Sandbird Posted November 5, 2014 Report Share Posted November 5, 2014 I still dont get the tweaks i have to do on the client files so that the HC takes over zombie and loot spawn. For example, i have to load 2 compiles.sqf, one goes for normal players and one for HC. But....On the player's compiles.sqf setting the zombie_generate and wild_spawnZombies to "" still makes the client produce zombies. Which files on the client side have to be nerfed so i can let the HC do its job ? Right now both (me and the HC) make zombies...If i dc the HC some of the zombies around me disappear but no all. Link to comment Share on other sites More sharing options...
AlexHjelm Posted January 8, 2015 Report Share Posted January 8, 2015 How do i know if its working? Can i see if HC controlls zeds? Link to comment Share on other sites More sharing options...
Draftkid Posted January 10, 2015 Report Share Posted January 10, 2015 This has my attention! Link to comment Share on other sites More sharing options...
Dominopi Posted January 12, 2015 Report Share Posted January 12, 2015 I have a problem with spawn Zombie. AI player spawn only where he is. I turned off local Zombie and where is mistake? dayz_maxLocalZombies = 0; // Default = 30 Link to comment Share on other sites More sharing options...
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