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Teleporting in Lingor.


Frank

Question

Running an Epoch Lingor 1.5 server and the north west portion of the map seems to be off limits. Any flight  past FOB Eddy to the north west ends in death. We are teleported back 300 meters outside of the plane, heli, boat or car. Tried walking to Zanjeer and I can get in town but I am teleported moments later 300 meters back the way I came.

 

I thought it may be a desync issue with the anti teleport script but I see that was fixed and I am running 1.0.2.1 so I should be good there.

 

This glitch has my players leary of flying. Any ideas?

 

 

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You can also change the settings for this in the init.sqf

 

Default
DZE_teleport = [1000,2000,500,200,800];

 

max Distance Traveled = Overall max distance check.
max Distance from Debug = Distance from debug zone
max Distance from Zero Position [0,0,0] = Distance from zero point on map, this is used for object spawn debug.

max Distance Player = Max distance player can travel before being teleported back. This should be lower than the above 3. (used only when one of the top three are matched)

max Distance Vehicle = Max distance a vehicle can travel before being teleported back. (used only when one of the top three are matched)

 

For Lingor, a better setting maybe:

DZE_teleport = [1000,500,500,200,800];

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