Hi
I have another half working idea that I need some help with.
A couple of vehicles disappeared on my server, and the owner are pretty surprised since I have indestructible locked vehicles.
But hotwirekits are extremely rare, so I want to monitor the use of them on vehicles.
This is what I did with the hotwire_veh.sqf
private ["_vehicle","_removed","_positionVeh","_positionPlayer","_vehiclediscrib","_logcursorTarget","_logcursorTargetType","_logplayerName","_logplayerID","_logplayerPos","_logvehicle","_logvehicleType","_logvehicleID","_logvehiclePos"];
_vehicle = _this select 3;
_positionVeh = getposATL _vehicle;
_positionPlayer = getposATL player;
_vehiclediscrib = _this;
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_32") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
_removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
if (_removed == 1) then {
if((random 20) > 15) then {
PVDZE_veh_Lock = [_vehicle,false];
if(player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock spawn local_lockUnlock
} else {
publicVariable "PVDZE_veh_Lock";
};
};
} else {
cutText [(localize "str_epoch_player_33") , "PLAIN DOWN"];
};
};
_logplayerName = name player;
_logplayerID = (getPlayerUID player);
_logplayerPos = getposATL player;
_logvehicle = _vehicle;
_logvehicleID = _logvehicle getVariable ["CharacterID","0"];
_logvehiclePos = getposATL _vehicle;
diag_log format ["ATTENTION POSSIBLE-HOTWIREKIT-USE : %1 %2 %3 %4 %5 %6",_logplayerName,_logplayerID,_logplayerPos,_logvehicle,_logvehicleID,_logvehiclePos];
s_player_lockUnlock_crtl = -1;
DZE_ActionInProgress = false;
This gives out the diag_log line but only clientside, how do I get this to return the line serverside, so I can see it in the serverlog instead of in the local arma2oa.rpt file?

