Anyone else getting lots of friendly fire kills on their server since the patch?
It seems sometimes the actions for players don't load and this seems to be directly related to the friendly fire bug, oddly a shift - flush fixes it for that player but often players dont realise until they are friendly fire killed.
Any ideas?
Edit: Just had a thought.
Recently I put in a fix to stop the loading screen issue which basically does "End loading screen" after a certain amount of time, now I can't say I've got stuck on this since but I'm wondering if the reason for it not loading is because it is hanging on loading the epoch actions or epoch related scripts, something a shift - flush fixes.
Since this fix now that I think about it, there has been a much higher increase of friendly fire related deaths so I'm thinking this could be related?
Question
ToejaM
Anyone else getting lots of friendly fire kills on their server since the patch?
It seems sometimes the actions for players don't load and this seems to be directly related to the friendly fire bug, oddly a shift - flush fixes it for that player but often players dont realise until they are friendly fire killed.
Any ideas?
Edit: Just had a thought.
Recently I put in a fix to stop the loading screen issue which basically does "End loading screen" after a certain amount of time, now I can't say I've got stuck on this since but I'm wondering if the reason for it not loading is because it is hanging on loading the epoch actions or epoch related scripts, something a shift - flush fixes.
Since this fix now that I think about it, there has been a much higher increase of friendly fire related deaths so I'm thinking this could be related?
Any ideas devs?
This is the fix in this compiles.sqf
- Line: 437 if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
+ Line: 437 if (dayz_clientPreload && dayz_authed) exitWith {
+ Line: 438 endLoadingScreen;
+ Line: 439 diag_log "PLOGIN: Login loop completed!";
+ Line: 440 };
If I'm reading that right, its exiting the script so it doesn't continue to load the compile functions below? Either way this is where the problem is.
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