None of that worked for me. So I tried taking those files and putting them in a custom folder in my mission index, and telling my custom compiles to use them...still no luck. So I checked the stock compiles.sqf in dayz_code and noticed the call for control_zombieagent.sqf was //slashed out, so I unslashed it, recompiled, and still nothing. Is there some hidden code somewhere in Epoch that controls a zombie's run speed that I haven't found yet?
My server is running almost stock Epoch with very few custom scripts/mods. Does anyone have any idea what I'm doing wrong, or what if anything I haven't done? How on earth do I make these zombies slow down? I basically want them to have a walking speed while chasing, at the cost of many more spawned zombies and them being a lot tougher to kill, and doing more damage to you. But right now I just need to figure out how to slow the damn things down.
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Chris9183
I've followed the tutorials that say to go in dayz_code and go in control_zombieagent.sqf and modify the following:
None of that worked for me. So I tried taking those files and putting them in a custom folder in my mission index, and telling my custom compiles to use them...still no luck. So I checked the stock compiles.sqf in dayz_code and noticed the call for control_zombieagent.sqf was //slashed out, so I unslashed it, recompiled, and still nothing. Is there some hidden code somewhere in Epoch that controls a zombie's run speed that I haven't found yet?
My server is running almost stock Epoch with very few custom scripts/mods. Does anyone have any idea what I'm doing wrong, or what if anything I haven't done? How on earth do I make these zombies slow down? I basically want them to have a walking speed while chasing, at the cost of many more spawned zombies and them being a lot tougher to kill, and doing more damage to you. But right now I just need to figure out how to slow the damn things down.
Thank you.
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