Achmed Posted June 1, 2014 Report Share Posted June 1, 2014 Im working on an island making it into a AI island kind of like Origins salvation island. Is there any way i can stop zombies from spawning on the island? Link to comment Share on other sites More sharing options...
0 DangerRuss Posted June 18, 2014 Report Share Posted June 18, 2014 Yes. Search my post history about safe zones. There are multiple ways to do this. You can even Google "zed nuker opendayz.net" Link to comment Share on other sites More sharing options...
0 Muffin Man Posted July 15, 2014 Report Share Posted July 15, 2014 Looked through your post history and only see posts about custom traders, farming hemp and servers on DayZ Commander. Am I missing a post? I too would like to create a zombie free area on an island that has buildings on it already. Link to comment Share on other sites More sharing options...
0 Guest Posted July 15, 2014 Report Share Posted July 15, 2014 create a sensor on this island in your mission.sqm like this: class Item34 { position[]={22561,0,19635}; //add location of island {x, z, y} activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ZedFreeSector"; expCond="(player distance ZedFreeSector) < 800;"; //adjust radius to your needs expActiv="isSector = true; clearzeds = [] execVM ""addons\zedfree\zedfree.sqf"";"; //adjust path to zedfree.sqf in your mission file expDesactiv="isSector = false; terminate clearzeds;"; class Effects { }; }; here is the zedfree.sqf: while {isSector} do { { if (!isNull _x) then { if !(isPlayer _x) then { deletevehicle _x; }; }; } forEach (vehicle player nearEntities ["zZombie_Base",800]); //Adjust radius again uiSleep 1; }; Link to comment Share on other sites More sharing options...
0 Muffin Man Posted July 15, 2014 Report Share Posted July 15, 2014 Can this be added anywhere in the mission.sqm? Zombies still spawning, so either I have it in the wrong place, or the wrong co-ords :-( Link to comment Share on other sites More sharing options...
0 Guest Posted July 15, 2014 Report Share Posted July 15, 2014 in your mission.sqm find: class Sensors { items = 15 // This can be any number, increase it by one since we are adding a new sensor (please note counting starts with 0, so if the number here is 15, the last sensor you will find is item number 14 go to the end of the sensor list, if the last one is 14, you will add item 15 like this: (and dont forget to increase the first item number by one (in this example to items=16) class Item15 //make sure this is the right number { position[]={22561,0,19635}; //add location of island {x, z, y} activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ZedFreeSector"; expCond="(player distance ZedFreeSector) < 800;"; //adjust radius to your needs expActiv="isSector = true; clearzeds = [] execVM ""addons\zedfree\zedfree.sqf"";"; //adjust path to zedfree.sqf in your mission file expDesactiv="isSector = false; terminate clearzeds;"; class Effects { }; }; Link to comment Share on other sites More sharing options...
0 Muffin Man Posted July 15, 2014 Report Share Posted July 15, 2014 Hmm... Don't see this in my mission.sqm, but will create and see what happens :-) Link to comment Share on other sites More sharing options...
0 Guest Posted July 15, 2014 Report Share Posted July 15, 2014 show me your mission.sqm Link to comment Share on other sites More sharing options...
0 Muffin Man Posted July 16, 2014 Report Share Posted July 16, 2014 Apologies for the late reply. Here is my mission.sqm https://dl.dropboxusercontent.com/u/275706/mission.sqm I have put the zedfree.sqf script in custom\zedfree Full path: X:\DAYZ_EPOCH_SERVER\MPMissions\DayZ_Epoch_7.Lingor\custom\zedfree As you can see I am running a Lingor server. The area still spawns zeds :-( (Airfield on an island to the left of the map) No errors in my rpt log or when starting/joining server. Thank you for the help thus far :-) Link to comment Share on other sites More sharing options...
0 Guest Posted July 16, 2014 Report Share Posted July 16, 2014 hm it should be working, what is the exact path to the file ? is it DayZ_Epoch_7.Lingor\Custom\zedfree.sqf or is it DayZ_Epoch_7.Lingor\Custom\zedfree\zedfree.sqf Link to comment Share on other sites More sharing options...
0 Muffin Man Posted July 16, 2014 Report Share Posted July 16, 2014 Exact path is: DayZ_Epoch_7.Lingor\Custom\zedfree\zedfree.sqf Sorry, forgot to at the zedfree.sqf on my path above. Massive face palm imminent.. My co-ords were wrong when I added the sensor to the mission.sqm. All working now :-D Thank you so so much for this! Link to comment Share on other sites More sharing options...
0 Guest Posted July 16, 2014 Report Share Posted July 16, 2014 ..... Link to comment Share on other sites More sharing options...
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Achmed
Im working on an island making it into a AI island kind of like Origins salvation island.
Is there any way i can stop zombies from spawning on the island?
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