Jump to content
  • 0

Latest version of Infistar??


Nakama Mind

Question

Has there been an update since the 22nd of August....I updated and replaced my old version and I have been dealing with some pretty stupid bugs since (my safezones are 100% fucked--AGN nor the infistar safezone will work, it just refuses to run or when it does players can shoot everything but I apparently can't shoot anything being an admin.) Random vehicles are exploding when either repaired or after they take very minor damage,, and I am getting vehicle destroyed with null in my surveillance logs.

...Emailed twice already for asking about an update or fix , no word yet. Can someone here tell me what the newest update is / The date it was released to you / How I can get a quickfix here for the safezones issue mainly, my players are rather livid with the current state of the server and it has been like this roughly since the 23rd of August. I am patient person but not this patient. . .

Link to comment
Share on other sites

10 answers to this question

Recommended Posts

  • 0

2 things you could do to fix safe zones , u can set the sensors in the mission.sqm file or manuely put in the cords for the area

if you need any help , feel free to contact me i will try to help u out , as for the infistar update if you look at his page you will see that he is getting blocked by lots of email providers , im guessing its getting marked as spam , i also have had issues with downloading the anti hack , wish they would fix the download button on blurgaming because that hasnt been updated since july

 

lets hope he fixes it ASAP its only been two months! lol

 

your sensors have to look some thing like this 

 

class Item0
{
position[]={6325.6772,304.99033,7807.7412};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonestary";
expCond="(player distance zonestary) < 100;";
expActiv="canbuild = false; titleText [""\n Entering Trader - God Mode ON - Speed Limit 25"", ""PLAIN DOWN"", 1];";
            expDesactiv="canbuild = true; titleText [""\n Leaving Trader - God Mode OFF - Speed Limit OFF"", ""PLAIN DOWN"", 1];";
class Effects
{
};
};
 
Canbuild is detected by the anti hack as a safe zone
Link to comment
Share on other sites

  • 0

2 things you could do to fix safe zones , u can set the sensors in the mission.sqm file or manuely put in the cords for the area the safezone 

if you need any help , feel free to contact me i will try to help u out , as for the infistar update if you look at his page you will see that he is getting blocked by lots of email providers , im guessing its getting marked as spam , i also have had issues with downloading the anti hack , wish they would fix the download button on blurgaming because that hasnt been updated since july

Much appreciated, I have all my sensors set in my sqm, nothing was changed other than the update. I made sure to absolutely triple check every piece of spam mail for anything labelled infistar no luck there. I will just remove infe all together for the time being if I can not fix the safezone issue somehow....or get my hands on a update, via something other than my gmail I suppose.

Again appreciated the suggestions mate!

Link to comment
Share on other sites

  • 0

Here is the product v.. "21082014IAHAT334A_BETA"

Here is the sensors block

		class Item1
		{
				position[]={4099.8286,16.890327,9242.6455};
				activationBy="ANY";
				repeating=1;
				interruptable=1;
				age="UNKNOWN";
				name="zonebandit";
				expCond="(player distance zonebandit) < 50;";
				expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
				expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
				class Effects
				{
				};
		};
		class Item2
		{
				position[]={3939.04,2.6928787,2199.4922};
				activationBy="ANY";
				repeating=1;
				interruptable=1;
				age="UNKNOWN";
				name="zoneJd";
				expCond="(player distance zoneJd) < 50;";
				expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
				expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
				class Effects
				{
				};
		};
		class Item3
		{
				position[]={2376.5916,56.980717,4120.5234};
				activationBy="ANY";
				repeating=1;
				interruptable=1;
				age="UNKNOWN";
				name="zoneMotoDrom";
				expCond="(player distance zoneMotoDrom) < 50;";
				expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
				expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
				class Effects
				{
				};
		};
		class Item4
		{
				position[]={1724.5925,42.225693,4137.6128};
				activationBy="ANY";
				repeating=1;
				interruptable=1;
			        age="UNKNOWN";
				name="zoneDirtTrack";
				expCond="(player distance zoneDirtTrack) < 50;";
				expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
				expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
				class Effects
				{
				};
		};
		class Item5
		{
				position[]={895.26929,29.506145,5271.8955};
				activationBy="ANY";
				repeating=1;
				interruptable=1;
				age="UNKNOWN";
				name="zoneSurvivalShop";
				expCond="(player distance zoneSurvivalShop) < 50;";
				expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
				expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
				class Effects
				{
				};
		};
		class Item6
		{
				position[]={3024.4265,45.493584,5956.77};
				activationBy="ANY";
				repeating=1;
				interruptable=1;
				age="UNKNOWN";
				name="zoneGreens";
				expCond="(player distance zoneGreens) < 50;";
				expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
				expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
				class Effects
				{
				};
		};
		class Item7
		{
				position[]={4138.7852,23.635477,1492.9089};
				activationBy="ANY";
				repeating=1;
				interruptable=1;
				age="UNKNOWN";
				name="zoneChips";
				expCond="(player distance zoneChips) < 50;";
				expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
				expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
				class Effects
				{
				};
		};
		class Item8
		{
				position[]={3608.7268,235.08131,3685.8149};
				activationBy="ANY";
				repeating=1;
				interruptable=1;
				age="UNKNOWN";
				name="zoneJim";
				expCond="(player distance zoneJim) < 50;";
				expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
				expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
				class Effects
				{
				};
		};
		class Item9
		{
				position[]={7026.7695,11.873646,7105.6934};
				activationBy="ANY";
				repeating=1;
				interruptable=1;
				age="UNKNOWN";
				name="zonePlane";
				expCond="(player distance zonePlane) < 50;";
				expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
				expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
				class Effects
				{
				};
		};
		class Item10
		{
				position[]={6539.8096,20.420567,6868.8203};
				activationBy="ANY";
				repeating=1;
				interruptable=1;
				age="UNKNOWN";
				name="zoneAxel";
				expCond="(player distance zoneAxel) < 50;";
				expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
				expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
				class Effects
				{
				};
		};
		class item11	
		{
				position[]={3054.834,14.806208,8032.8389};
				activationBy="ANY";
				repeating=1;
				interruptable=1;
				age="UNKNOWN";
				name="zoneBlive";
				expCond="(player distance zoneBlive) < 50;";
				expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
				expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
				class Effects
				{
				};
		};
	};
};



Here is the safezone script for infistar, will not work, don't know why, AGN at least runs but is being broken AF

	

    /*
       by: http://infiSTAR.de || http://DayzAntiHack.com
       *updated on 28.08.2014
           
            Instructions:
            1. Copy paste this pastebin code into a file called SafeZone.sqf - save the file.
            2. Now extract your mpmission pbo and put the SafeZone.sqf into the extracted folder.
            3. Open the init.sqf of the mpmission.
            4. At the bottom of the file add
            [] execVM 'SafeZone.sqf';
            5. Save the init.sqf, repack your mpmission, upload it to your gameserver and restart your server
    */
    USE_CANBUILD = true;            // if you don't want to define your own positions
    USE_TraderCity = false;  //      if you don't want to define your own positions (Epoch 1.0.5)
    USE_POSITIONS = true;  // to use own positions and radius
    USE_AI_REMOVER = false; // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone
    USE_AntiSteal = true;   // use this to block opening gear if another player is within 3m!
    USE_SPEEDLIMIT = true;  // very secret function, nobody is supposed to find out what it does.
            SPEEDLIMIT = 20;                // Only used if USE_SPEEDLIMIT is true.
    USE_SIGNS = false;              // use this to build signs around the SafeZone
    LOG_EnterLeave = true;  // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack)
    /* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */
    _infiSZ =
    [
            [[3054.834,8032.8389],200,true],
            [[6539.8096,6868.8203],200,true],
            [[7026.7695,7105.6934],200,true],
            [[3608.7268,3685.8149],150,true],
            [[4138.7852,1492.9089],150,true],
            [[3024.4265,5956.77],100,true],
	    [[895.26929,5271.8955],100,true],
	    [[1724.5925,4137.6128],100,true],
            [[2376.5916,4120.5234],100,true],
	    [[3939.04,2199.4922],100,true],
	    [[4099.8286,9242.6455],100,true],
	    [[4139.7085,1465.8002],200,true]
    ];
    if (isServer) exitWith
    {
            if (USE_SIGNS) then
            {
                    {
                            _center = _x select 0;
                            _radius = _x select 1;
                            _lSign = _x select 2;
                            if (_lSign) then
                            {
                                    for '_i' from 0 to 360 step (270 / _radius)*2 do
                                    {
                                            _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
                                            _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
                                            _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
                                            //      _object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE'];
                                            //      _object setVehicleInit 'this setObjectTexture [0,''Addons\SafeZones\sign.paa''];';
                                            _object setDir _dir;
                                    };
                            };
                    } forEach _infiSZ;
            };
    };
    waitUntil { !isNil 'dayz_animalCheck' };
    if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
    [_infiSZ] spawn {
            _infiSZ = _this select 0;
            _startSafeZone =
            {
                    if (isNil 'outNow') then
                    {
                            _msg = 'You entered a Safe Zone!';
                            hint _msg;
                            taskHint [_msg, [0,1,0,1], 'taskDone'];
                            inNow = nil;
                            outNow = true;
                           
                            if (LOG_EnterLeave) then
                            {
                                    PVDZE_send = [player,'SafeZoneState',[1]];
                                    publicVariableServer 'PVDZE_send';
                            };
                    };
                    player_fired2 = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
                    player_fired = {
                            _this call player_fired2;
                            deleteVehicle (nearestObject [_this select 0,_this select 4]);
                            cutText ['You can not fire in a SafeZone!','WHITE IN'];
                    };
                    fnc_usec_damageHandler = {};
                    player removeAllEventHandlers 'handleDamage';
                    player addEventHandler ['handleDamage', {false}];
                    player allowDamage false;
                    _veh = vehicle player;
                    if (player != _veh) then
                    {
                            _szs = _veh getVariable ['inSafeZone',0];
                            if (_szs == 0) then
                            {
                                    _veh removeAllEventHandlers 'Fired';
                                    _veh addEventHandler ['Fired', {_this call player_fired;}];
                                    {
                                            _x removeAllEventHandlers 'Fired';
                                            _x addEventHandler ['Fired', {_this call player_fired;}];
                                    } forEach (crew _veh);
                                    _veh setVariable ['inSafeZone', 1, true];
                                    _veh removeAllEventHandlers 'HandleDamage';
                                    _veh addEventHandler ['HandleDamage', {false}];
                                    _veh allowDamage false;
                            };
                    };
                    _notInSafeZone =
                    [
                            'MAAWS','RPG7V','M136','RPG18','STINGER',
                            'MeleeHatchet_DZE','MeleeHatchet','MeleeCrowbar','MeleeMachete','MeleeFishingPole','MeleeSledge',
                            'MeleeBaseBallBatNails','MeleeBaseBallBatBarbed','MeleeBaseBallBat'
                    ];
                    _cwep = currentWeapon player;
                    if (_cwep in _notInSafeZone) then
                    {
                            _swep = '';
                            {
                                    if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith
                                    {
                                            _swep = _x;
                                    };
                            } forEach (weapons player);
                            if (_swep == '') then
                            {
                                    player playActionNow 'PutDown';
                                    _iPos = getPosATL player;
                                    _radius = 1;
                                    _removed = ([player,_cwep,1] call BIS_fnc_invRemove);
                                    if (_removed == 1) then
                                    {
                                            _item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE'];
                                            _item addWeaponCargoGlobal [_cwep,1];
                                    };
                            }
                            else
                            {
                                    player selectweapon _swep;
                            };
                    };
            };
            _endSafeZone =
            {
                    if (isNil 'inNow') then
                    {
                            if (str fnc_usec_damageHandler == '{}') then
                            {
                                    _msg = 'You left the Safe Zone!';
                                    hint _msg;
                                    taskHint [_msg, [1,0,0.1,1], 'taskFailed'];
                            };
                            inNow = true;
                            outNow = nil;
                           
                            if (LOG_EnterLeave) then
                            {
                                    PVDZE_send = [player,'SafeZoneState',[0]];
                                    publicVariableServer 'PVDZE_send';
                            };
                    };
                    player_fired = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
                    player_zombieCheck = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_zombieCheck.sqf';
                    fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf';
                    object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf';
                   
                    _veh = vehicle player;
                    if (player != _veh) then
                    {
                            _szs = _veh getVariable ['inSafeZone',0];
                            if (_szs == 1) then
                            {
                                    _veh setVariable ['inSafeZone', 0, true];
                                    _veh removeAllEventHandlers 'HandleDamage';
                                    _veh addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ];
                                    _veh allowDamage true;
                            };
                    };
                   
                    _end = false;
                    if (isNil 'gmadmin') then
                    {
                            _end = true;
                    }
                    else
                    {
                            if (gmadmin == 0) then
                            {
                                    _end = true;
                            };
                    };
                    if (_end) then
                    {
                            player allowDamage true;
                            fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
                            player removeAllEventHandlers 'HandleDamage';
                            player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
                    };
            };
            while {1 == 1} do
            {
                    if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
                    _state = false;
                    if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; };
                    if (USE_POSITIONS) then
                    {
                            {
                                    _z = _x select 0;
                                    _r = _x select 1;
                                    if ((vehicle player) distance _z < _r) then {_state = true;};
                            } forEach _infiSZ;
                    };
                    if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; };
                    if (USE_CANBUILD) then
                    {
                            if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; };
                            if (!canbuild) then {_state = true;};
                    };
                    if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; };
                    if (USE_TraderCity) then
                    {
                            if (isNil 'isInTraderCity') then { isInTraderCity = false; } else { if (typename isInTraderCity != 'BOOL') then { isInTraderCity = false; }; };
                            if (isInTraderCity) then {_state = true;};
                    };
                    if (_state) then
                    {
                            inSafeZone = true;
                            call _startSafeZone;
                            {
                                    if (!isNull _x) then
                                    {
                                            if !(isPlayer _x) then
                                            {
                                                    deletevehicle _x;
                                            };
                                    };
                            } forEach ((vehicle player) nearEntities ['zZombie_Base',15]);
                           
                            if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; };
                            if (USE_AI_REMOVER) then
                            {
                                    {
                                            if ((!isNull group _x) && (getPlayerUID _x == '')) then
                                            {
                                                    deleteVehicle _x;
                                            };
                                    } forEach (player nearEntities ['Man',100]);
                            };
                    }
                    else
                    {
                            inSafeZone = false;
                    };
                    uiSleep 2;
                    if (!inSafeZone) then
                    {
                            call _endSafeZone;
                    };
            };
    };
    if ((USE_AntiSteal) || (USE_SPEEDLIMIT)) then
    {
            [] spawn {
                    _USE_AntiSteal = USE_AntiSteal;
                    _USE_SPEEDLIMIT = USE_SPEEDLIMIT;
                    _speedlimit = SPEEDLIMIT;
                    while {1 == 1} do
                    {
                            if (inSafezone) then
                            {
                                    if (_USE_AntiSteal) then
                                    {
                                            _cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'], 3]);
                                            if ((_cnt > 0) && (!isNull (findDisplay 106))) then
                                            {
                                                    (findDisplay 106) closedisplay 0;
                                                    closeDialog 0;
                                                    _log = format['%1 You are not allowed to open Gear while near another player!',name player];
                                                    cutText [_log,'PLAIN'];
                                                    hint _log;
                                            };
                                    };
                                    if (_USE_SPEEDLIMIT) then
                                    {
                                            _obj = vehicle player;
                                            if !(_obj isKindOf 'Plane') then
                                            {
                                                    _speed = abs speed _obj;
                                                    if ((_obj != player) && (_speed > _speedlimit)) then
                                                    {
                                                            _vel = velocity _obj;
                                                            _x = 0.8;
                                                            if (_speed > 50) then {_x = 0.1;};
                                                            _velNew = [(_vel select 0) * _x, (_vel select 1) * _x,(_vel select 2) * _x];
                                                            _obj SetVelocity _velNew;
                                                    };
                                            };
                                    };
                            }
                            else
                            {
                                    uiSleep 2;
                            };
                            uiSleep 0.1;
                    };
            };
    };


Link to comment
Share on other sites

  • 0

make sure the brackets in the sensors are matching up because i see that there broken if i paste them in note pad++ , and im not sure what the gps cords are for the lingor map , im guessing the GPS cords in the safe zone script are for lingor?

 

Fixed it for you↓ you had a extra}; and the sensors were numbered wrong

class Sensors


{

items=11;
class Item0
{
position[]={4099.8286,16.890327,9242.6455};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonebandit";
expCond="(player distance zonebandit) < 50;";
expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item1
{
position[]={3939.04,2.6928787,2199.4922};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneJd";
expCond="(player distance zoneJd) < 50;";
expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item2
{
position[]={2376.5916,56.980717,4120.5234};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneMotoDrom";
expCond="(player distance zoneMotoDrom) < 50;";
expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item3
{
position[]={1724.5925,42.225693,4137.6128};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneDirtTrack";
expCond="(player distance zoneDirtTrack) < 50;";
expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item4
{
position[]={895.26929,29.506145,5271.8955};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneSurvivalShop";
expCond="(player distance zoneSurvivalShop) < 50;";
expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item5
{
position[]={3024.4265,45.493584,5956.77};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneGreens";
expCond="(player distance zoneGreens) < 50;";
expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item6
{
position[]={4138.7852,23.635477,1492.9089};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneChips";
expCond="(player distance zoneChips) < 50;";
expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item7
{
position[]={3608.7268,235.08131,3685.8149};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneJim";
expCond="(player distance zoneJim) < 50;";
expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item8
{
position[]={7026.7695,11.873646,7105.6934};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zonePlane";
expCond="(player distance zonePlane) < 50;";
expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item9
{
position[]={6539.8096,20.420567,6868.8203};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneAxel";
expCond="(player distance zoneAxel) < 50;";
expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class item10
{
position[]={3054.834,14.806208,8032.8389};
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneBlive";
expCond="(player distance zoneBlive) < 50;";
expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};

};

 

Hope that helps

Link to comment
Share on other sites

  • 0

make sure the brackets in the sensors are matching up because i see that there broken if i paste them in note pad++ , and im not sure what the gps cords are for the lingor map , im guessing the GPS cords in the safe zone script are for lingor?

 

Fixed it for you↓ you had a extra}; and the sensors were numbered wrong

class Sensors

{

items=11;

class Item0

{

position[]={4099.8286,16.890327,9242.6455};

activationBy="ANY";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="zonebandit";

expCond="(player distance zonebandit) < 50;";

expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";

expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";

class Effects

{

};

};

class Item1

{

position[]={3939.04,2.6928787,2199.4922};

activationBy="ANY";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="zoneJd";

expCond="(player distance zoneJd) < 50;";

expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";

expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";

class Effects

{

};

};

class Item2

{

position[]={2376.5916,56.980717,4120.5234};

activationBy="ANY";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="zoneMotoDrom";

expCond="(player distance zoneMotoDrom) < 50;";

expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";

expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";

class Effects

{

};

};

class Item3

{

position[]={1724.5925,42.225693,4137.6128};

activationBy="ANY";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="zoneDirtTrack";

expCond="(player distance zoneDirtTrack) < 50;";

expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";

expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";

class Effects

{

};

};

class Item4

{

position[]={895.26929,29.506145,5271.8955};

activationBy="ANY";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="zoneSurvivalShop";

expCond="(player distance zoneSurvivalShop) < 50;";

expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";

expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";

class Effects

{

};

};

class Item5

{

position[]={3024.4265,45.493584,5956.77};

activationBy="ANY";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="zoneGreens";

expCond="(player distance zoneGreens) < 50;";

expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";

expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";

class Effects

{

};

};

class Item6

{

position[]={4138.7852,23.635477,1492.9089};

activationBy="ANY";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="zoneChips";

expCond="(player distance zoneChips) < 50;";

expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";

expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";

class Effects

{

};

};

class Item7

{

position[]={3608.7268,235.08131,3685.8149};

activationBy="ANY";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="zoneJim";

expCond="(player distance zoneJim) < 50;";

expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";

expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";

class Effects

{

};

};

class Item8

{

position[]={7026.7695,11.873646,7105.6934};

activationBy="ANY";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="zonePlane";

expCond="(player distance zonePlane) < 50;";

expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";

expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";

class Effects

{

};

};

class Item9

{

position[]={6539.8096,20.420567,6868.8203};

activationBy="ANY";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="zoneAxel";

expCond="(player distance zoneAxel) < 50;";

expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";

expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";

class Effects

{

};

};

class item10

{

position[]={3054.834,14.806208,8032.8389};

activationBy="ANY";

repeating=1;

interruptable=1;

age="UNKNOWN";

name="zoneBlive";

expCond="(player distance zoneBlive) < 50;";

expActiv="TitleText[""Entering Trader Area - God Mode Enabled"",""PLAIN DOWN""]; canbuild = false;";

expDesactiv="TitleText[""Exiting Trader Area - God Mode Disabled"",""PLAIN DOWN""]; canbuild = true;";

class Effects

{

};

};

};

 

Hope that helps

I think the brackets got messed up from pasting it in, they are not broken in my notepad I can show you a screen shot if you like....And I accidentally cut the sensors block off when I copied it (very quickly and rather frustrated) that is why it looked messed up, it has a class item 0 obviously and the brackets or w.e are fine, haha I don't want to say you wasted your time but it is my fault for not pasting the entire block properly, I was just hella pissed about the issue  I pasted it and did not see the missed class item.....Thanks for trying tho lol....

Link to comment
Share on other sites

  • 0

So now that I have established its not the code..... how about my original question, Was there an update anyone?????
Much appreciated if any further replies can move past things on my end.... I don't want to come off like an asshole but to have my safezone working fine before, I must have had set it up the first time around right? I mean just think about it, I had safezones previousley installed, working fine, my infi version updates and then safezones are being rude, broken and frustrating. I did not change anything in my sqm or safezone script to cause an error or fault, in that respect can we all forget about my sqm from here on out !

Link to comment
Share on other sites

  • 0

People - if you are emailing InfiStar for an update - dont. Save the man's Inbox. :)

 

Best way to get an update is to put all your info in the update request form on the infistar.de site.

If you keep emailing about an update, you are more liable to be blocked than get an update.

 

 

Also note that he cannot send updates to certain providers.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...