Guest Posted July 19, 2014 Report Share Posted July 19, 2014 Hi there, as the topic already says, i cant get the command getplayerUIDold to work on the newest beta patch from steam ... any ideas why? i cant even find a upright post which tells me in what versions these command is included.. EDIT: Im asking devs for help because they have already implemented it for 1.0.5.2, any idea why its not working? Thank You Link to comment Share on other sites More sharing options...
0 axeman Posted July 19, 2014 Report Share Posted July 19, 2014 1.63 onward. https://community.bistudio.com/wiki/getPlayerUIDOld Link to comment Share on other sites More sharing options...
0 Guest Posted July 19, 2014 Report Share Posted July 19, 2014 well thats what i dont get, im running 1.63.125548, still not working Link to comment Share on other sites More sharing options...
0 TheVampire Posted July 19, 2014 Report Share Posted July 19, 2014 What are you doing that you can't just use getPlayerUID to do? Link to comment Share on other sites More sharing options...
0 Guest Posted July 19, 2014 Report Share Posted July 19, 2014 problem is my build origins houses system is based on the old playeruid because this ID is saved as character id and allows them to open/close their doors, if i now do upgrade to the newer build they wont be able to open it anymore unless i change all ids manually in the database Link to comment Share on other sites More sharing options...
0 TheVampire Posted July 19, 2014 Report Share Posted July 19, 2014 problem is my build origins houses system is based on the old playeruid because this ID is saved as character id and allows them to open/close their doors, if i now do upgrade to the newer build they wont be able to open it anymore unless i change all ids manually in the database With this big a change, it might be a good idea to just do a server wipe, and then you won't have anymore issues after that. I'm not sure why getPlayerUIDOld isn't working for you. Link to comment Share on other sites More sharing options...
0 axeman Posted July 19, 2014 Report Share Posted July 19, 2014 I disagree, wiping player progress is a lazy admins way out. Write a web page for your players to link their old account with their new one, after logging in on your 1.63 server, then replace all entries of their old id with new.. Steam api allows for authentication on new id, you just need a player name match after that. Link to comment Share on other sites More sharing options...
0 Guest Posted July 19, 2014 Report Share Posted July 19, 2014 yep, i thought about that Link to comment Share on other sites More sharing options...
0 Guest Posted July 22, 2014 Report Share Posted July 22, 2014 am i doing anything wrong?? Code: _playerUIDold = getPlayerUIDOld player; _playerUID = getPlayerUID player; cutText[format["PlayerIDS OLD: %1 NEW: %2",_playerUIDold,_playerUID],"PLAIN DOWN"]; Output: Link to comment Share on other sites More sharing options...
0 Defent Posted July 22, 2014 Report Share Posted July 22, 2014 Slightly off topic, but my only option at the moment is to wipe the character table, and maybe even the object table with the new update as I have no means to sync the old ID with the new ID. Thankfully the old system may still work and I could probably come up with a SQL function or what ever that connects the IDs. Overall, intresting topic. Will follow. Link to comment Share on other sites More sharing options...
0 Guest Posted July 22, 2014 Report Share Posted July 22, 2014 bump Link to comment Share on other sites More sharing options...
0 ABLGDayZ Posted July 27, 2014 Report Share Posted July 27, 2014 (edited) Hello, we have some similar problem on our server with the playerUIDOld command for permanent plotpoles. Everythings working for the most players. The command gives the OLD playerUID back like playerUID on the older Arma version. ONLY for one player it doens't work right, he's getting an OLD playerUID of 0. Can't find out, what's the problem... He just activated his arma 2 cd version in steam yesterday, don't know if this has something to do with it. All other players, did have arma from steam from the start, or activated it a couple of weeks ago. Edit: So, now 1 day later, the Old playerUID of this player is NOT anymore 0. Now everything works, the command gives the right older playeruid back. So dont know, looks like it was because the registration at steam took a while, to set everything... regards Edited July 28, 2014 by ABLGDayZ Link to comment Share on other sites More sharing options...
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Guest
Hi there, as the topic already says, i cant get the command getplayerUIDold to work on the newest beta patch from steam ...
any ideas why?
i cant even find a upright post which tells me in what versions these command is included..
EDIT: Im asking devs for help because they have already implemented it for 1.0.5.2, any idea why its not working?
Thank You
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