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Custom Spawning Vehicles


monkeybrain

Question

I was playing around with vehicle skins and I have these two vehicles spawning

 

_vehicle_315 = objNull;
if (true) then
{
  _this = createVehicle ["AH6X_DZ", [1253.5498, 2398.384, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_315 = _this;
  _this setVehicleInit "this setObjectTexture [0, ""#(rgb,8,8,3)color(0.02,0.2,0.01,1)""];";
  _this setPos [1253.5498, 2398.384, 3.8146973e-006];
};



_vehicle_316 = objNull;
if (true) then
{
  _this = createVehicle ["SUV_TK_CIV_EP1_DZE4", [1261.9685, 2403.085, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_316 = _this;
  _this setVehicleInit "this setObjectTexture [0,'#(argb,8,8,3)color(0,0,0,1)'];";
  _this setPos [1261.9685, 2403.085, -1.9073486e-006];
};

I've been reading about trying to keep them in the game, as they disappear about 10 seconds after entering them.

I tried commenting out

 

//if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };

 

but the problem still occurs.

 

Anyone else got vehicles from the editor going? Thanks for the help!

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I was playing around with vehicle skins and I have these two vehicles spawning

_vehicle_315 = objNull;
if (true) then
{
  _this = createVehicle ["AH6X_DZ", [1253.5498, 2398.384, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_315 = _this;
  _this setVehicleInit "this setObjectTexture [0, ""#(rgb,8,8,3)color(0.02,0.2,0.01,1)""];";
  _this setPos [1253.5498, 2398.384, 3.8146973e-006];
};



_vehicle_316 = objNull;
if (true) then
{
  _this = createVehicle ["SUV_TK_CIV_EP1_DZE4", [1261.9685, 2403.085, -1.9073486e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_316 = _this;
  _this setVehicleInit "this setObjectTexture [0,'#(argb,8,8,3)color(0,0,0,1)'];";
  _this setPos [1261.9685, 2403.085, -1.9073486e-006];
};

I've been reading about trying to keep them in the game, as they disappear about 10 seconds after entering them.

I tried commenting out

 

//if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };

 

but the problem still occurs.

 

Anyone else got vehicles from the editor going? Thanks for the help!

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