fireplace Posted August 10, 2014 Report Share Posted August 10, 2014 I understand how to change some of the mission file, but i don't get how the scenery works. Here is a bit of code from EM1 _trash = createVehicle ["Barrels",[(_coords select 0) - 7.4511, (_coords select 1) + 3.8544,0],[], 0, "NONE"]; _trash setDir 61.911976; [_trash] call DZMSProtectObj; _trash1 = createVehicle ["Misc_palletsfoiled",[(_coords select 0) + 4.062, (_coords select 1) + 4.7216,0],[], 0, "NONE"]; _trash1 setDir -29.273479; [_trash1] call DZMSProtectObj; Can someone explain how I would take something I've built in the arma editor, an convert it for a mission. It's the cords bit I don't get! I understand to change classname etc Thanks in advance Link to comment Share on other sites More sharing options...
Darihon Posted August 10, 2014 Report Share Posted August 10, 2014 Pretty easy. _coords has been declared somewhere in the file (I thought using this piece of code: _coords = .... call DZMSFindSafePos?). So for example it generates coordinates: [0,1,2]. So, what that piece of code does is the following: [(_coords select 0) + 4.062, (_coords select 1) + 4.7216,0] _coords select 0, means that it selects the first 'entry' in the coordinates array, so the 0. The + 4.062 means that it will add 4.062 to the 0 --> becomes so the 0 becomes 4.062 The _coords select 1 means that it will select the 2nd entry from the array, which is 1 in our case. The same story, the + 4.7... adds that value to the current value (1) and it will become 8,7.. Ask me if you have more questions or if this story is a bit unclear :) Edit: Select (Bohemia Interactive Wiki) fireplace 1 Link to comment Share on other sites More sharing options...
fireplace Posted August 13, 2014 Author Report Share Posted August 13, 2014 Thanks, think I get it now :) Link to comment Share on other sites More sharing options...
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