I'm already tired fn_selfatstions suffer with constantly
when I add something new (and exactly what I write myself) - it does not work.
I've tried a lot of options.
I can not understand what is also my fault.
Examples:
if (_inVehicle and (_vehicle isKindOf "Air")) then
{
if (_showcar = false) then
{
s_clear_car = player addAction ["Eject other players","scripts\player_clearCar.sqf",[],5,false,true,"",""];
_showcar = true;
};
}
else
{
player removeAction s_clear_car;
_showcar = false;
};
*/
if (_canDo) then {
if (_testAct < 0) then {
_testAct = player addAction ["Suck", "activate_generator.sqs"];
};
} else {
_testAct = -1;
player removeAction _testAct;
};
// I love tea's test code
if (_vehicle != player) then //_vehicle != player // player = driver _vehicle
{
if (driver _veh = player) then
{
s_clear_car = player addAction ["Eject other players","scripts\player_clearCar.sqf",[],5,false,true,"",""]
};
}
else
{
player removeAction s_clear_car;
s_clear_car = -1;
};
Question
lmapper
I'm already tired fn_selfatstions suffer with constantly
when I add something new (and exactly what I write myself) - it does not work.
I've tried a lot of options.
I can not understand what is also my fault.
Examples:
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