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Class Sensor Help


Molon Labe

Question

I'm not sure what I'm doing wrong here, but when I try to add a new Class Sensor I get stuck on 'waiting for host'.  I pretty much copied the Stary sensor and pasted it below. I change the Item# to 4.  Could someone take a look at my code  and tell me where my dumb mistake is?

 

Class sensor start at line 1315, I added class Item3

version=11;
class Mission
{
	addOns[]=
	{
        "chernarus",
        "ca_modules_animals",
        "dayz_anim",
        "dayz_code",
        "dayz_communityassets",
        "dayz_weapons",
        "dayz_equip",
        "dayz_epoch",
        "dayz_vehicles",
        "cacharacters_pmc",
        "ca_modules_functions",
        "warfarebuildings",
        "glt_m300t",
        "pook_h13",
        "csj_gyroac",
        "map_eu",
        "jetskiyanahuiaddon",
        "warehouse",
		"kpfswaysigns",
        "mbg_killhouses",
        "mbg_buildings_3",
        "mbg_african_buildings",
        "glt_bh_wreck_burned",
        "aif_arma1buildings"
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"ca_modules_functions",
		"chernarus"
	};
	randomSeed=11171215;
	class Intel
	{
		briefingName="DayZ Epoch Chernarus";
		briefingDescription="DayZ Epoch Chernarus Private Server";
		startWeather=0.067362607;
		forecastWeather=0.52341133;
		year=2008;
		month=10;
		day=1;
		hour=12;
	};
	class Groups
	{
		items=2;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=100;
				class Item0
				{
					position[]={20386.953,0.15662582,-5039.3979};
					azimut=-17.0839;
					id=11;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item1
				{
					position[]={20386.67,0.16479233,-5038.603};
					azimut=-17.0839;
					id=0;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAYER COMMANDER";
					leader=1;
					rank="SERGEANT";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item2
				{
					position[]={20385.904,0.17103837,-5039.0381};
					azimut=-17.083944;
					id=5;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item3
				{
					position[]={20386.109,0.18125358,-5037.7646};
					azimut=-17.083944;
					id=8;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item4
				{
					position[]={20386.387,0.16829216,-5038.6201};
					azimut=-17.083944;
					id=18;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item5
				{
					position[]={20385.637,0.17105211,-5039.4331};
					azimut=-17.083944;
					id=2;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item6
				{
					position[]={20387.207,0.15618066,-5039.001};
					azimut=-17.083937;
					id=9;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item7
				{
					position[]={20387.777,0.15535651,-5038.1406};
					azimut=-17.083944;
					id=21;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item8
				{
					position[]={20387.668,0.15059547,-5039.5635};
					azimut=-17.083944;
					id=13;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item9
				{
					position[]={20386.305,0.16457191,-5039.2061};
					azimut=-17.083944;
					id=7;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item10
				{
					position[]={20386.283,0.17612521,-5037.98};
					azimut=-17.0839;
					id=36;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item11
				{
					position[]={20386.387,0.16492182,-5039.0317};
					azimut=-17.083944;
					id=25;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item12
				{
					position[]={20386.84,0.15676776,-5039.5801};
					azimut=-17.083944;
					id=43;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item13
				{
					position[]={20387.629,0.15180451,-5039.1987};
					azimut=-17.083944;
					id=30;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item14
				{
					position[]={20387.182,0.16543984,-5037.751};
					azimut=-17.083944;
					id=33;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item15
				{
					position[]={20387.367,0.15828332,-5038.374};
					azimut=-17.083944;
					id=1;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item16
				{
					position[]={20385.691,0.18046901,-5038.4141};
					azimut=-17.083944;
					id=4;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item17
				{
					position[]={20387.613,0.15850514,-5037.9365};
					azimut=-17.083944;
					id=3;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item18
				{
					position[]={20386.125,0.17194009,-5038.6113};
					azimut=-17.083944;
					id=6;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item19
				{
					position[]={20385.865,0.17562421,-5038.6201};
					azimut=-17.083944;
					id=10;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item20
				{
					position[]={20387.238,0.15417965,-5039.3862};
					azimut=-17.083944;
					id=16;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item21
				{
					position[]={20386.787,0.16882704,-5037.9644};
					azimut=-17.083944;
					id=19;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item22
				{
					position[]={20387.496,0.15831235,-5038.1519};
					azimut=-17.083944;
					id=15;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item23
				{
					position[]={20386.783,0.15919085,-5039.2236};
					azimut=-17.083944;
					id=23;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item24
				{
					position[]={20387.906,0.15275961,-5038.377};
					azimut=-17.083944;
					id=26;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item25
				{
					position[]={20387.939,0.14963758,-5039.1934};
					azimut=-17.083944;
					id=29;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item26
				{
					position[]={20387.316,0.15429249,-5039.2031};
					azimut=-17.083944;
					id=31;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item27
				{
					position[]={20387.102,0.16125855,-5038.3784};
					azimut=-17.083944;
					id=28;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item28
				{
					position[]={20387.184,0.15882353,-5038.5977};
					azimut=-17.083944;
					id=35;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item29
				{
					position[]={20387.799,0.15010782,-5039.3838};
					azimut=-17.083944;
					id=27;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item30
				{
					position[]={20386.164,0.16473716,-5039.4116};
					azimut=-17.083937;
					id=34;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item31
				{
					position[]={20387.4,0.1523414,-5039.5762};
					azimut=-17.083944;
					id=46;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item32
				{
					position[]={20386.896,0.16940625,-5037.7476};
					azimut=-17.083944;
					id=38;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item33
				{
					position[]={20387.344,0.16170959,-5037.9375};
					azimut=-17.083944;
					id=32;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item34
				{
					position[]={20386.793,0.16497263,-5038.3926};
					azimut=-17.083944;
					id=47;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item35
				{
					position[]={20385.918,0.16750859,-5039.4292};
					azimut=-17.083944;
					id=41;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item36
				{
					position[]={20387.732,0.15848649,-5037.7446};
					azimut=-17.083944;
					id=40;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item37
				{
					position[]={20386.326,0.16162063,-5039.603};
					azimut=-17.083944;
					id=44;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item38
				{
					position[]={20387.057,0.1653451,-5037.9478};
					azimut=-17.083944;
					id=48;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item39
				{
					position[]={20385.85,0.18546806,-5037.7739};
					azimut=-17.083944;
					id=39;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item40
				{
					position[]={20387.902,0.15520072,-5037.9487};
					azimut=-17.083944;
					id=37;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item41
				{
					position[]={20386.027,0.16787702,-5039.2178};
					azimut=-17.083944;
					id=45;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item42
				{
					position[]={20385.363,0.18298733,-5038.6543};
					azimut=-17.0839;
					id=49;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item43
				{
					position[]={20387.488,0.15223679,-5039.3906};
					azimut=-17.083944;
					id=42;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item44
				{
					position[]={20386.691,0.15906778,-5039.4033};
					azimut=-17.083944;
					id=22;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item45
				{
					position[]={20387.217,0.16162799,-5038.1519};
					azimut=-17.083944;
					id=12;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item46
				{
					position[]={20387.328,0.15603289,-5038.8149};
					azimut=-17.083944;
					id=14;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item47
				{
					position[]={20385.979,0.17604545,-5038.4146};
					azimut=-17.0839;
					id=24;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item48
				{
					position[]={20386.26,0.17209506,-5038.3999};
					azimut=-17.083944;
					id=20;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item49
				{
					position[]={20387.461,0.15587915,-5038.5996};
					azimut=-17.083944;
					id=17;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item50
				{
					position[]={20386.922,0.15893415,-5039.0249};
					azimut=-17.0839;
					id=51;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item51
				{
					position[]={20387.447,0.16194293,-5037.75};
					azimut=-17.0839;
					id=52;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item52
				{
					position[]={20385.723,0.18517312,-5037.9727};
					azimut=-17.0839;
					id=55;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item53
				{
					position[]={20385.449,0.18421075,-5038.4277};
					azimut=-17.0839;
					id=53;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item54
				{
					position[]={20386.531,0.17241226,-5037.9761};
					azimut=-17.0839;
					id=54;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item55
				{
					position[]={20385.764,0.17107509,-5039.2402};
					azimut=-17.0839;
					id=70;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item56
				{
					position[]={20385.58,0.18492576,-5038.1914};
					azimut=-17.0839;
					id=60;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item57
				{
					position[]={20386.523,0.16200742,-5039.2129};
					azimut=-17.0839;
					id=68;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item58
				{
					position[]={20385.754,0.1750953,-5038.8315};
					azimut=-17.0839;
					id=66;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item59
				{
					position[]={20385.379,0.17446737,-5039.4395};
					azimut=-17.0839;
					id=61;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item60
				{
					position[]={20386.16,0.16785209,-5039.0195};
					azimut=-17.0839;
					id=63;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item61
				{
					position[]={20386.893,0.16217497,-5038.5908};
					azimut=-17.0839;
					id=72;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item62
				{
					position[]={20386.578,0.15910837,-5039.5986};
					azimut=-17.0839;
					id=57;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item63
				{
					position[]={20385.381,0.17838521,-5039.0474};
					azimut=-17.0839;
					id=58;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item64
				{
					position[]={20386.367,0.1727002,-5038.1851};
					azimut=-17.0839;
					id=62;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item65
				{
					position[]={20385.629,0.17481448,-5039.0396};
					azimut=-17.0839;
					id=75;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item66
				{
					position[]={20385.506,0.17867063,-5038.8384};
					azimut=-17.0839;
					id=56;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item67
				{
					position[]={20385.465,0.18942796,-5037.9824};
					azimut=-17.0839;
					id=73;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item68
				{
					position[]={20387.953,0.14896986,-5039.5605};
					azimut=-17.0839;
					id=69;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item69
				{
					position[]={20385.371,0.18815118,-5038.21};
					azimut=-17.0839;
					id=67;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item70
				{
					position[]={20387.123,0.15439001,-5039.583};
					azimut=-17.0839;
					id=65;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item71
				{
					position[]={20386.688,0.16135314,-5039.0415};
					azimut=-17.0839;
					id=74;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item72
				{
					position[]={20386.264,0.16812733,-5038.8232};
					azimut=-17.0839;
					id=71;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item73
				{
					position[]={20387.07,0.15650542,-5039.1973};
					azimut=-17.0839;
					id=59;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item74
				{
					position[]={20387.77,0.15133803,-5039.0039};
					azimut=-17.0839;
					id=64;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item75
				{
					position[]={20387.889,0.15113732,-5038.8018};
					azimut=-17.0839;
					id=81;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item76
				{
					position[]={20387.469,0.15375,-5039.0181};
					azimut=-17.0839;
					id=83;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item77
				{
					position[]={20385.359,0.19382229,-5037.7925};
					azimut=-17.0839;
					id=82;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item78
				{
					position[]={20386.375,0.17710835,-5037.7583};
					azimut=-17.0839;
					id=84;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item79
				{
					position[]={20386.045,0.1646574,-5039.6147};
					azimut=-17.0839;
					id=85;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item80
				{
					position[]={20385.996,0.18065768,-5037.9756};
					azimut=-17.0839;
					id=77;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item81
				{
					position[]={20385.492,0.17478399,-5039.2427};
					azimut=-17.0839;
					id=78;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item82
				{
					position[]={20385.805,0.16745709,-5039.6108};
					azimut=-17.0839;
					id=79;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item83
				{
					position[]={20386.395,0.1621165,-5039.4141};
					azimut=-17.0839;
					id=76;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item84
				{
					position[]={20386.656,0.16861492,-5038.1836};
					azimut=-17.0839;
					id=80;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item85
				{
					position[]={20386.508,0.16501319,-5038.8291};
					azimut=-17.0839;
					id=97;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item86
				{
					position[]={20386.016,0.17139146,-5038.8354};
					azimut=-17.0839;
					id=98;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item87
				{
					position[]={20387.047,0.15888432,-5038.8169};
					azimut=-17.0839;
					id=99;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item88
				{
					position[]={20387.744,0.1532651,-5038.5879};
					azimut=-17.0839;
					id=100;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item89
				{
					position[]={20385.602,0.1795412,-5038.6274};
					azimut=-17.0839;
					id=96;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item90
				{
					position[]={20385.525,0.17081107,-5039.626};
					azimut=-17.0839;
					id=87;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item91
				{
					position[]={20385.586,0.18999885,-5037.7739};
					azimut=-17.0839;
					id=92;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item92
				{
					position[]={20386.117,0.176385,-5038.1895};
					azimut=-17.0839;
					id=88;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item93
				{
					position[]={20386.906,0.16545716,-5038.1606};
					azimut=-17.0839;
					id=89;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item94
				{
					position[]={20387.656,0.15522508,-5038.3721};
					azimut=-17.0839;
					id=90;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item95
				{
					position[]={20386.76,0.16213484,-5038.811};
					azimut=-17.0839;
					id=86;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item96
				{
					position[]={20386.641,0.17308669,-5037.7539};
					azimut=-17.0839;
					id=93;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item97
				{
					position[]={20386.523,0.16837664,-5038.4038};
					azimut=-17.0839;
					id=94;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item98
				{
					position[]={20387.605,0.15348728,-5038.8057};
					azimut=-17.0839;
					id=91;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item99
				{
					position[]={20385.828,0.18072389,-5038.2021};
					azimut=-17.0839;
					id=95;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={-143.93861,0.52647489,2319.5012};
					id=50;
					side="LOGIC";
					vehicle="FunctionsManager";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
	};
	class Markers
	{
		items=18;
		class Item0
		{
			position[]={7550.6182,361.05222,8371.957};
			name="center";
			type="Empty";
		};
		class Item1
		{
			position[]={20386.512,0.16708441,-5038.5723};
			name="respawn_west";
			type="Empty";
		};
		class Item2
		{
			position[]={4932.3345,0.39950246,1989.1094};
			name="spawn0";
			type="Empty";
		};
		class Item3
		{
			position[]={2236.0391,0.63119155,1923.3735};
			name="spawn1";
			type="Empty";
		};
		class Item4
		{
			position[]={8738.1328,0.45720705,2122.1082};
			name="spawn2";
			type="Empty";
		};
		class Item5
		{
			position[]={10909.267,0.57597214,2422.3096};
			name="spawn3";
			type="Empty";
		};
		class Item6
		{
			position[]={13510.764,0.44504455,5249.3027};
			name="spawn4";
			type="Empty";
		};
		class Item7
		{
			position[]={4069.8455,365.19922,11661.84};
			name="Tradercitybash";
			text="Trader City Bash (God Mode)";
			type="mil_circle";
			colorName="ColorGreen";
		};
		class Item8
		{
			position[]={11469.787,317.32358,11356.751};
			name="Tradercityklen";
			text="Trader City Klen (God Mode)";
			type="mil_circle";
			colorName="ColorGreen";
		};
		class Item9
		{
			position[]={6345.6113,306.13721,7808.5073};
			name="Tradercitystary";
			text="Trader City Stary (God Mode)";
			type="mil_circle";
			colorName="ColorGreen";
		};
		class Item10
		{
			position[]={1146.8905,9.5063992,2676.7671};
			name="boatsnwholesale_1";
			text="Wholesaler";
			type="mil_dot";
			colorName="ColorOrange";
		};
		class Item11
		{
			position[]={13247.175,7.9455967,6076.4395};
			name="boatsnwholesale_1_1";
			text="Wholesaler";
			type="mil_dot";
			colorName="ColorOrange";
		};
		class Item12
		{
			position[]={5068.6636,338.99176,9723.4248};
			name="Airplane Dealer";
			text="Airplane Dealer";
			type="mil_dot";
			colorName="ColorOrange";
		};
		class Item13
		{
			position[]={8385.834,1.6642252,2368.8264};
			name="Boat Dealer";
			text="Boat Dealer";
			type="mil_dot";
			colorName="ColorOrange";
		};
		class Item14
		{
			position[]={12945.273,209.10101,12751.496};
			name="HeroVendor";
			text="Hero Vendor - NO GOD MODE";
			type="mil_dot";
			colorName="ColorBlue";
		};
		class Item15
		{
			position[]={13093.446,0.42457402,8241.5625};
			name="Boat Dealer_1";
			text="Boat Dealer";
			type="mil_dot";
			colorName="ColorOrange";
		};
		class Item16
		{
			position[]={1610.4834,283.97122,7781.9917};
			name="BanditVendor";
			text="Bandit Vendor - NO GOD MODE";
			type="mil_dot";
			colorName="ColorRed";
		};
		class Item17
		{
			position[]={14237.1,0.001,14106.1};
			name="FOBRevolver";
			text="FOB Revolver (No God Mode)";
			type="mil_circle";
			colorName="ColorBlack";
		};
	};
	class Sensors
	{
		items=4;
		class Item0
		{
			position[]={4053.8501,364.76645,11668.645};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonebash";
			expCond="(player distance zonebash) < 100;";
			expActiv="[""trader city Bash"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""trader city Bash"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={11463.747,317.3078,11349.89};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zoneklen";
			expCond="(player distance zoneklen) < 100;";
			expActiv="[""trader city Klen"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""trader city Klen"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={6344.8081,304.99023,7806.7598};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonestary";
			expCond="(player distance zonestary) < 100;";
			expActiv="[""trader city Stary"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""trader city Stary"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		class Item3
		{
			position[]={14237.1,0.001,14106.1};
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonerevolver";
			expCond="(player distance zonerevolver) < 100;";
			expActiv="[""Welcome to FOB Revolver"",true,""enter""] spawn player_traderCity;";
			expDesactiv="[""Leaving FOB Revolver"",true,""leave""] spawn player_traderCity;";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=6913869;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
class OutroWin
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=4081731;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=4975929;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};

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Here are my Cherno sensors all working fine.
This is an example
  
<spoiler>
    class Sensors
    {
        items=17;
        class Item0
        {
            position[]={4053.8501,364.76645,11668.645};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonebash";
            expCond="(player distance zonebash) < 75;";
            expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item1
        {
            position[]={11463.747,317.3078,11349.89};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zoneklen";
            expCond="(player distance zoneklen) < 50;";
            expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item2
        {
            position[]={6344.8081,304.99023,7806.7598};
            a=70;
            b=70;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonestary";
            expCond="(player distance zonestary) < 80;";
            expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item3
        {
            position[]={5075.5767,338.98999,9733.6934};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zoneair";
            expCond="(player distance zoneair) < 75;";
            expActiv="TitleText[""Now entering trader airfield"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now leaving trader airfield"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item4
        {
            position[]={12948.543,209.96339,12761.643};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonehero";
            expCond="(player distance zonehero) < 50;";
            expActiv="TitleText[""Now entering trader hero"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now leaving trader hero"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item5
        {
            position[]={3438.6069,306.28281,4554.1855};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zoneholz";
            expCond="(player distance zoneholz) < 50;";
            expActiv="TitleText[""Now entering trader wood"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now leaving trader wood"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item6
        {
            position[]={1100.26,10.213919,2854.37};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonewhole";
            expCond="(player distance zonewhole) < 50;";
            expActiv="TitleText[""Now entering trader whole"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now leaving trader whole"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item7
        {
            position[]={13253.62,7.9455967,6090.1885};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonewholew";
            expCond="(player distance zonewholew) < 50;";
            expActiv="TitleText[""Now entering trader whole"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now leaving trader whole"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item8
        {
            position[]={1608.1403,283.95963,7782.3174};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonebandit";
            expCond="(player distance zonebandit) < 50;";
            expActiv="TitleText[""Now entering trader bandit"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now leaving trader bandit"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item9
        {
            position[]={6758.9004,343.01801,5586.7593};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zoneextra";
            expCond="(player distance zoneextra) < 25;";
            expActiv="TitleText[""Now entering trader vehicle"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""Now leaving trader vehicle"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
            };
        };
        class Item10
        {
            position[]={6772.35,0.103,2494.58};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonebank1";
            expCond="(player distance zonebank1) < 15;";
            expActiv="TitleText[""Now entering Banking area"",""PLAIN DOWN""]; canbuild = false;insafezone = true;";
            expDesactiv="TitleText[""Now leaving Banking area"",""PLAIN DOWN""]; canbuild = true;insafezone = false;";
            class Effects
            {
            };
        };        
        class Item11
        {
            position[]={10005.678, 0.61099607,1861.6836,  };
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonebank2";
            expCond="(player distance zonebank2) < 15;";
            expActiv="TitleText[""Now entering Banking area"",""PLAIN DOWN""]; canbuild = false;insafezone = true;";
            expDesactiv="TitleText[""Now leaving Banking area"",""PLAIN DOWN""]; canbuild = true;insafezone = false;";
            class Effects
            {
            };
        };        
        class Item12
        {
            position[]={12214.157,  0.61100769,9731.7646  };
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonebank3";
            expCond="(player distance zonebank3) < 15;";
            expActiv="TitleText[""Now entering Banking area"",""PLAIN DOWN""]; canbuild = false;insafezone = true;";
            expDesactiv="TitleText[""Now leaving Banking area"",""PLAIN DOWN""]; canbuild = true;insafezone = false;";
            class Effects
            {
            };
        };
        class Item13
        {
            position[]={13343.663, 0.61099243,5488.4917 };
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonebank4";
            expCond="(player distance zonebank4) < 15;";
            expActiv="TitleText[""Now entering Banking area"",""PLAIN DOWN""]; canbuild = false;insafezone = true;";
            expDesactiv="TitleText[""Now leaving Banking area"",""PLAIN DOWN""]; canbuild = true;insafezone = false;";
            class Effects
            {
            };
        };
        class Item14
        {
            position[]={1008.7841, 0.60786343,2218.9775 };
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonebank5";
            expCond="(player distance zonebank5) < 15;";
            expActiv="TitleText[""Now entering Banking area"",""PLAIN DOWN""]; canbuild = false;insafezone = true;";
            expDesactiv="TitleText[""Now leaving Banking area"",""PLAIN DOWN""]; canbuild = true;insafezone = false;";
            class Effects
            {
            };
        };    
        class Item15
        {
            position[]={8666.5801, 0.73773193,6517.2212};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonebank6";
            expCond="(player distance zonebank6) < 15;";
            expActiv="TitleText[""Now entering Banking area"",""PLAIN DOWN""]; canbuild = false;insafezone = true;";
            expDesactiv="TitleText[""Now leaving Banking area"",""PLAIN DOWN""]; canbuild = true;insafezone = false;";
            class Effects
            {
            };
        };
        class Item16
        {
            position[]={3649.0173, 0.73773193,8532.2158};  
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonebank25";
            expCond="(player distance zonebank25) < 15;";
            expActiv="TitleText[""Now entering Banking area"",""PLAIN DOWN""]; canbuild = false;insafezone = true;";
            expDesactiv="TitleText[""Now leaving Banking area"",""PLAIN DOWN""]; canbuild = true;insafezone = false;";
            class Effects
            {
            };
        };        
    };
};
</spoiler>

ANYONE TELL ME WHY THE SPOILER TAGS NOT WORK??

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From just looking at it really quick your missing a };under line1361. Also your position is not x,y,z looks like it is x,z,y

 

I'm such an idiot... I thought it might be something as stupid as missing a closing bracket...of course I was focusing below the class item. Can't tell you how much time I wasted trying to figure this out.

 

Thank you Powell!!

 

One more thing, But I thought I heard somewhere that the coordinates need to be entered as (X,Z,Y) in the mission.sqm file. No?? I didn't change my coordinates and it seems to be working fine.

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