mootactics Posted September 10, 2014 Report Share Posted September 10, 2014 Anyone got a script fix for the g3 mags? they can be split into 2 dmr mags, then the g3 mag remains still full.. Link to comment Share on other sites More sharing options...
0 Crazmanian Posted September 10, 2014 Report Share Posted September 10, 2014 We removed them and the gun from the loot and traders solved the problem. Plenty of other guns in overpoch shouldnt miss them Link to comment Share on other sites More sharing options...
0 mootactics Posted September 10, 2014 Author Report Share Posted September 10, 2014 That's a good temp fix for now, I'm looking for something a little more perm. Thanks for the idea though <3 Link to comment Share on other sites More sharing options...
0 cen Posted September 11, 2014 Report Share Posted September 11, 2014 ui_selectSlot.sqf after this line: _item = gearSlotData _control; add this code: _rcDisabled = ["vil_20Rnd_762x51_G3"]; if (_item in _rcDisabled) exitWith {}; Link to comment Share on other sites More sharing options...
0 mootactics Posted September 11, 2014 Author Report Share Posted September 11, 2014 (edited) Thank you very much, Ill edit this post if it works Works Great, The right click option is no longer there, thus problem is solved :3 Edited September 15, 2014 by mootactics Link to comment Share on other sites More sharing options...
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mootactics
Anyone got a script fix for the g3 mags?
they can be split into 2 dmr mags, then the g3 mag remains still full..
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