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AI Missions


ssoylu1996

Question

Hello,

 

First Question

I wanted to know if there is something else I need to do. But first let me start from what the problem is. I have installed WAI-0.16 and DZMS. So they both are being read correctly and working properly. For proof I have copied the arma2oaserver.RPT showing that it works:

3:02:47 [DZMS]: Running Minor Mission SM4.
 3:02:51 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.
 3:02:53 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.
 3:02:54 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 9 units in mission.
 3:02:55 [DZMS]: (DZMSUnitsMinor) Waiting for 0/9 Units or Less to be Alive and a Player to be Near the Objective.
 3:03:29 "infiSTAR.de AdminReq: [1,B 1-1-B:1 (MyName) REMOTE,[6333.58,7833.45,0]]"
 3:03:29 "infiSTAR.de AdminReqProceed: B 1-1-B:1 (MyName) REMOTE"
 3:03:29 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 (MyName) REMOTE,"[MyName Teleport to [6333.58,7833.45,0](@063075)"]"
 3:06:44 "TIME SYNC: Local Time set to [2013,8,3,16,6]"
 3:08:29 "WAI: Starting Mission disabled_civchopper"
 3:08:29 "WAI: Mission Civilian Aircraft Started At [7485.22,8520.15]"
 3:08:30 "WAI: Mission Civilian Aircraft spawned a MV-22"
 3:08:30 "WAI: Spawned a group of 3 Bandits at [7485.22,8520.15,0]"
 3:08:30 "WAI: Spawned a group of 3 Bandits at [7485.22,8520.15,0]"

While I am in game the missions only go up to 2 or 3 missions. 4 missions if I run my server for an hour or so. My question is, could I possibly increase the amount of missions that pop up or should the amount of missions remain the same?

 

Second Question

 

As you can see from the RPT file I have infiSTAR installed as well. Is there anyone who could tell me how I can find out the trader id's of the NPC's at stary? I would like to create custom categories. The reason why I mentioned infiSTAR was because there could be a possible way you can do this with infiSTAR and someone maybe knows.

 

Thanks.

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Trader Id's Cherno

 

http://pastebin.com/237HJVDp

 

 

DZMS in DZMAconfig.sqf

find:

// The Minumum time in seconds before a major mission will run.
// At least this much time will pass between major missions. Default = 650 (10.8 Minutes)
DZMSMajorMin = 650;

// Maximum time in seconds before a major mission will run.
// A major mission will always run before this much time has passed. Default = 2000 (33.33 Minutes)
DZMSMajorMax = 2000;

// Time in seconds before a minor mission will run.
// At least this much time will pass between minor missions. Default = 600 (10 Minutes)
DZMSMinorMin = 600;

// Maximum time in seconds before a minor mission will run.
// A minor mission will always run before this much time has passed. Default = 990 (16.5 Minutes)
DZMSMinorMax = 990;

 

edit to what time you want

 

WAI: in missions\mission.cfg:

 

// Time between missions (seconds)
wai_mission_timer = 1800;

// How long before a mission times out (seconds)
wai_mission_timeout = 3600;

 

edit to what time you want

 

MegaZ

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Hi,

 

Thanks for your reply, I have edited the DZMS and WAI config. I think I should be fine with the missions now. Thanks for showing me that.

 

The pastebin link you sent me is the exact same as the server_traders.sqf I have. I was looking in to that before I posted, I was wondering if there was a particular way of finding out which trader ID is located at Start Trader?

 

Thanks.

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I dont use Cherno map, But this is from the DB: only list 2

Rita_Ensler_EP1
11
neutral
["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]
Can Trader - Stary

Pilot_EP1
11
neutral
Ammo Trader - Stary


They are listed in mission.sqf if you get you in world coordinates up at stary and cross ref the cords there with ones in the .sqf you could see which traders are in that area and work it out from there

 

MegaZ

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