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Rocket Launchers


ThePotatoeTree

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Your infistar is out of date. You need the updated version to make this a easy fix. However there is another way to prevent this ban from happening. Inside your AH.sqf around line 240 look for (_damage > and change the number after the > like this.   Just search with notepad ++ for _damage  and you will be sure to change all the correct spots to prevent this ban.

if (_damage > 12000000) then
{
_log = format['DamageHack? #2: %1 damage with %2 to %3 (%4) @%5 %6',_damage,_weaponState,_type,_victim,mapGridPosition _posV,_posV];
"+_randvar10+" = [_clientName,_clientUID,toArray (_log), toArray ('BANNED')];
publicVariableServer '"+_randvar10+"';
[_clientUID,_clientName,_attacker] spawn fnc_infiSTAR_Serverkick;
}

Just put several zeros and make it in the millions and you wont ever get banned. This will leave the server open for hackers to change the damage of weapons and not get caught but your infistar is so out of date it wont matter.

There will be several lines like this you will need to change the value for inside that big block of code.

 

Remember you will see several lines that have the _damage >  but don't have the spawn fnc_infistar_serverkick below it that don't need to be changed.

 

One last spot is at the bottom of the file, look for abs _humanityHit > and change that number also. If done correct you will not get temp banned anymore.

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Your infistar is out of date. You need the updated version to make this a easy fix. However there is another way to prevent this ban from happening. Inside your AH.sqf around line 240 look for (_damage > and change the number after the > like this.   Just search with notepad ++ for _damage  and you will be sure to change all the correct spots to prevent this ban.

if (_damage > 12000000) then
{
_log = format['DamageHack? #2: %1 damage with %2 to %3 (%4) @%5 %6',_damage,_weaponState,_type,_victim,mapGridPosition _posV,_posV];
"+_randvar10+" = [_clientName,_clientUID,toArray (_log), toArray ('BANNED')];
publicVariableServer '"+_randvar10+"';
[_clientUID,_clientName,_attacker] spawn fnc_infiSTAR_Serverkick;
}
Just put several zeros and make it in the millions and you wont ever get banned. This will leave the server open for hackers to change the damage of weapons and not get caught but your infistar is so out of date it wont matter.

There will be several lines like this you will need to change the value for inside that big block of code.

 

Remember you will see several lines that have the _damage >  but don't have the spawn fnc_infistar_serverkick below it that don't need to be changed.

 

One last spot is at the bottom of the file, look for abs _humanityHit > and change that number also. If done correct you will not get temp banned anymore.

 

 

 

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You got Infistar antihacks? If YES then disable the damage check in AHconfig.sqf

/*  Use Damage Check ?    */ _UDC = false;

 

Does this make it so when someone get broken legs they die? I have that issue on my server

 

No. That disables the damage check on weapons to see if someone changes the damage of a weapon. Also stops the temp ban from a weapon that does a ton of damage. Weapons like Rocket Launchers and Guns on jets/tanks.

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