As I understand it the presence of a plot pole shall make the de-construction of items within its range more difficult and indeed the required number of de-construction stages is increased and you can break your toolbox/crowbar during the process.
But a user came to me with a bug report: he had placed his pole, then placed a H-Barrier to prevent the plot from being overrun. The user then died and is now (by design) treated like any other.
He had to de-construct the H-Barrier first in order to reclaim his plot pole but here he failed: after having completed all de-construction stages (16?) without a message about tool breakage instead of getting the H-Barrier in his inventory he got a message aka 'cannot deconstruct, plotpole present'.
Is this supposed to be that way? I thought anyone _can_ deconstruct parts, only with greater effort if a pole is present. I have personally verified that you are able to de-construct a pole that you have set in an earlier life, itself. Why does this not work for other items?
This way my user is stuck: the pole doesn't give a deconstruction-menu as long as the H_Barrier is enveloping it and the barrier cannot be removed as long as the pole is present.
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ekroemer
Hi there,
As I understand it the presence of a plot pole shall make the de-construction of items within its range more difficult and indeed the required number of de-construction stages is increased and you can break your toolbox/crowbar during the process.
But a user came to me with a bug report: he had placed his pole, then placed a H-Barrier to prevent the plot from being overrun. The user then died and is now (by design) treated like any other.
He had to de-construct the H-Barrier first in order to reclaim his plot pole but here he failed: after having completed all de-construction stages (16?) without a message about tool breakage instead of getting the H-Barrier in his inventory he got a message aka 'cannot deconstruct, plotpole present'.
Is this supposed to be that way? I thought anyone _can_ deconstruct parts, only with greater effort if a pole is present. I have personally verified that you are able to de-construct a pole that you have set in an earlier life, itself. Why does this not work for other items?
This way my user is stuck: the pole doesn't give a deconstruction-menu as long as the H_Barrier is enveloping it and the barrier cannot be removed as long as the pole is present.
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