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Warpzone script and Epoch


BetterDeadThanZed

Question

So, I've got safezones installed on the trader cities and the "sensor" section of the mission.sqm works fine. I enter the zone, I can't fire, etc.

 

I am trying to get this Warpzone script working: http://opendayz.net/threads/release-warp-zone.12399/

 

It's basically the same thing, but instead of giving god mode, it warps a player out if they aren't whitelisted for that zone. The problem I'm having is that even though I'd apparently set the coordinates correctly, and compared it to the safezone, it just doesn't work.

 

My question is this: In the init.sqf file, there's a line that says "dayz_MapArea = 14000; // Default = 10000". Now, if that zone is outside of the "dayz_MapArea", would that prevent it from working? Will sensors work outside of that "dayz_MapArea"? The place where I want to put this warpzone is a bit to the north, but still in the woods, but maybe I'm outside of the 14000?

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