Nakama Mind Posted July 17, 2014 Report Share Posted July 17, 2014 Hey, just wondering if anyone could point me to a fix for my bandit trader spawning vehicles underground. I put a custom "MAP_Heli_H_civil" down in front of the trader and then moved the "HeliHEmpty" in the mission sqf to match it's position. This did not work however, any suggestions would be great ! Link to comment Share on other sites More sharing options...
0 Guest Posted July 17, 2014 Report Share Posted July 17, 2014 is the z coordinate of the heliHempty probable -something ?? Link to comment Share on other sites More sharing options...
0 Nakama Mind Posted July 17, 2014 Author Report Share Posted July 17, 2014 I made sure to make it the same as my Helicival here is the coord. 4104.8643, 9213.2539, 4.529953e-005 Link to comment Share on other sites More sharing options...
0 Nakama Mind Posted July 17, 2014 Author Report Share Posted July 17, 2014 Could I get rid of this one and put a custom heliempty down perhaps? I>E delete_vehicle_1948 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [4104.8643, 9213.2539, 4.529953e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1948 = _this; _this setPos [4104.8643, 9213.2539, 4.529953e-005]; }; Link to comment Share on other sites More sharing options...
0 Guest Posted July 17, 2014 Report Share Posted July 17, 2014 just try to set Z to 0.001 [4104.8643, 9213.2539, 0.001]; Link to comment Share on other sites More sharing options...
0 ZarX Posted July 19, 2014 Report Share Posted July 19, 2014 Dont forget for DayZ that the Y and Z need to be reversed. So it goes X,Z.Y for your cords. Link to comment Share on other sites More sharing options...
0 Nakama Mind Posted July 19, 2014 Author Report Share Posted July 19, 2014 just try to set Z to 0.001 [4104.8643, 9213.2539, 0.001]; This worked out Thank you! Link to comment Share on other sites More sharing options...
0 TheNamelessOne Posted October 20, 2014 Report Share Posted October 20, 2014 Hi, got the same problem as above but followed advice and no change. my code _vehicle_1948 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [4078.1492, 9223.8379, -3.7553658], [], 0, "CAN_COLLIDE"]; _vehicle_1948 = _this; _this setPos [4078.1492, 9223.8379, -3.7553658]; }; tried changing the -3.7553 to what you suggested. also tried using my characters database position. just dosnt seem to make a difference. any ideas? Link to comment Share on other sites More sharing options...
0 TheNamelessOne Posted October 20, 2014 Report Share Posted October 20, 2014 temporay fix is kinda cool if anyone has problem in the mean time : "DZE_TRADER_SPAWNMODE = true;" makes the vehicles (including heli) parachute in lol. Link to comment Share on other sites More sharing options...
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Nakama Mind
Hey, just wondering if anyone could point me to a fix for my bandit trader spawning vehicles underground.
I put a custom "MAP_Heli_H_civil" down in front of the trader and then moved the "HeliHEmpty" in the
mission sqf to match it's position. This did not work however, any suggestions would be great !
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