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[Release] Mortar Strike v1.1


Spodermayt

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I fix it for admn mode!

	BOOM_BOOM =
	{
private ["_done"];
_done = false;

strike = {
	_pos = [_this select 0, _this select 1, 100];	
	createVehicle ["Bo_GBU12_LGB", _pos,[], 0, "NONE"];
	openMap [false, false];
	TitleText [format[""], "PLAIN DOWN"];
	_done = true;
	waitUntil{_done};
        onMapSingleClick "";	
    };
   closedialog 0;
   sleep 0.5;
		 if(!(visibleMap)) then {
		 openMap [true, false];
		};
		onMapSingleClick '[_pos select 0, _pos select 1, _pos select 2] call strike';
	if (!isServer) exitWith {
    TitleText [format["Bombing Completed"], "PLAIN DOWN"]; titleFadeOut 2;
    };	
  };

I integrate it into my ifistart admin tools

ok. (you could just call the script from the menu directly, but whatever works its fine)

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Don't know what to tell you man, on my server that code works perfectly, something on your server is jacked up.

Oh and Spodermayt I see you like my Mortar Barrage script so much you decided to include it in the update :P.

Yes, that was the main intention when i first made it :P For some reason i couldn't get it to work the first few times. But the script is complete and good now. Thanks! (i'd say beans but i don't want to become mainstream :d Beans!)

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