sego Posted July 11, 2014 Report Share Posted July 11, 2014 I added the overpoch loot in to the mission system but i tried in the AI config to add some different skins and guns for the AI but it makes the missions spawn with no AI. Below are the two parts i tried changing // Array of skin classnames for the AI to use DZMSBanditSkins = ["Bandit1_DZ","BanditW2_DZ"]; ////////////////////////////////////////////////////////////// // This is the primary weaponlist that can be assigned to AI // These are assigned based on AI difficulty level DZMSWeps0 = [ "M16A2", "M16A2GL", "AK_74", "M4A1_Aim", "AKS_74_kobra", "AKS_74_U", "AK_47_M", "M24", "M1014", "DMR_DZ", "M4A1", "M14_EP1", "Remington870_lamp", "MP5A5", "MP5SD", "M4A3_CCO_EP1" "RH_hk416saim" "RH_acrb" "vil_SV_98" "vil_AG36KV" "RH_masb" ]; DZMSWeps1 = [ "M16A2", "M16A2GL", "M249_DZ", "AK_74", "M4A1_Aim", "AKS_74_kobra", "AKS_74_U", "AK_47_M", "M24", "SVD_CAMO", "M1014", "DMR_DZ", "M4A1", "M14_EP1", "Remington870_lamp", "M240_DZ", "M4A1_AIM_SD_camo", "M16A4_ACG", "M4A1_HWS_GL_camo", "Mk_48_DZ", "M4A3_CCO_EP1", "Sa58V_RCO_EP1", "Sa58V_CCO_EP1", "M40A3", "Sa58P_EP1", "Sa58V_EP1" "RH_hk416saim" "RH_acrb" "vil_SV_98" "vil_AG36KV" "RH_masb" ]; DZMSWeps2 = [ "FN_FAL", "FN_FAL_ANPVS4", "Mk_48_DZ", "M249_DZ", "BAF_L85A2_RIS_Holo", "G36C", "G36C_camo", "G36A_camo", "G36K_camo", "AK_47_M", "AKS_74_U", "M14_EP1", "bizon_silenced", "DMR_DZ", "RPK_74" "RH_hk416saim" "RH_acrb" "vil_SV_98" "vil_AG36KV" "RH_masb" ]; DZMSWeps3 = [ "FN_FAL", "FN_FAL_ANPVS4", "Mk_48_DZ", "M249_DZ", "BAF_L85A2_RIS_Holo", "G36C", "G36C_camo", "G36A_camo", "G36K_camo", "AK_47_M", "AKS_74_U", "M14_EP1", "bizon_silenced", "DMR_DZ", "RPK_74" "RH_hk416saim" "RH_acrb" "vil_SV_98" "vil_AG36KV" "RH_masb" ]; Link to comment Share on other sites More sharing options...
TheVampire Posted July 11, 2014 Report Share Posted July 11, 2014 Every array entry except the last one needs a comma. array = [ "one", "two", "three", "four", "five" ]; Link to comment Share on other sites More sharing options...
fr1nk Posted July 11, 2014 Report Share Posted July 11, 2014 1) For non-Epoch skins, add them to: AllPlayers = [....] in variables.sqf. Otherwise, AI won't spawn. 2) Weapons: You're missing a bunch of commas in your weapon arrays: ... "Sa58V_EP1" "RH_hk416saim" "RH_acrb" "vil_SV_98" "vil_AG36KV" "RH_masb" Link to comment Share on other sites More sharing options...
sego Posted July 11, 2014 Author Report Share Posted July 11, 2014 fuck me im a retard i forgot commas Link to comment Share on other sites More sharing options...
sego Posted July 11, 2014 Author Report Share Posted July 11, 2014 it works but do you know where the "steal skin" script is so that i can add the skins Link to comment Share on other sites More sharing options...
TheVampire Posted July 11, 2014 Report Share Posted July 11, 2014 it works but do you know where the "steal skin" script is so that i can add the skins Its in the steal skin script, wherever you installed it. Link to comment Share on other sites More sharing options...
sego Posted July 11, 2014 Author Report Share Posted July 11, 2014 I need to add them to this CFGMagazine i think where is that _okSkin = isClass (configFile >> "CfgMagazines" >> _itemNew); if(_okSkin) then { player playActionNow "Medic"; sleep 3; _clothesTaken = _body getVariable["clothesTaken",false]; if(!_clothesTaken) then { _itemNewName = getText (configFile >> "CfgMagazines" >> _itemNew >> "displayName"); _result = [player,_itemNew] call BIS_fnc_invAdd; if (_result) then { _body setVariable["clothesTaken",true,true]; cutText [format["One %1 has been added to your inventory!",_itemNewName], "PLAIN DOWN"]; } else { cutText [format["You didn't have enough room to store a %1 :(",_itemNewName], "PLAIN DOWN"]; }; } else { cutText ["This Skin has already been taken!", "PLAIN DOWN"]; }; } else { cutText [format["Currently %1 is not supported by the steal skin script.",_skin], "PLAIN DOWN"]; }; Link to comment Share on other sites More sharing options...
TheVampire Posted July 11, 2014 Report Share Posted July 11, 2014 I need to add them to this CFGMagazine i think where is that _okSkin = isClass (configFile >> "CfgMagazines" >> _itemNew); if(_okSkin) then { player playActionNow "Medic"; sleep 3; _clothesTaken = _body getVariable["clothesTaken",false]; if(!_clothesTaken) then { _itemNewName = getText (configFile >> "CfgMagazines" >> _itemNew >> "displayName"); _result = [player,_itemNew] call BIS_fnc_invAdd; if (_result) then { _body setVariable["clothesTaken",true,true]; cutText [format["One %1 has been added to your inventory!",_itemNewName], "PLAIN DOWN"]; } else { cutText [format["You didn't have enough room to store a %1 :(",_itemNewName], "PLAIN DOWN"]; }; } else { cutText ["This Skin has already been taken!", "PLAIN DOWN"]; }; } else { cutText [format["Currently %1 is not supported by the steal skin script.",_skin], "PLAIN DOWN"]; }; The should already be in a CfgMagazine entry or else you wouldn't be able to get them in game. Link to comment Share on other sites More sharing options...
sego Posted July 11, 2014 Author Report Share Posted July 11, 2014 well its hitting that else branch and saying they are not supported by the steal skin script Link to comment Share on other sites More sharing options...
TheVampire Posted July 11, 2014 Report Share Posted July 11, 2014 well its hitting that else branch and saying they are not supported by the steal skin script It probably doesn't use the same Skin_ prefix. I'd have to see the classname for a skin, and the classname for that skins package. Link to comment Share on other sites More sharing options...
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