Coca Posted August 19, 2013 Report Share Posted August 19, 2013 I am trying to figure out if this is server related or epoch related. Currently when you blood bag yourself, chop a tree down.. remove a wreck or anything that requires several seconds you are a sitting duck. We are not able to break that action and have to wait for the animation to finish we fore we are able to run off. Sometimes when you give yourself a blood bag you will even get the you have finished a blood bag and you have to wait until your characters movements stop before you can then run off. If your in a semi safe location and you happen to get triggered by a zombie you're pretty much toast. Is this a known bug or intentional? If this is just how it is.. Is there a work around.. maybe another action or something I can do to break the action from completing in order to escape? Link to comment Share on other sites More sharing options...
Kind-Sir Posted August 19, 2013 Report Share Posted August 19, 2013 I cannot confirm this on DayZ Epoch 1.0.1.5 running beta 103718. It does not do such a thing on a server I maintain, and all actions are able to be canceled by moving. What is the method you are using to cancel these actions? Link to comment Share on other sites More sharing options...
Masprotech Posted August 22, 2013 Report Share Posted August 22, 2013 Its more than likely the debug menu your using. I installed a few scripts and the debug menu broke action cancelling so I removed it an everything works again Link to comment Share on other sites More sharing options...
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