnames for certain buildings. Link to comment Share on other sites More sharing options...
Torndeco Posted December 10, 2013 Author Report Share Posted December 10, 2013 If u want grab a pbo tool & extract the taviana.com version & look @ the loot configs for it. And check if there is any missing buildings & u can use the same loot positions. There is also a loot pos tool on epoch github for making up loot positions very nice. Link to comment Share on other sites More sharing options...
Wesley Posted December 10, 2013 Report Share Posted December 10, 2013 I have this working on my server, but is there a modified version of this for Taviana. Many of my Taviana buildings do not spawn loot or zombies. I'd add them in myself but I'm having trouble finding all the classnames for certain buildings. I use Dayzdb.com, when you click on the building in the map it shows you a picture on the right, that picture is named the correct classname for that building! Link to comment Share on other sites More sharing options...
WEB11 Posted December 16, 2013 Report Share Posted December 16, 2013 nevermind Link to comment Share on other sites More sharing options...
UkDayz Posted December 17, 2013 Report Share Posted December 17, 2013 sorry i'm having a nitemare here and hope someone can help please following the guide here as the link to opendayz is not for Epoch (thank you for making one) do i make a folder called Fixes ? and add the following dayz_code\init\compiles.sqf dayz_code\init\loot_init.sqf dayz_code\init\variables.sqf dayz_code\compile\building_spawnLoot.sqf dayz_code\compile\building_spawnZombies.sqf dayz_code\compile\player_spawnCheck.sqf dayz_code\compile\spawn_loot.sqf dayz_code\compile\zombie_generate.sqf the github install guide doesn't say to do this so i'm a little confussed if i should be doing this Link to comment Share on other sites More sharing options...
dagg929 Posted December 18, 2013 Report Share Posted December 18, 2013 This updated for the latest patch? Link to comment Share on other sites More sharing options...
Torndeco Posted December 18, 2013 Author Report Share Posted December 18, 2013 Its updated for epoch 1.3.0.1 now... Really not that much that changed other than new loot configs + updated version of variables.sqf WEB11 1 Link to comment Share on other sites More sharing options...
WEB11 Posted December 21, 2013 Report Share Posted December 21, 2013 Works good now. Thank you for the update. Link to comment Share on other sites More sharing options...
Dismal Posted December 29, 2013 Report Share Posted December 29, 2013 I really could use some help with getting this to work. In my epoch/chenarus mission folder, I created a extras\custom_loots\ folder and put in the .sqf files necessary. I created a fixes\init\ folder and placed the variables.sqf in there. i edited the description file to include the .hpp files needed to customize the loot. i edited the init.sqf file in the root mission folder to point to the variables.sqf in the fixes/init folder. And finally i edited the compiles.sgf file in the Dayz_code.pbo to point towards the loot files as instructed. But when i try to join the server i get stuck on " waiting for host" Now i'm not an expert at this by any means, but I've been getting burnt out looking over the instructions and looking for typos in the code. If anyone who has gotten this to work on their server could help me, i would greatly appreciate it. Link to comment Share on other sites More sharing options...
Dismal Posted December 30, 2013 Report Share Posted December 30, 2013 bump Link to comment Share on other sites More sharing options...
Asian Kid Posted December 30, 2013 Report Share Posted December 30, 2013 I am getting this error for "_k" from 0 to _weight - 1 d> 19:32:14 Error position: <* 100); for "_k" from 0 to _weight - 1 d> 19:32:14 Error *: Type String, expected Number 19:32:14 File mpmissions\__cur_mp.Chernarus\extras\custom_loot\init\loot_init.sqf, line 62 Here is the filehttp://pastebin.com/esL2YKhk Link to comment Share on other sites More sharing options...
Torndeco Posted December 30, 2013 Author Report Share Posted December 30, 2013 Dont know why u paste the file which u didn't edit or modify from my github repo... Your prob most likely u made a typo mistake when edited the description.ext Anyway pulling the plug on my server. This wont be updated anymore, u will find the manual instructions todo it on opendayz forums. Link to comment Share on other sites More sharing options...
Asian Kid Posted December 31, 2013 Report Share Posted December 31, 2013 Dont know why u paste the file which u didn't edit or modify from my github repo... Your prob most likely u made a typo mistake when edited the description.ext Anyway pulling the plug on my server. This wont be updated anymore, u will find the manual instructions todo it on opendayz forums. I got it myself I used the default .hpps and works fine now Link to comment Share on other sites More sharing options...
WEB11 Posted December 31, 2013 Report Share Posted December 31, 2013 Anyway pulling the plug on my server. This wont be updated anymore, u will find the manual instructions todo it on opendayz forums. That's sad news. I hope someone steps up and takes over this project because once there is an Epoch update alot of us will be in need of help. Link to comment Share on other sites More sharing options...
justnco Posted January 5, 2014 Report Share Posted January 5, 2014 Hey, I have a few questions: Why are some classnames in quotation marks and some not? And how can I add e.g. a M107 to the loot? I added in the cfgLoot.hpp under sniperrifles and set the spawnchance to 0.99 (and also tested it with 1) and it didnt spawned in any barracks... Do I have to change something else too? Best regards Nico Link to comment Share on other sites More sharing options...
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