Guest Posted August 16, 2014 Report Share Posted August 16, 2014 The custom buildings are in the mission folder and NOT the server PBO. So here is the custom building code: //North West Airfield []ExecVM"buildings\nwaf.sqf"; //North East Airfield []ExecVM"buildings\neaf.sqf"; //Berezino Military Camp []ExecVM"buildings\berezino.sqf"; //Zelenogorsk Addons []ExecVM"buildingszeleno.sqf"; //Stary Addons []ExecVM"buildings\stary.sqf"; //Cap G. Addons []ExecVM"buildings\capg.sqf"; //Abandoned camps []ExecVM"buildings\milicamps.sqf"; //Elektro Addons []ExecVM"buildings\elektro.sqf"; //Skalisty Military Refuge []ExecVM"buildings\skalistyrefuge.sqf" //Stary Sobor Stadium []ExecVM"buildings\starystadium.sqf"; //Balota Airfield Camp []ExecVM"\buildings\epochbalota.sqf"; //West Kamenka Enhanced []ExecVM"\buildings\epochkamenka.sqf"; //Cherno Military Camp []ExecVM"buildings\epochcherno.sqf"; []ExecVM"buildings\custom_airfield.sqf"; []ExecVM"\buildings\dk_Gvodzno_Petrovka_Road.sqf"; []ExecVM"\buildings\dk_NWAF.sqf"; []ExecVM"\buildings\dk_SolnichniyFactory.sqf"; []ExecVM"\buildings\3cities.sqf"; []ExecVM"buildings\NWAF.sqf"; []ExecVM"buildings\pavlovo_prison.sqf"; []ExecVM"buildings\aircraftcarrier.sqf"; []ExecVM"buildings\NW.sqf"; Here is the init.sqf: /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxVehicleLimit = 300; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 dayz_paraSpawn = false; dayz_minpos = -1; dayz_maxpos = 16000; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 5; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_BuildOnRoads = false; // Default: False EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "Recover_Skin\compiles.sqf"; call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" //North West Airfield []ExecVM"buildings\nwaf.sqf"; //North East Airfield []ExecVM"buildings\neaf.sqf"; //Berezino Military Camp []ExecVM"buildings\berezino.sqf"; //Zelenogorsk Addons []ExecVM"buildingszeleno.sqf"; //Stary Addons []ExecVM"buildings\stary.sqf"; //Cap G. Addons []ExecVM"buildings\capg.sqf"; //Abandoned camps []ExecVM"buildings\milicamps.sqf"; //Elektro Addons []ExecVM"buildings\elektro.sqf"; //Skalisty Military Refuge []ExecVM"buildings\skalistyrefuge.sqf" //Stary Sobor Stadium []ExecVM"buildings\starystadium.sqf"; //Balota Airfield Camp []ExecVM"\buildings\epochbalota.sqf"; //West Kamenka Enhanced []ExecVM"\buildings\epochkamenka.sqf"; //Cherno Military Camp []ExecVM"buildings\epochcherno.sqf"; []ExecVM"buildings\custom_airfield.sqf"; []ExecVM"\buildings\dk_Gvodzno_Petrovka_Road.sqf"; []ExecVM"\buildings\dk_NWAF.sqf"; []ExecVM"\buildings\dk_SolnichniyFactory.sqf"; []ExecVM"\buildings\3cities.sqf"; []ExecVM"buildings\NWAF.sqf"; []ExecVM"buildings\pavlovo_prison.sqf"; []ExecVM"buildings\aircraftcarrier.sqf"; []ExecVM"buildings\NW.sqf"; Link to comment Share on other sites More sharing options...
0 insertcoins Posted August 16, 2014 Report Share Posted August 16, 2014 [] execVM "landbridge.sqf"; Also, check your RTP for any error. If you made these yourself, you might have missed an unit in one of the custom buildings so check that, too. Link to comment Share on other sites More sharing options...
0 Guest Posted August 16, 2014 Report Share Posted August 16, 2014 [] execVM "landbridge.sqf"; Also, check your RTP for any error. If you made these yourself, you might have missed an unit in one of the custom buildings so check that, too. Wait what do i go with the landbridge.sqf? I don't have a landbrifge.sqf. I will go check the now. Link to comment Share on other sites More sharing options...
0 Richie Posted August 16, 2014 Report Share Posted August 16, 2014 Should []ExecVM"buildingszeleno.sqf"; Not be []ExecVM"buildings\zeleno.sqf"; Link to comment Share on other sites More sharing options...
0 Richie Posted August 16, 2014 Report Share Posted August 16, 2014 and also : []ExecVM"\buildings\epochbalota.sqf"; //West Kamenka Enhanced []ExecVM"\buildings\epochkamenka.sqf"; Not be []ExecVM"buildings\epochbalota.sqf"; //West Kamenka Enhanced []ExecVM"buildings\epochkamenka.sqf"; Link to comment Share on other sites More sharing options...
0 Richie Posted August 16, 2014 Report Share Posted August 16, 2014 Found more []ExecVM"\buildings\dk_Gvodzno_Petrovka_Road.sqf"; []ExecVM"\buildings\dk_NWAF.sqf"; []ExecVM"\buildings\dk_SolnichniyFactory.sqf"; []ExecVM"\buildings\3cities.sqf"; []ExecVM"buildings\dk_Gvodzno_Petrovka_Road.sqf"; []ExecVM"buildings\dk_NWAF.sqf"; []ExecVM"buildings\dk_SolnichniyFactory.sqf"; []ExecVM"buildings\3cities.sqf"; Link to comment Share on other sites More sharing options...
0 Guest Posted August 16, 2014 Report Share Posted August 16, 2014 and also : []ExecVM"\buildings\epochbalota.sqf"; //West Kamenka Enhanced []ExecVM"\buildings\epochkamenka.sqf"; Not be []ExecVM"buildings\epochbalota.sqf"; //West Kamenka Enhanced []ExecVM"buildings\epochkamenka.sqf"; Thanks i'll try in a min. Sorry for my noobyness. I'm new to this. Link to comment Share on other sites More sharing options...
0 Guest Posted August 16, 2014 Report Share Posted August 16, 2014 Right that fixed it Richie. Thanks! Link to comment Share on other sites More sharing options...
0 Richie Posted August 16, 2014 Report Share Posted August 16, 2014 Right that fixed it Richie. Thanks! Anytime :) Link to comment Share on other sites More sharing options...
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The custom buildings are in the mission folder and NOT the server PBO.
So here is the custom building code:
Here is the init.sqf:
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