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[Release] Custom Kill Messages


0verHeaT

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  On 10/22/2014 at 7:22 PM, Tricks said:

So is this a fully functional working script? Is the OP updated with all these "fixes" I see?

 

  On 10/22/2014 at 8:11 PM, fr1nk said:

I've seen it work fine in 1.0.5.1. Haven't read the entire thread, not sure about the fixes.

 

I have tested it with the updated version. None if these errors occures if you use the most recent version.

Just make sure you follow my steps. 

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  • 2 weeks later...
  On 11/5/2014 at 7:55 PM, cy123888 said:

I do not understand this sentence   2. Create a new file in your mission.pbo called 'kill_msg.sqf'. Paste the following in it:

 

Create a new file in whatever text editor you use and save it as:kill_msg.sqf -> copy and paste the code that was linked in the instructions.

 

Copy the file into your mission pbo...add it to a new folder called 'custom' (or whatever else you want, really).

 

In his next step, add to init.sqf:

execVM "custom\kill_msg.sqf";
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  On 11/5/2014 at 8:22 PM, fr1nk said:

 

Create a new file in whatever text editor you use and save it as:kill_msg.sqf -> copy and paste the code that was linked in the instructions.

 

Copy the file into your mission pbo...add it to a new folder called 'custom' (or whatever else you want, really).

 

In his next step, add to init.sqf:

execVM "custom\kill_msg.sqf";

I did not find mission.pbo

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  On 11/12/2014 at 7:15 PM, FragZ said:

I followed every steps in the tutorial, but I do not seem to get this to work... I am kind of lost.

Does it work with epoch 1.0.5.1??! Because I followed every steps to the character haha!

 

I can confirm it works

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In order for the kill script to display, it has to be TOLD what to display. If the server doesn't know and hasn't been sent any information on who killed who with what, how is the script supposed to know?

 

Great script mate, it's a pity it's been let down by the software to run it. 

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  On 11/17/2014 at 11:43 PM, Gr8Boi said:

The RPT is logging most kills, Script only shows some of them. All kills show fine on my killboard. Only 50% is shown ingame.

 

If you look at these lines

if ((gettext (configFile >> 'cfgWeapons' >> (currentWeapon _killer) >> 'displayName')) != "Throw") then {
	if (!isNil "_pic") then {

Just the kills where the picture of the gun is assigned and the ones where the weapon is not a 'throw' item (e.g. Grenades) are displayed ingame.

However, any of such kills are displayed in the .RPT.

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  On 11/18/2014 at 6:03 PM, 0verHeaT said:

If you look at these lines

if ((gettext (configFile >> 'cfgWeapons' >> (currentWeapon _killer) >> 'displayName')) != "Throw") then {
	if (!isNil "_pic") then {

Just the kills where the picture of the gun is assigned and the ones where the weapon is not a 'throw' item (e.g. Grenades) are displayed ingame.

However, any of such kills are displayed in the .RPT.

 

Makes Sense. Is it possible to show kills from AIs/NPCs?

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