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Stuck at loading screen after adding custom buildings/


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The custom buildings are in the mission folder and NOT the server PBO.

 

So here is the custom building code:

                //North West Airfield
		[]ExecVM"buildings\nwaf.sqf";
		
		//North East Airfield
		[]ExecVM"buildings\neaf.sqf";
		
		//Berezino Military Camp
		[]ExecVM"buildings\berezino.sqf";
		
		//Zelenogorsk Addons
		[]ExecVM"buildingszeleno.sqf";
		
		//Stary Addons
		[]ExecVM"buildings\stary.sqf";
		
		//Cap G. Addons
		[]ExecVM"buildings\capg.sqf";
		
		//Abandoned camps
		[]ExecVM"buildings\milicamps.sqf";
		
		//Elektro Addons
		[]ExecVM"buildings\elektro.sqf";
		
		//Skalisty Military Refuge
		[]ExecVM"buildings\skalistyrefuge.sqf"
		
		//Stary Sobor Stadium
		[]ExecVM"buildings\starystadium.sqf";
		
		//Balota Airfield Camp
		[]ExecVM"\buildings\epochbalota.sqf";
		
		//West Kamenka Enhanced
		[]ExecVM"\buildings\epochkamenka.sqf";
		
		//Cherno Military Camp
		[]ExecVM"buildings\epochcherno.sqf";
		
		[]ExecVM"buildings\custom_airfield.sqf";

                []ExecVM"\buildings\dk_Gvodzno_Petrovka_Road.sqf";
                []ExecVM"\buildings\dk_NWAF.sqf";
                []ExecVM"\buildings\dk_SolnichniyFactory.sqf";
		[]ExecVM"\buildings\3cities.sqf";
		
		[]ExecVM"buildings\NWAF.sqf";
		
		[]ExecVM"buildings\pavlovo_prison.sqf";
		
		[]ExecVM"buildings\aircraftcarrier.sqf";
		
		[]ExecVM"buildings\NW.sqf";

Here is the init.sqf:

/*	
	For DayZ Epoch
	Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

//REALLY IMPORTANT VALUES
dayZ_instance =	11;					//The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;

//disable greeting menu 
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;

// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500

MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30 

dayz_paraSpawn = false;

dayz_minpos = -1; 
dayz_maxpos = 16000;

dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;

dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100

DZE_BuildOnRoads = false; // Default: False

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;

//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";				//Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";				//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";				//Compile regular functions
call compile preprocessFileLineNumbers "Recover_Skin\compiles.sqf";
call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf";				//Compile trader configs
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
	call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
	//Compile vehicle configs
	
	// Add trader citys
	_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
	_serverMonitor = 	[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};

if (!isDedicated) then {
	//Conduct map operations
	0 fadeSound 0;
	waitUntil {!isNil "dayz_loadScreenMsg"};
	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
	
	//Run the player monitor
	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";	
	

	//Lights
	//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
	
};


//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";


#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
		
		//North West Airfield
		[]ExecVM"buildings\nwaf.sqf";
		
		//North East Airfield
		[]ExecVM"buildings\neaf.sqf";
		
		//Berezino Military Camp
		[]ExecVM"buildings\berezino.sqf";
		
		//Zelenogorsk Addons
		[]ExecVM"buildingszeleno.sqf";
		
		//Stary Addons
		[]ExecVM"buildings\stary.sqf";
		
		//Cap G. Addons
		[]ExecVM"buildings\capg.sqf";
		
		//Abandoned camps
		[]ExecVM"buildings\milicamps.sqf";
		
		//Elektro Addons
		[]ExecVM"buildings\elektro.sqf";
		
		//Skalisty Military Refuge
		[]ExecVM"buildings\skalistyrefuge.sqf"
		
		//Stary Sobor Stadium
		[]ExecVM"buildings\starystadium.sqf";
		
		//Balota Airfield Camp
		[]ExecVM"\buildings\epochbalota.sqf";
		
		//West Kamenka Enhanced
		[]ExecVM"\buildings\epochkamenka.sqf";
		
		//Cherno Military Camp
		[]ExecVM"buildings\epochcherno.sqf";
		
		[]ExecVM"buildings\custom_airfield.sqf";

                []ExecVM"\buildings\dk_Gvodzno_Petrovka_Road.sqf";
                []ExecVM"\buildings\dk_NWAF.sqf";
                []ExecVM"\buildings\dk_SolnichniyFactory.sqf";
		[]ExecVM"\buildings\3cities.sqf";
		
		[]ExecVM"buildings\NWAF.sqf";
		
		[]ExecVM"buildings\pavlovo_prison.sqf";
		
		[]ExecVM"buildings\aircraftcarrier.sqf";
		
		[]ExecVM"buildings\NW.sqf";

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8 answers to this question

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[] execVM "landbridge.sqf";

 

Also, check your RTP for any error.

If you made these yourself, you might have missed an unit in one of the custom buildings so check that, too.

Wait what do i go with the landbridge.sqf? I don't have a landbrifge.sqf. I will go check the now.

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and also :

 

[]ExecVM"\buildings\epochbalota.sqf";
        
        //West Kamenka Enhanced
        []ExecVM"\buildings\epochkamenka.sqf";

 

Not be

[]ExecVM"buildings\epochbalota.sqf";
        
        //West Kamenka Enhanced
        []ExecVM"buildings\epochkamenka.sqf";
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Found more

 

[]ExecVM"\buildings\dk_Gvodzno_Petrovka_Road.sqf";
[]ExecVM"\buildings\dk_NWAF.sqf";
[]ExecVM"\buildings\dk_SolnichniyFactory.sqf";
[]ExecVM"\buildings\3cities.sqf";

[]ExecVM"buildings\dk_Gvodzno_Petrovka_Road.sqf";
[]ExecVM"buildings\dk_NWAF.sqf";
[]ExecVM"buildings\dk_SolnichniyFactory.sqf";
[]ExecVM"buildings\3cities.sqf";
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and also :

[]ExecVM"\buildings\epochbalota.sqf";
        
        //West Kamenka Enhanced
        []ExecVM"\buildings\epochkamenka.sqf";

Not be

[]ExecVM"buildings\epochbalota.sqf";
        
        //West Kamenka Enhanced
        []ExecVM"buildings\epochkamenka.sqf";

Thanks i'll try in a min. Sorry for my noobyness. I'm new to this.

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