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No Ore Veins


Hux

Question

I have an Overpoch Lingor server with Vert hosting and I'm having a problem with ore veins not showing up. I checked my init and saw that I didn't have the config setting for it (MaxMineVeins = 50), so I added it and a few other things to my init but I'm still not finding any veins.

 

I thought maybe I didn't have the settings in the right place so if someone could take a look...

 

 

init.sqf:

 

/*    


    For DayZ Epoch
    Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

//REALLY IMPORTANT VALUES
dayZ_instance = 7;    //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;

//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;

// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea = 1500; // Default = 1500
DZE_requireplot = 0;
DZE_GodModeBase = true;
DZE_StaticConstructionCount = 1;
DZE_SelfTransfuse = true;
//Change the number of constructed objects within range of a 30m Plot Pole. (default=150). Be very carefull with this number, as setting it too high will cause a huge amount of local lag**
DZE_BuildingLimit = 300;
DZE_MissionLootTable = true;


MaxVehicleLimit = 250; // Default = 50
MaxDynamicDebris = 400; // Default = 100
dayz_MapArea = 12000; // Default = 10000
dayz_maxLocalZombies = 40; // Default = 40

//Default Loadout
DefaultMagazines = ["ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];
DefaultWeapons = ["NVGoggles","glock17_EP1","ItemFlashlight","ItemHatchet_DZE","ItemMap","ItemRadio"];
DefaultBackpack = "DZ_GunBag_EP1";
DefaultBackpackWeapon = "";

//Change amount of ammo boxes that spawn on the server.
MaxAmmoBoxes = 8;

//Change amount of mining veins on the server.
MaxMineVeins = 50;

//Enables Player to Spawn as Zombie after being killed by them
DZE_PlayerZed = false;


dayz_paraSpawn = true;

//Disables zombies attacking vehicles.  (Default: false)
dayz_zedsAttackVehicles = true;

dayz_sellDistance_vehicle = 30;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 60;

dayz_maxAnimals = 8; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 25; // Default: 0
DynamicVehicleDamageHigh = 75; // Default: 100
//Sets the lowest possible fuel level a fresh spawned vehicle will have. (Default: 0)
DynamicVehicleFuelLow = 25;
//Sets the highest possible fuel level a fresh spawned vehicle will have. (Default: 100)
DynamicVehicleFuelHigh = 75;

DZE_BuildOnRoads = true; // Default: False

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = false;


//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";                //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";                //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";    //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "custom\compiles.sqf";                //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf";                //Compile trader configs
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
    //Compile vehicle configs
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_7.Lingor\dynamic_vehicle.sqf";                
    // Add trader citys
    _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_7.Lingor\mission.sqf";

    _serverMonitor =     [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};

if (!isDedicated) then {
        execVM "service_point\service_point.sqf";
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
    
    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =     [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";    
    
    
    //anti Hack
    

    //Lights
    [0,0,true,true,false,58,180,440,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};

//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

execVM "R3F_ARTY_AND_LOG\init.sqf"

execVM "RC\init.sqf";

 

Thank you.

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4 answers to this question

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Looks like you have it in the correct spot. Look at your RPT log and you should see something like this. Telling you veins have been spawned in.

20:40:45 "HIVE: Starting"
20:40:45 "HIVE: trying to get objects"
20:40:45 "HIVE: found 2653 objects"
20:40:45 "HIVE: Commence Object Streaming..."
20:40:45 "HIVE: got 1501 Epoch Objects and 1152 Vehicles"
20:40:51 "HIVE: Vehicle Spawn limit reached!"
20:40:51 "HIVE: Spawning # of Debris: 0"
20:40:51 "HIVE: Spawning # of Ammo Boxes: 3"
20:40:51 "HIVE: Spawning # of Veins: 50"
20:40:51 "Total Number of spawn locations 11"
20:40:52 "DEBUG VEIN: Too many objects at [6449.38,7278.78]"
20:40:52 "DEBUG VEIN: Too many objects at [3410.73,3913.46]"
20:40:52 "EPOCH EVENTS INIT"

Also 50 veins is the default amount. So adding that line or not will not change anything (if set to 50)

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