AlexHjelm Posted September 18, 2013 Report Share Posted September 18, 2013 Anymore than me that get these errors after patching to 1.0.2.2? People get stuck on the loadingscreen and the counter down to the right wont move from 0 at all. 23:21:26 NetServer::SendMsg: cannot find channel #1431715833, users.card=14 23:21:26 NetServer: users.get failed when sending to 1431715833 23:21:26 Message not sent - error 0, message ID = ffffffff, to 1431715833 (SniperWolf) 23:21:26 NetServer::SendMsg: cannot find channel #1431715833, users.card=14 23:21:26 NetServer: users.get failed when sending to 1431715833 Link to comment Share on other sites More sharing options...
0 Kind-Sir Posted September 18, 2013 Report Share Posted September 18, 2013 My guess is that your hiveext.dll is botched. I had a problem like this, however, I do not know how I resolved it. My advice is to make sure all your .dll files are up to date with the latest .dll files, and that you have the correct information within your config files. Link to comment Share on other sites More sharing options...
0 AlexHjelm Posted September 19, 2013 Author Report Share Posted September 19, 2013 My guess is that your hiveext.dll is botched. I had a problem like this, however, I do not know how I resolved it. My advice is to make sure all your .dll files are up to date with the latest .dll files, and that you have the correct information within your config files. Downloaded from the official mirror @ epoch, then its broken on release? Link to comment Share on other sites More sharing options...
0 vbawol Posted September 19, 2013 Report Share Posted September 19, 2013 Try to re download the server files, you may have gotten the first released files that were bad. Link to comment Share on other sites More sharing options...
0 Firefly Posted September 19, 2013 Report Share Posted September 19, 2013 That sounds about right I downloaded them yesterday morning and had the same issue until they were replaced with the ones on HFB. Link to comment Share on other sites More sharing options...
0 feelgood Posted January 6, 2014 Report Share Posted January 6, 2014 i have same problem on epoch 1.0.3.1 16:32:06 NetServer::SendMsg: cannot find channel #1633482090, users.card=22 16:32:06 NetServer: users.get failed when sending to 1633482090 many messages in rpt, how i can fix it? thx! Link to comment Share on other sites More sharing options...
0 Sandbird Posted January 12, 2014 Report Share Posted January 12, 2014 great...now i have the problem as well....never played with the .dlls Link to comment Share on other sites More sharing options...
0 (HPG) Heavy Posted January 22, 2014 Report Share Posted January 22, 2014 Seems my Epoch server is doing the same, hosted through DayZ.ST. Uhg....and of course I don't have access to replace the .dll which is a bummer, but I guess that's what you get for renting a locked down server. I see others are running Vilayer and HFB servers which provide more access. For admins running servers from those providers, do you experience huge amounts of server lag when 30+ players are on? Are the servers pretty robust? I wasn't able to find any server specs on HFB website. Many thanks! Link to comment Share on other sites More sharing options...
0 (HPG) Heavy Posted January 23, 2014 Report Share Posted January 23, 2014 *Update: According to host, they replaced all core files including the the hive.dll. I'm still seeing the error but not as frequent. Host is stating it's server lag caused by players with high pings/packet loss and the amount of scripts contained in Epoch and what I've added to the mod. If that's the case, their servers are not as powerful as they claim to be. I would imagine bare minimum clock speeds and non-SSD drives may play a part??? From what I read elsewhere, typically, DayZ.ST provisions 14-20 instances per 12 core server. You can do the math..... """I have recreated your core server files including the dll's in case there was corruption and restarted the server, but i do not suspect this to be the cause. This pending message is almost always related to at least one player that has low bandwidth or packet loss. Everything every player does is sent to every other player by the server. A server with a high population multiplies any issues caused by this problem, because not only do you have a higher chance of someone (or multiple people) with the problem, those people are having to send out more data as well. To further impact this problem, mods that have a high number of scripts built in like Epoch have a lot more data points to manage, and adding custom scripting multiplies it further. Things like AI and mission addons, timed events, lighting, etc cause a high load that when combined with someones shaky connection can desync and lag out the entire server. You can try to lower you ping limits to weed out problem players, but latency is not really the biggest issue, it is low bandwidth and packet loss that really kill you. You can look at the in-game player list to see if anyone has bandwidth of 100 or lower and kick them to alleviate the worst of it.""" Link to comment Share on other sites More sharing options...
0 Razorman Posted February 8, 2014 Report Share Posted February 8, 2014 It's battleye, not you, evertime the main BE servers stop talking to your server u will see these messages, nothing u can do about it, it usually sorts itself out. Link to comment Share on other sites More sharing options...
0 Saltzman Posted June 17, 2014 Report Share Posted June 17, 2014 Old topic, but I am having this same exact problem atm. Did or does anyone have a real solution? Link to comment Share on other sites More sharing options...
0 HisShadow Posted June 23, 2014 Report Share Posted June 23, 2014 same Link to comment Share on other sites More sharing options...
0 Smallpox Posted April 11, 2015 Report Share Posted April 11, 2015 Same problems in our server. Stuck at loading screen, some players can hear sounds and can move around. If the players try multiple times they can eventually connect. Some say they use up to one hour to join after server restart. This causes a lot of players to give up and rather join others servers. ----------------- 2:36:28 NetServer::SendMsg: cannot find channel #447541881, users.card=2 2:36:28 NetServer: users.get failed when sending to 447541881 2:36:28 Message not sent - error 0, message ID = ffffffff, to 447541881 (*********) 2:36:28 "get: STRING (76561198167530700), sent: STRING (76561198167530700)" 2:36:28 "DISCONNECT: skinstad (76561198167530700) Object: B 1-1-F:1 (skinstad) REMOTE, _characterID: 671 at loc [10296.4,11004.6,0.00167847]" ------------------ Does someone have a solution for this problem? Link to comment Share on other sites More sharing options...
0 _Jack Posted July 17, 2017 Report Share Posted July 17, 2017 Anyone got a fix for this? Sorry to bring back a dead and buried thread but i'm really stuck on this one. Sometimes players get stuck on "Spawning Items..." due to this Link to comment Share on other sites More sharing options...
0 _Jack Posted July 17, 2017 Report Share Posted July 17, 2017 Found a fix: replace the hiveext dll and the dlls in that come with the server files from epoch website. Edit: This doesnt actually fix it, it just makes it happen less often. Link to comment Share on other sites More sharing options...
Question
AlexHjelm
Anymore than me that get these errors after patching to 1.0.2.2?
People get stuck on the loadingscreen and the counter down to the right wont move from 0 at all.
23:21:26 NetServer::SendMsg: cannot find channel #1431715833, users.card=14
23:21:26 NetServer: users.get failed when sending to 1431715833
23:21:26 Message not sent - error 0, message ID = ffffffff, to 1431715833 (SniperWolf)
23:21:26 NetServer::SendMsg: cannot find channel #1431715833, users.card=14
23:21:26 NetServer: users.get failed when sending to 1431715833
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