Nakama Mind Posted June 21, 2014 Report Share Posted June 21, 2014 I found this code and I made a custom dayz_spaceInterrupt.sqf and custom compiles, I also tested a few other debugs and they worked fine. I can not seem to get this one to work however any assistance would be greatly appreciated. waitUntil {alive player}; private ["_servername", "_ts"]; _servername = "INSERT SERVER NAME"; _ts = "INSERT TS DATA"; while {true} do { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; hintSilent parseText format [" <t color='#009FCF' size='1.30' font='Bitstream' align='left'>[</t><t color='#ff5200' size='1.30' font='Bitstream' align='left'>_servername</t><t color='#009FCF' size='1.30' font='Bitstream' align='left'>]</t><br/> <t color='#009FCF' size='1.15' font='Bitstream' align='left'>%1 (</t><t color='#ff5200' size='1.15' font='Bitstream' align='left'>%2</t><t color='#009FCF' size='1.15' font='Bitstream' align='left'>)</t><br/> <img size='3' align='right' image='%12'/><br/> <t color='#009FCF' size='1' font='Bitstream' align='left'>Players Online:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%3</t><br/> <t color='#009FCF' size='1' font='Bitstream' align='left'>Zombie Kills</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%4</t><br/> <t color='#009FCF' size='1' font='Bitstream' align='left'>Headshots:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%5</t><br/> <t color='#009FCF' size='1' font='Bitstream' align='left'>Survivors Killed:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%6</t><br/> <t color='#009FCF' size='1' font='Bitstream' align='left'>Bandits Killed:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%7</t><br/> <t color='#009FCF' size='1' font='Bitstream' align='left'>Blood:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%8</t><br/> <t color='#009FCF' size='1' font='Bitstream' align='left'>Humanity:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%9</t><br/> <t color='#009FCF' size='1' font='Bitstream' align='left'>FPS:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%10</t><br/> <t color='#009FCF' size='1' font='Bitstream' align='left'>Restart:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%11</t><br/><br/> <t color='#009FCF' size='1' font='Bitstream' align='left'>TS3:</t><br/> <t color='#ff5200' size='1' font='Bitstream' align='left'>_ts</t><br/><br/><br/>", (name player),//1 (dayz_Survived),//2 (count playableUnits),//3 (player getVariable['zombieKills', 0]),//4 (player getVariable['headShots', 0]),//5 (player getVariable['humanKills', 0]),//6 (player getVariable['banditKills', 0]),//7 (player getVariable['USEC_BloodQty', r_player_blood]),//8 (player getVariable['humanity', 0]),//9 (round diag_fps),//10 (round(240-(serverTime) / 60)),//11 _pic,];//12 sleep 1; }; }; Link to comment Share on other sites More sharing options...
Question
Nakama Mind
I found this code and I made a custom dayz_spaceInterrupt.sqf and custom compiles, I also tested a few other debugs and they worked fine. I can not seem to get this one to work however any assistance would be greatly appreciated.
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now