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Dayz epoch namalsk dedicated server HELP!


HellboySecond

Question

When i join my server it joins but wont go past the loading screen.

Here's my server log:

14:06:00 BattlEye Server: Initialized (v1.190)
14:06:00 Host identity created.
14:06:02 Hellboy uses modified data file
14:06:02 BattlEye Server: Player #0 Hellboy (127.0.0.1:2322) connected
14:06:02 Player Hellboy connecting.
14:06:02 Mission DayZ Epoch Namalsk read from directory.
14:06:03 Player Hellboy connected (id=239089926).
14:06:03 BattlEye Server: Player #0 Hellboy - GUID: d3f561a06378f0acc9983a58f5f77aa4 (unverified)
14:06:04 BattlEye Server: Verified GUID (d3f561a06378f0acc9983a58f5f77aa4) of player #0 Hellboy
14:06:06 BattlEye Server: IMPORTANT: Server admins now have to convert their BE filter files to a new regex-compatible format and put "//new" into the files' first line. Details: http://forums.bistudio.com/showthread.php?167504-Regular-Expression-%28Regex%29-Support-for-BE-Filters
14:06:14 Roles assigned.
14:06:14 Reading mission ...
14:06:47 Mission read.
14:07:01 Game started.
 
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found it 

Exe timestamp: 2014/04/22 12:57:56
Current time:  2014/05/16 14:35:16

Version 1.62.103718
Item STR_EPOCH_BULK_DESC_MP5SD listed twice
Item STR_ACTIONS_BUILD listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Default, by nst\ns2\config.bin/CfgWeapons/ItemCore/
Updating base class ->House, by nst\ns\config.bin/CfgVehicles/Land_Fire/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Residential/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Industrial/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Farm/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Supermarket/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/HeliCrash/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Hospital/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Military/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/MilitarySpecial/
Updating base class ->Residential, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Church/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
14:37:18 Server error: Player without identity Hellboy (id 1536636570)
14:37:33 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
14:37:36 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
14:37:36 "DayZ Epoch: MPframework inited"
14:37:37 Error in expression < [];
_j = 0;
for "_l" from 0 to ((count _itemChances) - 1) do {
_weight = round >
14:37:37   Error position: <_itemChances) - 1) do {
_weight = round >
14:37:37   Error Undefined variable in expression: _itemchances
14:37:37 File z\addons\dayz_code\init\loot_init.sqf, line 74
14:37:37 Error in expression <eight = round ((_itemChances select _l) * 100);
for "_k" from 0 to _weight - 1 d>
14:37:37   Error position: <* 100);
for "_k" from 0 to _weight - 1 d>
14:37:37   Error *: Type String, expected Number
14:37:37 File z\addons\dayz_code\init\loot_init.sqf, line 75
14:38:18 Client: Remote object 2:4 not found
14:38:18 Client: Remote object 2:5 not found
14:38:18 Client: Remote object 2:6 not found

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14:37:37 Error in expression < [];
_j = 0;
for "_l" from 0 to ((count _itemChances) - 1) do {
_weight = round >
14:37:37   Error position: <_itemChances) - 1) do {
_weight = round >
14:37:37   Error Undefined variable in expression: _itemchances
14:37:37 File z\addons\dayz_code\init\loot_init.sqf, line 74
14:37:37 Error in expression <eight = round ((_itemChances select _l) * 100);
for "_k" from 0 to _weight - 1 d>
14:37:37   Error position: <* 100);
for "_k" from 0 to _weight - 1 d>
14:37:37   Error *: Type String, expected Number
14:37:37 File z\addons\dayz_code\init\loot_init.sqf, line 75

Your error is here, i don't host a Namalsk server anymore so i can't help you out much. Have a look in the loot_init.sqf, or post the contents of the file here so we can take a look.

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14:37:37 Error in expression < [];
_j = 0;
for "_l" from 0 to ((count _itemChances) - 1) do {
_weight = round >
14:37:37   Error position: <_itemChances) - 1) do {
_weight = round >
14:37:37   Error Undefined variable in expression: _itemchances
14:37:37 File z\addons\dayz_code\init\loot_init.sqf, line 74
14:37:37 Error in expression <eight = round ((_itemChances select _l) * 100);
for "_k" from 0 to _weight - 1 d>
14:37:37   Error position: <* 100);
for "_k" from 0 to _weight - 1 d>
14:37:37   Error *: Type String, expected Number
14:37:37 File z\addons\dayz_code\init\loot_init.sqf, line 75

Your error is here, i don't host a Namalsk server anymore so i can't help you out much. Have a look in the loot_init.sqf, or post the contents of the file here so we can take a look.

 

private["_cfgCount","_config","_i","_itemChances","_itemCount","_weighted","_j","_weight","_l","_k","_type","_canZombie","_canLoot"];
dayz_CBLChances = [];
dayz_CBLBase = [];


_config = configFile >> "CfgBuildingLoot";
for "_i" from 0 to ((count _config) - 1) do {
_classname = configName (_config select _i);
_itemChances = getArray (_config >> _classname >> "lootType");
_itemCount = count _itemChances;


//diag_log format["Classname: %1, Array: %2, Amount: %3", _classname, _itemChances, _itemCount];


if (_itemCount > 0) then {
if (dayz_CBLBase find _classname < 0) then {
_weighted = [];
_j = 0;
for "_l" from 0 to ((count _itemChances) - 1) do {
_weight = round (((_itemChances select _l) select 2) * 100);
for "_k" from 0 to (_weight - 1) do
{
_weighted set [_j + _k, _l];
};
_j = _j + _weight;
};
dayz_CBLChances set [count dayz_CBLChances, _weighted];
dayz_CBLBase set [count dayz_CBLBase, _classname];
};
} else {
dayz_CBLChances set [count dayz_CBLChances, [0]];
dayz_CBLBase set [count dayz_CBLBase, _classname];
};
};


dayz_CLChances = [];
dayz_CLBase = [];


_config = configFile >> "cfgLoot";
for "_i" from 0 to ((count (_config)) - 1) do {
_classname = configName (_config select _i);
_itemChances = getArray (_config select _i);
//diag_log format["CFGLoot: %1, Array: %2", _classname, _itemChances];
_weighted = [];
_j = 0;
for "_l" from 0 to ((count _itemChances) - 1) do {
_weight = round (((_itemChances select _l) select 1) * 100);
for "_k" from 0 to (_weight - 1) do {
_weighted set [_j + _k, _l];
};
_j = _j + _weight;
};
dayz_CLBase set [count dayz_CLBase, _classname];
dayz_CLChances set [count dayz_CLChances, _weighted];
};
//diag_log ("BaseLoot: " +str(dayz_CLBase));




private["_i","_type","_config","_canZombie","_canLoot"];
dayz_ZombieBuildings = [];
dayz_LootBuildings = [];
for "_i" from 0 to (count (configFile >> "CfgBuildingLoot") - 1) do {
_type = (configFile >> "CfgBuildingLoot") select _i;
_canZombie = getNumber (_type >> "zombieChance") > 0;
_canLoot = getNumber (_type >> "lootChance") > 0;
if(_canZombie) then {
if(!((configName _type) in dayz_ZombieBuildings)) then {
dayz_ZombieBuildings set [count dayz_ZombieBuildings, configName _type];
};
};
if(_canLoot) then {
if(!((configName _type) in dayz_LootBuildings)) then {
dayz_LootBuildings set [count dayz_LootBuildings, configName _type];
};
};
};
//diag_log format["ZombieBuildings: %1", dayz_ZombieBuildings];
//diag_log format["LootBuildings: %1", dayz_LootBuildings]; 

here you go

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14:37:37 Error in expression < [];
_j = 0;
for "_l" from 0 to ((count _itemChances) - 1) do {
_weight = round >
14:37:37   Error position: <_itemChances) - 1) do {
_weight = round >
14:37:37   Error Undefined variable in expression: _itemchances
14:37:37 File z\addons\dayz_code\init\loot_init.sqf, line 74
14:37:37 Error in expression <eight = round ((_itemChances select _l) * 100);
for "_k" from 0 to _weight - 1 d>
14:37:37   Error position: <* 100);
for "_k" from 0 to _weight - 1 d>
14:37:37   Error *: Type String, expected Number
14:37:37 File z\addons\dayz_code\init\loot_init.sqf, line 75

Your error is here, i don't host a Namalsk server anymore so i can't help you out much. Have a look in the loot_init.sqf, or post the contents of the file here so we can take a look.

 

what do i do?

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are you using a custom loot table?

 

You have set in your mission pbo in the init.sqf file?

 

DZE_MissionLootTable = true;

 

and have add this in your description.ext file?

 

#include "loottables\CfgBuildingLoot.hpp"

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/*	
	For DayZ Epoch
	Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

//REALLY IMPORTANT VALUES
dayZ_instance = 15;	//The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;

//disable greeting menu 
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;

// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500

MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 8000; // Default = 10000

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;

// new stuff
dayz_paraSpawn = false;

dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;

dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100

DZE_BuildOnRoads = false; // Default: False

// DZEdebug = true;

//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";				//Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";				//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";				//Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf";				//Compile trader configs
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
	//Compile vehicle configs
	call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\dynamic_vehicle.sqf";				
	// Add trader citys
	_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_15.namalsk\mission.sqf";

	_serverMonitor = 	[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};

if (!isDedicated) then {
	//Conduct map operations
	0 fadeSound 0;
	waitUntil {!isNil "dayz_loadScreenMsg"};
	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
	
	//Run the player monitor
	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";	
	
	
	//anti Hack
	[] execVM "\z\addons\dayz_code\system\antihack.sqf";

	//Lights
	//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

Is this it?

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I am going to go back a few steps here.

 

On your dedicated box, did you download Namalsk 0.741 from commander and put it in your server folder?

 

Also in your start-up batch file, you have listed the Namalsk folder as a mod?

 

Here is my old Namalsk start line

 

start "arma2" /min "Expansion\beta\arma2oaserver_2.exe" -ip=xxx.xxx.x.xxx -port=xxxx "-config=instance_15_namalsk\config.cfg" "-cfg=instance_15_namalsk\basic.cfg" "-profiles=instance_15_namalsk" -name=instance_15_namalsk "-mod=@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server_Namalsk;"

 

 

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I am going to go back a few steps here.

 

On your dedicated box, did you download Namalsk 0.741 from commander and put it in your server folder?

 

Also in your start-up batch file, you have listed the Namalsk folder as a mod?

 

Here is my old Namalsk start line

 

 

 

yes

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I have a similar issue. Fresh Epoch server install as per instructions and videos. Chernarus works, Namalsk won't show up as a server. No errors in the log or .RPT log.
The Namalsk files are the 0.75 from the ARMA AO folder installed via DayzCommander.

I cannot find any instructions regarding a Namalsk install - which files are required?

EDIT:
I replaced both folders with Namalsk 0.741, still not working.
@DayZ_Namalsk
@DayZ_Namalsk_@DayZ

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what's your startup line?

15_namalsk (does not work)

@echo off

start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2320 "-config=instance_15_namalsk\config.cfg" "-cfg=instance_15_namalsk\basic.cfg" "-profiles=instance_15_namalsk" -name=instance_15_namalsk "-mod=@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server_Namalsk;"

There is no "@DayZ_Epoch_Server_Namalsk" folder though.

11_Chernarus (works)

@echo off

start "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

I suspect the Namalsk files are not in order - however I cannot find any installation notes regarding Epoch Namalsk.

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