TomasOlsson Posted July 12, 2014 Report Share Posted July 12, 2014 When a player dies, does not clear the database from the info for the player. As the player starts with a completely empty inventory. Epoch 1.0.5.1 Arma 2 1.63.112555 Google translate<3 Link to comment Share on other sites More sharing options...
DeanReid Posted July 13, 2014 Report Share Posted July 13, 2014 You got the server dump.log? and who's version? mine or devds Link to comment Share on other sites More sharing options...
TomasOlsson Posted July 13, 2014 Author Report Share Posted July 13, 2014 Epoch from devds and Arma 2 from your package. 3:34:37 "RUNNING EVENT: crash_spawner on [2013,8,4,0,30]" 3:35:54 "TIME SYNC: Local Time set to [2013,8,4,0,31]" 3:36:04 "PKILL: Jocke killed himself" 3:36:04 "PDEATH: Player Died 134569670" 3:36:04 "_characterID: 163, _playerID: 134569670" 3:36:04 "CHILD:202:163:0:134569670:0:" 3:36:15 "get: STRING (134569670), sent: STRING (134569670)" 3:36:15 "DISCONNECT: Jocke (134569670) Object: B 1-1-C:1 (Jocke) REMOTE, _characterID: 163 at loc [-7239.67,19539.3,0.245613]" 3:36:15 "ERROR: server_playerSync: Cannot Sync Player Jocke [163]. Position in debug! [-7239.67,19539.3,0.245613]" 3:36:15 "CHILD:204:134569670:" 3:36:15 "CHILD:103:134569670:163:2:" 3:36:33 "CHILD:101:22870278:11:Tomas:" 3:36:33 "LOAD PLAYER: \cache\players\4\22870278.sqf" 3:36:33 "PLAYER CACHE: ["PASS",false,"166",[162,[13841.9,11781.5,0.483591]],[["M4A1_HWS_GL_SD_Camo","Binocular_Vector","NVGoggles","ItemWatch","ItemHatchet_DZE","ItemKnife","ItemMatchbox_DZE","ItemEtool","ItemToolbox","BAF_AS50_scoped","ItemGPS"],["30Rnd_556x45_StanagSD","ItemSodaPepsi","FoodSteakCooked","ItemBandage","5Rnd_127x99_as50","5Rnd_127x99_as50"]],["",[[],[]],[[],[]]],[248,251,251],"Survivor2_DZ",0.96]" 3:36:33 "CHILD:11:5:" 3:36:33 "CHILD:102:166:" 3:36:33 "LOAD CHARACTER: \cache\players\5\22870278-char.sqf" 3:36:33 "CHARACTER CACHE: ["PASS",[false,false,false,false,true,false,true,12000,[],[0,0],0,[200.78,209.705]],[1,1,0,0],["BAF_AS50_scoped","aidlpercmstpsraswrfldnon_idlesteady01",42,[]],[162,[13841.9,11781.5,0.483591]],-11451,"166"]" 3:36:33 "_characterID: 166" 3:36:33 "WORLDSPACE: [162,[13841.9,11781.5,0.483591]]" 3:36:33 "LOGIN: Location: [162,[13841.9,11781.5,0.483591]] doRnd?: false" 3:36:33 "SETUP WORLDSPACE: [162,[13841.9,11781.5,0.483591]]" 3:36:34 "CHILD:103:22870278:166:0:" 3:36:40 "CHILD:201:166:[167,[13845.4,11767,0.606056]]:[]:[]:[false,false,false,false,true,false,true,12000,[],[0,0],0,[200.78,209.705]]:false:false:0:0:22478:0:["","amovpercmevasraswrfldfl",42,[]]:0:0:Survivor2_DZ:0:" 3:36:51 "CHILD:101:134569670:11:Jocke:" 3:36:51 "LOAD PLAYER: \cache\players\5\134569670.sqf" 3:36:51 "PLAYER CACHE: ["PASS",false,"168",[],[[],[]],["",[],[]],[0,0,0],"Survivor2_DZ",0.96]" 3:36:51 "CHILD:11:6:" 3:36:51 "CHILD:102:168:" 3:36:51 "LOAD CHARACTER: \cache\players\6\134569670-char.sqf" 3:36:51 "CHARACTER CACHE: ["PASS",[],[0,0,0,0],[],[],5185,"168"]" 3:36:51 "_characterID: 168" 3:36:51 "WORLDSPACE: []" 3:36:51 "LOGIN: Location: [] doRnd?: true" 3:36:51 "SETUP WORLDSPACE: [0,[4516.49,2188.21,0]]" 3:36:56 "CHILD:201:166:[246,[13843.1,11752.2,0.00121128]]:[]:[]:[false,false,false,false,true,false,true,12000,[],[0,0],0,[200.78,209.705]]:false:false:0:0:15:0:["BAF_AS50_scoped","aidlpercmstpsraswrfldnon_idlesteady04",42,[]]:0:0::0:" 3:36:58 "CHILD:103:134569670:168:0:" 3:37:06 "CHILD:201:168:[174,[4520.06,2173.64,0.00168303]]:[]:[]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[0,0]]:false:false:0:0:20976:0:["","amovpercmrunsnonwnondf",36,[]]:0:0:Survivor2_DZ:0:" 3:37:16 "CHILD:201:168:[344,[13805.9,11764.1,0.00158705]]:[]:[]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[0,0]]:false:false:0:0:13349:0:["","aswmpercmstpsnonwnondnon",36,[]]:0:0::0:" 3:37:26 "CHILD:201:168:[177,[13850.5,11747.4,0.00128217]]:[]:[]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[0,0]]:false:false:0:0:48:0:["","amovpercmstpsnonwnondnon_turnl",36,[]]:0:0::0:" 3:37:28 "CHILD:201:166:[196,[13855.2,11748.2,0.00117802]]:[]:[]:[false,false,false,false,true,false,true,12000,[],[0,0],0,[2.12002,2.30511]]:false:false:0:0:13:0:["BAF_AS50_scoped","aidlpercmstpsraswrfldnon_idlesteady04",42,[]]:0:0::0:" 3:37:33 "PHIT: B 1-1-C:1 (Jocke) REMOTE was hit by B 1-1-B:1 (Tomas) REMOTE with BAF_AS50_scoped from 12.6554m with 33.3704 dmg" 3:37:33 "PKILL: Jocke was killed by Tomas with weapon BAF_AS50_scoped from 12.6554m" 3:37:33 "PDEATH: Player Died 134569670" 3:37:33 "_characterID: 168, _playerID: 134569670" 3:37:33 "CHILD:202:168:0:134569670:0:" 3:37:38 "CHILD:201:166:[239,[13844.9,11752.9,0.00121977]]:[]:[]:[false,false,false,false,true,false,true,12000,[],[0,0],0,[9.70002,9.17977]]:false:false:0:0:11:1:["BAF_AS50_scoped","amovpercmrunsraswrfldf",42,[]]:1:0::-5337.04:" 3:37:43 "get: STRING (134569670), sent: STRING (134569670)" 3:37:43 "DISCONNECT: Jocke (134569670) Object: B 1-1-C:1 (Jocke) REMOTE, _characterID: 168 at loc [-7239.67,19539.3,0.245519]" 3:37:43 "ERROR: server_playerSync: Cannot Sync Player Jocke [168]. Position in debug! [-7239.67,19539.3,0.245519]" 3:37:43 "CHILD:204:134569670:" 3:37:43 "CHILD:103:134569670:168:2:" 3:37:52 "CHILD:201:166:[143,[13863.9,11745.6,0.00139857]]:[]:[]:[false,false,false,false,true,false,true,12000,[],[0,0],0,[9.70002,9.17977]]:false:false:0:0:20:0:["BAF_AS50_scoped","amovpercmrunsraswrfldf",42,[]]:0:0::0:" 3:37:55 "CHILD:101:134569670:11:Jocke:" 3:37:55 "LOAD PLAYER: \cache\players\6\134569670.sqf" 3:37:55 "PLAYER CACHE: ["PASS",false,"169",[],[[],[]],["",[],[]],[0,0,0],"Survivor2_DZ",0.96]" 3:37:55 "CHILD:11:7:" 3:37:55 "CHILD:102:169:" 3:37:55 "LOAD CHARACTER: \cache\players\7\134569670-char.sqf" 3:37:55 "CHARACTER CACHE: ["PASS",[],[0,0,0,0],[],[],5185,"169"]" 3:37:55 "_characterID: 169" 3:37:55 "WORLDSPACE: []" 3:37:55 "LOGIN: Location: [] doRnd?: true" 3:37:55 "SETUP WORLDSPACE: [0,[13035.3,3752.11,0]]" 3:37:56 "CHILD:103:134569670:169:0:" 3:38:02 "CHILD:201:166:[339,[13852.2,11753.3,0.00154324]]:[]:[]:[false,false,false,false,true,false,true,12000,[],[0,0],0,[9.70002,9.17977]]:false:false:0:0:14:0:["BAF_AS50_scoped","aidlpercmstpsraswrfldnon_aiming02",42,[]]:0:0::0:" 3:38:02 "CHILD:201:169:[339,[13853.4,11755.9,0.053768]]:[]:[]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[0,0]]:false:false:0:0:22490:0:["","amovpercmrunsnonwnondf",36,[]]:0:0:Survivor2_DZ:0:" 3:38:12 "CHILD:201:166:[337,[13846.6,11765,0.728824]]:[]:[]:[false,false,false,false,true,false,true,12000,[],[0,0],0,[21.18,20.6028]]:false:false:0:0:13:0:["BAF_AS50_scoped","amovpercmrunsraswrfldfr",42,[]]:0:0::0:" 3:38:22 "CHILD:201:169:[145,[13862.3,11751.9,0.0014089]]:[]:[]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[0,0]]:false:false:0:0:10:0:["","amovpercmevasnonwnondf",36,[]]:0:0::0:" 3:38:33 "CHILD:201:169:[237,[13842.2,11752,0.00120991]]:[]:[]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[7.15,10.3567]]:false:false:0:0:20:0:["","aidlpercmstpsnonwnondnon_player_idlesteady03",36,[]]:0:0::0:" 3:38:33 Player Tomas is losing connection I move everything in the dump file to a new file each hour. This is from when a player gets killed 2 times. Once out of me as a test and one of he fell Link to comment Share on other sites More sharing options...
DeanReid Posted July 14, 2014 Report Share Posted July 14, 2014 Could you send the full log, I don't think there is anything wrong there that I can see, just worth to check.. Is your database setup correctly? in the player_data table also, did this happen before you updated? Link to comment Share on other sites More sharing options...
TomasOlsson Posted July 14, 2014 Author Report Share Posted July 14, 2014 http://pastebin.com/6XJ4sAUj Its a new "install". Yep database works fine. Link to comment Share on other sites More sharing options...
DeanReid Posted July 14, 2014 Report Share Posted July 14, 2014 1 thing I can say is someone joining doesn't have all the correct files, or your server doesn't but generally from what I know Client: Object 4:36 (type Type_70) not found Server: Object 4:123 not found (message 70) This means that they have incorrect version of either Epoch or Arma 2/OA or from what other people have mentioned a faulty connection to the server which it looks like the user Jocke and the server is causing which may be a reason towards inv resetting but that is only a theory, its worth verifying the game integrity on steam and check the upload\download speeds of the server, but other than that, I can't see any other problem although its 4:30 here so I'm pretty tired. Link to comment Share on other sites More sharing options...
TomasOlsson Posted July 14, 2014 Author Report Share Posted July 14, 2014 Found this in the newest logfile: 6:24:03 "DELETE: <null> Deleted by UID: 0" 6:24:03 Error in expression < format["DELETE: %1 Deleted by UID: %2",_activatingPlayer,_uid]; }; };> 6:24:03 Error position: <_activatingPlayer,_uid]; }; };> 6:24:03 Error Undefined variable in expression: _activatingplayer 6:24:03 File z\addons\dayz_server\compile\server_deleteObj.sqf, line 18 Link to newest logfile http://pastebin.com/m4D8fRfY server_deleteobject.sqf http://pastebin.com/pm1NgUJ4 Link to comment Share on other sites More sharing options...
DeanReid Posted July 14, 2014 Report Share Posted July 14, 2014 that shouldn't be a problem, don't know why that exists, its the same as mine, and I don't get that error but delete everything in the file and use this [_objectID,_objectUID] call server_deleteObj; private["_id","_uid","_key"]; _id = _this select 0; _uid = _this select 1; _activatingPlayer = _this select 2; if (isServer) then { if (parseNumber _id > 0) then { diag_log format["CHILD:304:%1:",_id]; diag_log format["DELETE: %1 Deleted by ID: %2",_activatingPlayer,_id]; } else { diag_log format["CHILD:310:%1:",_uid]; diag_log format["DELETE: %1 Deleted by UID: %2",_activatingPlayer,_uid]; }; }; Link to comment Share on other sites More sharing options...
TomasOlsson Posted July 14, 2014 Author Report Share Posted July 14, 2014 that shouldn't be a problem, don't know why that exists, its the same as mine, and I don't get that error but delete everything in the file and use this [_objectID,_objectUID] call server_deleteObj; private["_id","_uid","_key"]; _id = _this select 0; _uid = _this select 1; _activatingPlayer = _this select 2; if (isServer) then { if (parseNumber _id > 0) then { diag_log format["CHILD:304:%1:",_id]; diag_log format["DELETE: %1 Deleted by ID: %2",_activatingPlayer,_id]; } else { diag_log format["CHILD:310:%1:",_uid]; diag_log format["DELETE: %1 Deleted by UID: %2",_activatingPlayer,_uid]; }; }; didnt work. The logfile grow in 12min to about 200mb :o _objectID,_objectUID] call server_delete> 20:18:32 Error position: <_objectID,_objectUID] call server_delete> 20:18:32 Error Undefined variable in expression: _objectid 20:18:32 File z\addons\dayz_server\compile\server_deleteObj.sqf, line 1 20:18:32 Error in expression <z_server\compile\server_deleteObj.sqf" i just comment out this line [_objectID,_objectUID] call server_deleteObj; so it doesnt spam the logfile Link to comment Share on other sites More sharing options...
DeanReid Posted July 15, 2014 Report Share Posted July 15, 2014 Sorry, I just realised. Try this /* [_objectID,_objectUID] call server_deleteObj; */ private ["_id","_uid","_activatingPlayer"]; _id = _this select 0; _uid = _this select 1; _activatingPlayer = _this select 2; if (isServer) then { //remove from database if (parseNumber _id > 0) then { //Send request diag_log format["CHILD:304:%1:",_id]; diag_log format["DELETE: %1 Deleted by ID: %2",_activatingPlayer,_id]; } else { //Send request diag_log format["CHILD:310:%1:",_uid]; diag_log format["DELETE: %1 Deleted by UID: %2",_activatingPlayer,_uid]; }; }; Link to comment Share on other sites More sharing options...
TomasOlsson Posted July 15, 2014 Author Report Share Posted July 15, 2014 it fixed that error. But now back to why players do not spawn with items. Could it be that the script that makes you have to wait for 5 seconds, which then sends you to the lobby? Link to comment Share on other sites More sharing options...
DeanReid Posted July 15, 2014 Report Share Posted July 15, 2014 I don't believe so, that isn't run through the server.pbo as far as I know. You are running devd's correct? give mine a try that is the version I use and I don't have this problem, if it still happens then maybe you have not uploaded all files correctly as the log shows https://github.com/deannreid/DayZEpoch-Linux-Server/tree/master/%40dayz_epoch_server/addons or if you want I uploaded my server files that I use on my servers to my github page https://github.com/deannreid/TWD_Server_Missions You will need to remove my edits in the server_functions.sqf Link to comment Share on other sites More sharing options...
DeanReid Posted July 18, 2014 Report Share Posted July 18, 2014 Were you able to fix it bud? Link to comment Share on other sites More sharing options...
TomasOlsson Posted July 20, 2014 Author Report Share Posted July 20, 2014 Have not had time to sit at the computer last few days because of work. :( But will have time to check on it after the weekend. :) Link to comment Share on other sites More sharing options...
DeanReid Posted July 20, 2014 Report Share Posted July 20, 2014 Same here, been working every day this week, :( Link to comment Share on other sites More sharing options...
drewappling Posted July 23, 2014 Report Share Posted July 23, 2014 Could it be something with the permissions on your cache files? When I first started running the linux server I sheepishly ran restarter.pl as sudo and was having similar issues when attempting to run with my normal user account afterwards, to fix the problem I ran chmod 777 on the epoch server folder. The only other weird thing that happens on my server is that there seems to be duplicate player cache files which cause player rollbacks, I haven't figured out what exactly is causing the duplicate files but it seems that writer.pl does a recursive search for files in the cache folders and ends up grabbing whichever one it wants. Link to comment Share on other sites More sharing options...
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