So Im helping a buddy run an epoch server, and I finally got a toggle able debug monitor working using the playerstats.sqf... However the format I use for my debug monitor on vanilla dayz wasn't working properly, so I changed it based off of an example I saw. But Im looking to add 2 things to the debug monitor that aren't there currently... one = fps, and 2 = how many vehicles are on the server. Looking at my old debug monitor, the way it is written is completely different and so it doesn't really provide me with any clues... Thanks for taking a look
//Let Zeds know [player,4,true,(getPosATL player)] spawn player_alertZombies; //display gui (temp hint) hintSilent parseText format [" <t size='1.4' font='Bitstream' align='center' color='#660000'>W.I.C.K.E.D.</t><br/> <t size='1.15' font='Bitstream' align='center' color='#DDDDDD'>%7 Players Online</t><br/><br/> <t size='1.25' font='Bitstream' color='#5882FA'>%1</t><br/><br/> <t size='1.20' font='Bitstream' color='#5882FA'>Survived %5 Days</t><br/><br/> <t size='1.15' font='Bitstream' align='left' color='#FF9900'>Murders: </t><t size='1.15' font='Bitstream' align='right' color='#FF9900'>%2</t><br/> <t size='1.15' font='Bitstream' align='left' color='#666666'>Bandits Killed: </t><t size='1.15' font='Bitstream' align='right' color='#666666'>%3</t><br/> <t size='1.15' font='Bitstream' align='left' color='#0066FF'>Humanity: </t><t size='1.15' font='Bitstream' align='right' color='#0066FF'>%4</t><br/> <t size='1.15' font='Bitstream' align='left' color='#CC0000'>Blood: </t><t size='1.15' font='Bitstream' align='right' color='#CC0000'>%6</t><br/><br/> <t size='1' font='Bitstream' align='center' color='#16DB57'>Restart in %8 minutes</t><br/><br/> <t size='1' font='Bitstream' align='center' color='#DDDDDD'>http://dayzwicked.enjin.com</t><br/> <t size='1' font='Bitstream' align='center' color='#DDDDDD'>ts30.gameservers.com:9305</t><br/>", (name player), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_Survived), (r_player_blood), (count playableUnits), (238-(round(serverTime/60))) ];