lmapper Posted May 25, 2014 Report Share Posted May 25, 2014 How to spawn zombies in extacly coords ? infistar can it, but i cant find this code. thx. Link to comment Share on other sites More sharing options...
0 insertcoins Posted June 13, 2014 Report Share Posted June 13, 2014 class Sensors { items=5; Should be items=6; If that doesn't work we might need to try a different spot but on my phone now ready for sleepy time so try this first :p Link to comment Share on other sites More sharing options...
0 Brockie Posted June 14, 2014 Report Share Posted June 14, 2014 You can also use Mass_grave_DZ just place some like a building or object on the map. I believe it works like a trigger, when you are in range zombies emerge. And, I also believe the zombies should work as normal zombies do. Link to comment Share on other sites More sharing options...
0 reaperxt666 Posted June 14, 2014 Report Share Posted June 14, 2014 zombies are now spawning thanks alot for the help insertcoints just so people know this one dont seem to be working but im guessing that may be due to no option to set an amount /* For DayZ Epoch Single Zed spawn by axeman */private ["_zedTypes","_zedType","_zedPos","_agent","_zedTarget"];_zedTypes = ["pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest"];_zedPos = [6642.4,2439.6,0];//Position to spawn the Zed - Chernogorsk Central Garden_zedTarget = [5956,7960,0];//Give the poor zed somewhere to walk to - Somewhere near Stary Sobor_zedType = _zedTypes call BIS_fnc_selectRandom;_agent = createAgent [_zedType, _zedPos, [], 40, "NONE"];_agent disableAI "FSM";_agent disableAI "AUTOTARGET";_agent setBehaviour "COMBAT";_agent setCombatMode "GREEN";_agent setSkill 0;_agent setUnitPos "UP";_agent moveTo _zedTarget;_agent forceSpeed 2;[_zedPos,_agent,_zedTarget] execFSM "\z\addons\dayz_code\system\zombie_agent.fsm";//Set the normal Zed behaviour this one how ever does work _zombletypes = ["zZombie_Base","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_soldier_pilot","z_policeman","z_teacher","z_doctor","z_hunter","z_priest"];_zomblesposition = [13616.088,3153.3975,5.3405762e-005]; //where you want the zombies to spawn, this location is xzy_i = 1;for "_i" from 1 to 30 do // spawns between 1 and 30 zombies{_genzombles = _zombletypes call BIS_fnc_selectRandom;_agent = createAgent [_genzombles, _zomblesposition, [], 10, "NONE"];_zombleselectedpos = getPosATL _agent;[_zombleselectedpos,_agent] execFSM "\z\addons\dayz_code\system\zombie_agent.fsm";}; Link to comment Share on other sites More sharing options...
0 PetuniaEpoch Posted August 16, 2014 Report Share Posted August 16, 2014 Hey all - Reaperxt666 - I've use the script you provided below, but the Z's appear, then vanish instantly! Do you think this would be epoch cleaning up, or maybe infistar? zombies are now spawning thanks alot for the help insertcoints just so people know this one dont seem to be working but im guessing that may be due to no option to set an amount this one how ever does work Link to comment Share on other sites More sharing options...
0 legionofvega Posted November 7, 2014 Report Share Posted November 7, 2014 Hey guys, I have attempted multiple variations in this thread but can't get anything to work. I'm looking for 100-300 zombies in a big group in a town to make it an infested city. mission.sqm http://pastebin.com/LbpHaQR3 spawnzombles.sqf http://pastebin.com/R01D3Bsp Link to comment Share on other sites More sharing options...
0 legionofvega Posted November 9, 2014 Report Share Posted November 9, 2014 Wondering if someone could assist me with this please? Thanks! Link to comment Share on other sites More sharing options...
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lmapper
How to spawn zombies in extacly coords ?
infistar can it, but i cant find this code.
thx.
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