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Simple Feedback/Suggestions


Kaleidoscopic

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Suggestion

 

Update the wiki, please! Relearning Epoch is fine, but having a confirmed source to check your knowledge is huge.

Post item database tables on the wiki, especially for crafting items, and locks, and briefcases, or the lockbox(that i haven't found)

 

Feedback

 

The inability to sell/buy armed helicopters unless you are Bandit or Hero status, is exctemely frustrating and disheartening. 

When you find, and fix up a Chinook, and can't do anything with it because you're an "average" player, defeats half the purpose of playing.

 

The wiki needs to be corrected on humanity levels for Bandit Traders. Says 5000 on one pay, 2000 when you click it. 

http://dayzepoch.com/wiki/index.php/Bandit_Traders

 

Health regeneration is amazing, but feels over powered.

 

The new menus for trader cities, are amazing. 

 

The new Jetskis, amazing. 

 

Plot Pole seems pointless now?

 

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The inability to sell/buy armed helicopters unless you are Bandit or Hero status, is exctemely frustrating and disheartening. 

When you find, and fix up a Chinook, and can't do anything with it because you're an "average" player, defeats half the purpose of playing.

 

-- You can make a shitload of gold when selling a few helicopters. It's not normal that every player can join a server and can then spend the next 2 hours selling heli's to become the richest player on the server. If you want access to the good stuff, you have to work for it. And seriously, it's not that hard to get hero or bandit status, especially since this is the single stat that carries over when you die. 

 

Health regeneration is amazing, but feels over powered.

 

-- While I haven't checked it myself, I'm pretty sure this value van be adjusted by the server admin.

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I like it that only advanced players can buy/sell advanced gear, especially when only the 2 trader cities are safezones but not bandit/hero trader, making the gain vs. risk theme consistent.

 

I don't agree with your opinion regarding hero status: you can reach bandit with 2 player kills and you have to struggle to keep hero status on a decently populated server - if you are not evading any interaction or choose to rather die than defend you, there'll be a lot of aggressive survivors that'll ruin your humanity.

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When you find, and fix up a Chinook, and can't do anything with it because you're an "average" player, defeats half the purpose of playing.

 

 

Well you could use it, fly it, hide transport it or temporarily use its large cargo space to move your hide. Being able to sell an item doesn't define its sole use. 

 

Regarding humanity, it depends on what server you play on. A standard low population Epoch server may take a little more work to decrease or increase humanity. A server running AI it becomes quite easy to do this, hence why I have over 50k on one server. Since I've decided to have AI I will be decreasing the gain or loss from killing AI and increasing the trader requirements if I can. 

 

The main issue with hero status has always been you will find more player killers with a positive humanity these days than negative. As posted it is easier to gain and maintain positive humanity than negative and both traders tend to have the same items anyway. 

 

With regards to money and loot gain, Epoch is easy mode. The standard costs and availability of everything is too low. 

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