This code add a event handler to a vehicle, this event handler is trigered when someone enters the vehicle, and then a message is send to the entering player.
_vehicle addEventHandler ["GetIn",{
_nil = [nil,(_this select 2),"loc",rTITLETEXT,"Warning: This vehicle will disappear!","PLAIN DOWN",5] call RE;
}];
You can see it uses the RE (remote execution) function to send the message. A simple titleText "Warning: This vehicle will disappear!" would show the text on the player that generated the event handler, and not the player that entered the vehicle.
But now, i want not to play a message on the entering player screen, i want to play a sound.
Question
Donnovan
Hi
This code add a event handler to a vehicle, this event handler is trigered when someone enters the vehicle, and then a message is send to the entering player.
You can see it uses the RE (remote execution) function to send the message. A simple titleText "Warning: This vehicle will disappear!" would show the text on the player that generated the event handler, and not the player that entered the vehicle.But now, i want not to play a message on the entering player screen, i want to play a sound.
Anyone can help on that?
Thankyou!
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