Desire Posted June 7, 2014 Report Share Posted June 7, 2014 I added some buildings to my map, but they don't spawn. How do I add spawns to these new buildings? They are land_mil_Barracks_i btw. Which is the original barracks you see at certain airfields.. btw, map is Taviana. Link to comment Share on other sites More sharing options...
0 Csus Posted June 8, 2014 Report Share Posted June 8, 2014 here is a tiny cut-out of something i made for my server - it only includes the starting code, 1 object and the end code. but that's all the example you need. this is the mission.sqf file saved in user missions. activateAddons [ "map_eu" ]; activateAddons ["map_eu"]; initAmbientLife; _this = createCenter west; _center_0 = _this; _group_0 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_0 createUnit ["BAF_Soldier_AA_W", [14675.053, 16635.396], [], 0, "CAN_COLLIDE"]; _unit_0 = _this; _this setUnitAbility 0.60000002; if (true) then {_group_0 selectLeader _this;}; if (true) then {selectPlayer _this;}; if (true) then {setPlayable _this;}; }; _vehicle_23 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_Barracks_i", [14676.693, 16651.602, -0.00017356873], [], 0, "CAN_COLLIDE"]; _vehicle_23 = _this; _this setPos [14676.693, 16651.602, -0.00017356873]; }; processInitCommands; runInitScript; finishMissionInit; you need to delete all code that comes above the first '_vehicle_XX' line. then delete the last 3 lines. save it, put it somewhere on your server files, not your mission file. Example would be "\z\addons\dayz_server\MapAdditions\example.sqf"; now open up your 'server_functions.sqf' file and at the very bottom put [] ExecVM "\z\addons\dayz_server\MapAdditions\example.sqf"; save all the work, start up your server and it will be on your map waiting for you :) Link to comment Share on other sites More sharing options...
0 Desire Posted June 8, 2014 Author Report Share Posted June 8, 2014 here is a tiny cut-out of something i made for my server - it only includes the starting code, 1 object and the end code. but that's all the example you need. this is the mission.sqf file saved in user missions. activateAddons [ "map_eu" ]; activateAddons ["map_eu"]; initAmbientLife; _this = createCenter west; _center_0 = _this; _group_0 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_0 createUnit ["BAF_Soldier_AA_W", [14675.053, 16635.396], [], 0, "CAN_COLLIDE"]; _unit_0 = _this; _this setUnitAbility 0.60000002; if (true) then {_group_0 selectLeader _this;}; if (true) then {selectPlayer _this;}; if (true) then {setPlayable _this;}; }; _vehicle_23 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_Barracks_i", [14676.693, 16651.602, -0.00017356873], [], 0, "CAN_COLLIDE"]; _vehicle_23 = _this; _this setPos [14676.693, 16651.602, -0.00017356873]; }; processInitCommands; runInitScript; finishMissionInit; you need to delete all code that comes above the first '_vehicle_XX' line. then delete the last 3 lines. save it, put it somewhere on your server files, not your mission file. Example would be "\z\addons\dayz_server\MapAdditions\example.sqf"; now open up your 'server_functions.sqf' file and at the very bottom put [] ExecVM "\z\addons\dayz_server\MapAdditions\example.sqf"; save all the work, start up your server and it will be on your map waiting for you :) Yeah, Thanks man :) I figured out that I left some code that prevented it from loading.. It works now though. is there a reason why items aren't spawning in the new buildings I placed? Link to comment Share on other sites More sharing options...
0 Csus Posted June 8, 2014 Report Share Posted June 8, 2014 open the SQF file for that map edit you made and find all the buildings that aren;t spawning loot and change their prefix from MAP_ to LAND_ Link to comment Share on other sites More sharing options...
0 Desire Posted June 8, 2014 Author Report Share Posted June 8, 2014 open the SQF file for that map edit you made and find all the buildings that aren;t spawning loot and change their prefix from MAP_ to LAND_ Thank you! Last question, how would I get coordinates like this 10948.426,-10.727827,654.90265 So that I can add custom map markers? Link to comment Share on other sites More sharing options...
0 TheVampire Posted June 8, 2014 Report Share Posted June 8, 2014 Thank you! Last question, how would I get coordinates like this 10948.426,-10.727827,654.90265 So that I can add custom map markers? Logout where you want the marker and look up your worldspace in the database. Link to comment Share on other sites More sharing options...
0 Csus Posted June 8, 2014 Report Share Posted June 8, 2014 i'm assuming that the map markers will be for the new area you made for the server. one way is to find a building you placed that's centrally placed (or close to) in the new area then find that object in the SQF file and the coords will look either like - [14676.693, 16651.602, -0.00017356873] or - [14676.693, 16651.602] So, if they look like the first set you need to swap the middle number and the most right number around so it would look like - [14676.693, -0.00017356873, 16651.602] And if they look like the second set you just need to add a 0 in the middle of them so it would look like - [14676.693, 0, 16651.602] And there is the coordinates you need :) Link to comment Share on other sites More sharing options...
0 Desire Posted June 8, 2014 Author Report Share Posted June 8, 2014 i'm assuming that the map markers will be for the new area you made for the server. one way is to find a building you placed that's centrally placed (or close to) in the new area then find that object in the SQF file and the coords will look either like - [14676.693, 16651.602, -0.00017356873] or - [14676.693, 16651.602] So, if they look like the first set you need to swap the middle number and the most right number around so it would look like - [14676.693, -0.00017356873, 16651.602] And if they look like the second set you just need to add a 0 in the middle of them so it would look like - [14676.693, 0, 16651.602] And there is the coordinates you need :) Thank you! it worked like a charm! Link to comment Share on other sites More sharing options...
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Desire
I added some buildings to my map, but they don't spawn. How do I add spawns to these new buildings? They are land_mil_Barracks_i btw. Which is the original barracks you see at certain airfields.. btw, map is Taviana.
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