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Dramatic Suicide Script


Donnovan

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1) - Put the Suicide Script Self Action code on the end of your fn_selfActions.sqf file.

 

2) - In your mission folder, create [YourMissionFolder]\dayz_code\compile\ and put the changed fn_selfActions.sqf there: [YourMissionFolder]\dayz_code\compile\fnselfActions.sqf.

 

(future custom self actions you need to add, can be put in this custom fn_selfActions.sqf file).

 

3) - Now back to the file dayz_code.pbo and get inside it the file \init\compiles.sqf and put it in your mission folder, on the folder [YourMissionFolder]\dayz_code\init\compiles.sqf.

 

4) - Edit this file (the compiles.sqf in your mission folder), changing the line...

fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf";

to...

fnc_usec_selfActions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf";

5) - Now, in your Mission Folder, edit the file init.sqf and change the line...

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

to...

call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf";

6) - Try again and tell me if its ok.

 

Now you garantee that your init.sqf file (the first file loaded) will call compiles.sqf that will call your custom fn_selfActions.sqf file! And the option will be avaliable on the self action menu.

 

P.S.: Ghost, can you edit and remove the fn_selfActions.sqf script from your post? If you need help puting my self action code in it, i will helpyou, but its too big to put here.

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Oke i removed all scripts again and server works fine very strange  uhm! what can this be :( maby you can check on my server? and do it for me so i can watch what you doing and learn from it? because i did it like 3 times and all 3 times it didnt work for me uhm

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Ghost, yes.

 

Send me your mission files, and i will do it for you.

 

The mission files are all files and folders where the init.sqf file is. But if you have the files untouched, i already have then here, just tell me the instance you is using: example - DayZ_Epoch_11.Chernarus.

 

Can also you confirm your DayZ Epoch version, server and client? It's 1.0.4.2 and 1.0.4.2a?

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  • 2 weeks later...

This is my  fn_selfactions with the suicide inside linked to scripts/suicide.sqf where i have the suicide.sqf file

private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];

if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.

_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);

_onLadder =		(getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);

_nearLight = 	nearestObject [player,"LitObject"];
_canPickLight = false;
if (!isNull _nearLight) then {
	if (_nearLight distance player < 4) then {
		_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
	};
};

//Grab Flare
if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
	if (s_player_grabflare < 0) then {
		_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
		s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
		s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
	};
} else {
	player removeAction s_player_grabflare;
	player removeAction s_player_removeflare;
	s_player_grabflare = -1;
	s_player_removeflare = -1;
};

if (DZE_HeliLift) then {
	_hasAttached = _vehicle getVariable["hasAttached",false];
	if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) < 30) and (speed _vehicle < 5) and (typeName _hasAttached == "OBJECT")) then {
		if (s_player_heli_detach < 0) then {
			dayz_myLiftVehicle = _vehicle;
			s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
		};
	} else {
		dayz_myLiftVehicle removeAction s_player_heli_detach;
		s_player_heli_detach = -1;
	};
};

if(DZE_HaloJump) then {
	if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) > 400)) then {
		if (s_halo_action < 0) then {
			DZE_myHaloVehicle = _vehicle;
			s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
		};
	} else {
		DZE_myHaloVehicle removeAction s_halo_action;
		s_halo_action = -1;
	};
};

if (!DZE_ForceNameTagsOff) then {
	if (s_player_showname < 0 and !_isPZombie) then {
		if (DZE_ForceNameTags) then {
			s_player_showname = 1;
			player setVariable["DZE_display_name",true,true];
		} else {
			s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
			s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
		};
	};
};

if(_isPZombie) then {
	if (s_player_callzombies < 0) then {
		s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
	};
	if (DZE_PZATTACK) then {
		call pz_attack;
		DZE_PZATTACK = false;
	};
	if (s_player_pzombiesvision < 0) then {
		s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
	};
	if (!isNull cursorTarget and (player distance cursorTarget < 3)) then {	//Has some kind of target
		_isAnimal = cursorTarget isKindOf "Animal";
		_isZombie = cursorTarget isKindOf "zZombie_base";
		_isHarvested = cursorTarget getVariable["meatHarvested",false];
		_isMan = cursorTarget isKindOf "Man";
		// Pzombie Gut human corpse or animal
		if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested) then {
			if (s_player_pzombiesfeed < 0) then {
				s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
			};
		} else {
			player removeAction s_player_pzombiesfeed;
			s_player_pzombiesfeed = -1;
		};
	} else {
		player removeAction s_player_pzombiesfeed;
		s_player_pzombiesfeed = -1;
	};
};

// Increase distance only if AIR OR SHIP
_allowedDistance = 4;
_isAir = cursorTarget isKindOf "Air";
_isShip = cursorTarget isKindOf "Ship";
if(_isAir or _isShip) then {
	_allowedDistance = 8;
};

if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then {	//Has some kind of target

	// set cursortarget to variable
	_cursorTarget = cursorTarget;

	// get typeof cursortarget once
	_typeOfCursorTarget = typeOf _cursorTarget;

	// hintsilent _typeOfCursorTarget;

	_isVehicle = _cursorTarget isKindOf "AllVehicles";
	_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
	_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
	
	// get items and magazines only once
	_magazinesPlayer = magazines player;

	//boiled Water
	_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
	_hastinitem = false;
	{
		if (_x in _magazinesPlayer) then {
			_hastinitem = true;
		};
	} forEach boil_tin_cans;
	_hasFuelE = 	"ItemJerrycanEmpty" in _magazinesPlayer;
	_hasFuelBarrelE = 	"ItemFuelBarrelEmpty" in _magazinesPlayer;
	_hasHotwireKit = 	"ItemHotwireKit" in _magazinesPlayer;

	_itemsPlayer = items player;
	
	_temp_keys = [];
	_temp_keys_names = [];
	// find available keys
	_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
	{
		if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
			_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
			_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
			_temp_keys_names set [_ownerKeyId,_ownerKeyName];
			_temp_keys set [count _temp_keys,str(_ownerKeyId)];
		};
	} forEach _itemsPlayer;

	_hasKnife = 	"ItemKnife" in _itemsPlayer;
	_hasToolbox = 	"ItemToolbox" in _itemsPlayer;

	_isMan = _cursorTarget isKindOf "Man";
	_traderType = _typeOfCursorTarget;
	_ownerID = _cursorTarget getVariable ["CharacterID","0"];
	_isAnimal = _cursorTarget isKindOf "Animal";
	_isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
	_isZombie = _cursorTarget isKindOf "zZombie_base";
	_isDestructable = _cursorTarget isKindOf "BuiltItems";
	_isWreck = _typeOfCursorTarget in DZE_isWreck;
	_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
	_isModular = _cursorTarget isKindOf "ModularItems";
	
	_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
	_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];

	_isTent = _cursorTarget isKindOf "TentStorage";
	
	_isAlive = alive _cursorTarget;
	
	_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
	
	_rawmeat = meatraw;
	_hasRawMeat = false;
	{
		if (_x in _magazinesPlayer) then {
			_hasRawMeat = true;
		};
	} forEach _rawmeat; 
	
	_isFuel = false;
	if (_hasFuelE or _hasFuelBarrelE) then {
		{
			if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
		} forEach dayz_fuelsources;
	};

	// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
	
	// logic vars
	_player_flipveh = false;
	_player_deleteBuild = false;
	_player_lockUnlock_crtl = false;

	 if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
		 if (s_player_maintain_area < 0) then {
		  	s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
		 	s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
		 };
	 } else {
    		player removeAction s_player_maintain_area;
    		s_player_maintain_area = -1;
    		player removeAction s_player_maintain_area_preview;
    		s_player_maintain_area_preview = -1;
	 };

	// CURSOR TARGET ALIVE
	if(_isAlive) then {
		
		//Allow player to delete objects
		if(_isDestructable or _isWreck or _isRemovable or _isWreckBuilding) then {
			if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
				_player_deleteBuild = true;
			};
		};
		
		//Allow owners to delete modulars
                if(_isModular and (dayz_characterID == _ownerID)) then {
                        if(_hasToolbox and "ItemCrowbar" in _itemsPlayer) then {
                                _player_deleteBuild = true;
                        };
                };
		
		// CURSOR TARGET VEHICLE
		if(_isVehicle) then {
			
			//flip vehicle small vehicles by your self and all other vehicles with help nearby
			if (!(canmove _cursorTarget) and (player distance _cursorTarget >= 2) and (count (crew _cursorTarget))== 0 and ((vectorUp _cursorTarget) select 2) < 0.5) then {
				_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
				if(_isVehicletype or (_playersNear >= 2)) then {
					_player_flipveh = true;	
				};
			};


			if(!_isMan and _ownerID != "0" and !(_cursorTarget isKindOf "Bicycle")) then {
				_player_lockUnlock_crtl = true;
			};

		};
	
	};

	if(_player_deleteBuild) then {
		if (s_player_deleteBuild < 0) then {
			s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
		};
	} else {
		player removeAction s_player_deleteBuild;
		s_player_deleteBuild = -1;
	};
	
	if (DZE_HeliLift) then {
		_liftHeli = objNull;
		_found = false;
	
		_allowTow = false;
		if ((count (crew _cursorTarget)) == 0) then {
			{
				if(!_allowTow) then {
					_allowTow = _cursorTarget isKindOf _x;
				};
			} forEach DZE_HeliAllowToTow;
		};

		//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];

		if (_allowTow) then {
			_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
			{
				if(!_found) then {
					_posL = getPos _x;
					_posC = getPos _cursorTarget;
					_height = (_posL select 2) - (_posC select 2);
					_hasAttached = _x getVariable["hasAttached",false];
					if(_height < 15 and _height > 5 and (typeName _hasAttached != "OBJECT")) then {
						if(((abs((_posL select 0) - (_posC select 0))) < 10) and ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
							_liftHeli = _x;
							_found = true;
						};
					};
				};
			} forEach _liftHelis;
		};

		//diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];

		_attached = _cursorTarget getVariable["attached",false];
		if(_found and _allowTow and _canDo and !locked _cursorTarget and !_isPZombie and (typeName _attached != "OBJECT")) then {
			if (s_player_heli_lift < 0) then {
				s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
			};
		} else {
			player removeAction s_player_heli_lift;
			s_player_heli_lift = -1;
		};
	};
	
	// Allow Owner to lock and unlock vehicle  
	if(_player_lockUnlock_crtl) then {
		if (s_player_lockUnlock_crtl < 0) then {
			_hasKey = _ownerID in _temp_keys;
			_oldOwner = (_ownerID == dayz_playerUID);
			if(locked _cursorTarget) then {
				if(_hasKey or _oldOwner) then {
					_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
					s_player_lockUnlock_crtl = 1;
				} else {
					if(_hasHotwireKit) then {
						_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
					} else {
						_Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
					};
					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
					s_player_lockUnlock_crtl = 1;
				};
			} else {
				if(_hasKey or _oldOwner) then {
					_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
					s_player_lockunlock set [count s_player_lockunlock,_lock];
					s_player_lockUnlock_crtl = 1;
				};
			};
		};
		 
	} else {
		{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
		s_player_lockUnlock_crtl = -1;
	};

	if(DZE_AllowForceSave) then {
		//Allow player to force save
		if((_isVehicle or _isTent) and !_isMan) then {
			if (s_player_forceSave < 0) then {
				s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
			};
		} else {
			player removeAction s_player_forceSave;
			s_player_forceSave = -1;
		};
	};

	
	
	If(DZE_AllowCargoCheck) then {
		if((_isVehicle or _isTent or _isnewstorage) and _isAlive and !_isMan and !locked _cursorTarget) then {
			if (s_player_checkGear < 0) then {
				s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
			};
		} else {
			player removeAction s_player_checkGear;
			s_player_checkGear = -1;
		};
	};
	
	
	//flip vehicle small vehicles by your self and all other vehicles with help nearby
	if(_player_flipveh) then {
		if (s_player_flipveh  < 0) then {
			s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];		
		};
	} else {
		player removeAction s_player_flipveh;
		s_player_flipveh = -1;
	}; 
	
	//Allow player to fill jerrycan
	if((_hasFuelE or _hasFuelBarrelE) and _isFuel) then {
		if (s_player_fillfuel < 0) then {
			s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
		};
	} else {
		player removeAction s_player_fillfuel;
		s_player_fillfuel = -1;
	};
	
	// logic vars for addactions
	_player_butcher = false;
	_player_studybody = false;
	_player_SurrenderedGear = false;

	// CURSOR TARGET NOT ALIVE
	if (!_isAlive) then {

		// Gut animal/zed
		if((_isAnimal or _isZombie) and _hasKnife) then {
			_isHarvested = _cursorTarget getVariable["meatHarvested",false];
			if (!_isHarvested) then {
				_player_butcher = true;
			};
		};

		// Study body
		if (_isMan and !_isZombie and !_isAnimal) then {
			_player_studybody = true;
		}
	} else {
		// unit alive

		// gear access on surrendered player
		if(_isMan and !_isZombie and !_isAnimal) then {
			_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
			if (_isSurrendered) then {
				_player_SurrenderedGear = true;
			};
		};
	};


	// Human Gut animal or zombie
	if (_player_butcher) then {
		if (s_player_butcher < 0) then {
			if(_isZombie) then {
				s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
			} else {
				s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
			};
		};
	} else {
		player removeAction s_player_butcher;
		s_player_butcher = -1;
	};

	// Study Body
	if (_player_studybody) then {
		if (s_player_studybody < 0) then {
			s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_studybody;
		s_player_studybody = -1;
		player removeAction s_player_clothes;
		s_player_clothes = -1;

	};

	// logic vars
	_player_cook = false;
	_player_boil = false;

	// CURSOR TARGET IS FIRE
	if (inflamed _cursorTarget) then {
		
		//Fireplace Actions check
		if (_hasRawMeat) then {
			_player_cook = true;	
		};
		
		// Boil water
		if (_hasbottleitem and _hastinitem) then {
			_player_boil = true;
		};
	};

	if (_player_SurrenderedGear) then {
		if (s_player_SurrenderedGear < 0) then {
			s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTION_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
		};
	} else {
		player removeAction s_player_SurrenderedGear;
		s_player_SurrenderedGear = -1;
	};

	//Fireplace Actions check
	if (_player_cook) then {
		if (s_player_cook < 0) then {
			s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
		};
	} else {
		player removeAction s_player_cook;
		s_player_cook = -1;
	};
	
	// Boil water
	if (_player_boil) then {
		if (s_player_boil < 0) then {
			s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
		};
	} else {
		player removeAction s_player_boil;
		s_player_boil = -1;
	};
	
	if(_cursorTarget == dayz_hasFire) then {
		if ((s_player_fireout < 0) and !(inflamed _cursorTarget) and (player distance _cursorTarget < 3)) then {
			s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_fireout;
		s_player_fireout = -1;
	};
	
	//Packing my tent
	if(_isTent and (player distance _cursorTarget < 3)) then {
		if (_ownerID == dayz_characterID) then {
			if (s_player_packtent < 0) then {
				s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
			};
		} else {
			if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then {
				if (s_player_packtent < 0) then {
					s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
				};
			};
		};
	} else {
		player removeAction s_player_packtent;
		s_player_packtent = -1;
	};

	//Allow owner to unlock vault
	if((_typeOfCursorTarget in DZE_LockableStorage) and _ownerID != "0" and (player distance _cursorTarget < 3)) then {
		if (s_player_unlockvault < 0) then {
			if(_typeOfCursorTarget in DZE_LockedStorage) then {
				if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
					s_player_combi set [count s_player_combi,_combi];
				} else {
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
					s_player_combi set [count s_player_combi,_combi];
				};
				s_player_unlockvault = 1;
			} else {
				if(_ownerID != dayz_combination and _ownerID != dayz_playerUID) then {
					_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
					s_player_combi set [count s_player_combi,_combi];
					s_player_unlockvault = 1;
				};
			};
		};
	} else {
		{player removeAction _x} forEach s_player_combi;s_player_combi = [];
		s_player_unlockvault = -1;
	};

	//Allow owner to pack vault
	if(_typeOfCursorTarget in DZE_UnLockedStorage and _ownerID != "0" and (player distance _cursorTarget < 3)) then {

		if (s_player_lockvault < 0) then {
			if(_ownerID == dayz_combination or _ownerID == dayz_playerUID) then {
				s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
			};
		};
		if (s_player_packvault < 0 and (_ownerID == dayz_combination or _ownerID == dayz_playerUID)) then {
			s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_packvault;
		s_player_packvault = -1;
		player removeAction s_player_lockvault;
		s_player_lockvault = -1;
	};

	

    //Player Deaths
	if(_typeOfCursorTarget == "Info_Board_EP1") then {
		if (s_player_information < 0) then {
			s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
		};
	} else {
		player removeAction s_player_information;
		s_player_information = -1;
	};
	
	//Fuel Pump
	if(_typeOfCursorTarget in dayz_fuelpumparray) then {	
		if (s_player_fuelauto < 0) then {
			
			// check if Generator_DZ is running within 30 meters
			_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
			_findNearestGen = [];
			{
				if (alive _x and (_x getVariable ["GeneratorRunning", false])) then {
					_findNearestGen set [(count _findNearestGen),_x];
				};
			} foreach _findNearestGens;
			_IsNearRunningGen = count (_findNearestGen);
			
			// show that pump needs power if no generator nearby.
			if(_IsNearRunningGen > 0) then {
				s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
			} else {
				s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
			};
		};
	} else {
		player removeAction s_player_fuelauto;
		s_player_fuelauto = -1;
	};

	//Fuel Pump on truck
	if(_typeOfCursorTarget in DZE_fueltruckarray and alive _cursorTarget) then {	
		if (s_player_fuelauto2 < 0) then {
			// show that fuel truck pump needs power.
			if(isEngineOn _cursorTarget) then {
				s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
			} else {
				s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
			};
		};
	} else {
		player removeAction s_player_fuelauto2;
		s_player_fuelauto2 = -1;
	};

	// inplace upgrade tool
	if ((_cursorTarget isKindOf "ModularItems") or (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") or (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
		if ((s_player_lastTarget select 0) != _cursorTarget) then {
			if (s_player_upgrade_build > 0) then {
				player removeAction s_player_upgrade_build;
				s_player_upgrade_build = -1;
			};
		};
		if (s_player_upgrade_build < 0) then {
			// s_player_lastTarget = _cursorTarget;
			s_player_lastTarget set [0,_cursorTarget];
			s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
		};
	} else {
		player removeAction s_player_upgrade_build;
		s_player_upgrade_build = -1;
	};
	
	// downgrade system
	if((_isDestructable or _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" or _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") and (DZE_Lock_Door == _ownerID)) then {
		if ((s_player_lastTarget select 1) != _cursorTarget) then {
			if (s_player_downgrade_build > 0) then {	
				player removeAction s_player_downgrade_build;
				s_player_downgrade_build = -1;
			};
		};

		if (s_player_downgrade_build < 0) then {
			s_player_lastTarget set [1,_cursorTarget];
			s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
		};
	} else {
		player removeAction s_player_downgrade_build;
		s_player_downgrade_build = -1;
	};

	// inplace maintenance tool
	if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase" or _typeOfCursorTarget == "LightPole_DZ") and (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
		if ((s_player_lastTarget select 2) != _cursorTarget) then {
			if (s_player_maint_build > 0) then {	
				player removeAction s_player_maint_build;
				s_player_maint_build = -1;
			};
		};

		if (s_player_maint_build < 0) then {
			s_player_lastTarget set [2,_cursorTarget];
			s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
		};
	} else {
		player removeAction s_player_maint_build;
		s_player_maint_build = -1;
	};


	//Start Generator
	if(_cursorTarget isKindOf "Generator_DZ") then {
		if (s_player_fillgen < 0) then {
			
			// check if not running 
			if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
				s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];				
			} else {
			// check if not filled and player has jerry.
				if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
					s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
				} else {
					if("ItemJerrycan" in _magazinesPlayer) then {
						s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
					};
				};
			};
		};
	} else {
		player removeAction s_player_fillgen;
		s_player_fillgen = -1;
	};

	//Towing with tow truck
	/*
	if(_typeOfCursorTarget == "TOW_DZE") then {
		if (s_player_towing < 0) then {
			if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
				s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];				
			} else {
				s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];				
			};
		};
	} else {
		player removeAction s_player_towing;
		s_player_towing = -1;
	};
	*/


    //Sleep
	if(_isTent and _ownerID == dayz_characterID) then {
		if ((s_player_sleep < 0) and (player distance _cursorTarget < 3)) then {
			s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_sleep;
		s_player_sleep = -1;
	};
	_clothesTaken = _cursorTarget getVariable["clothesTaken",false];

// Take clothes by Zabn
if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
if (s_player_clothes < 0) then {
s_player_clothes = player addAction [("<t color='#0096ff'>")+("Take Clothes")+("</t>"), "scripts\player_takeClothes_v2.sqf",[_cursorTarget], -10, false, true, "",""];
};
} else {
player removeAction s_player_clothes;
s_player_clothes = -1;
};
private ["_handGun"];
 _handGun = currentWeapon player;
 if ((_handGun in ["glock17_EP1","M9","M9SD","Makarov","MakarovSD","revolver_EP1","UZI_EP1","Sa61_EP1","Colt1911"]) && (player ammo _handGun > 0) && canStand player && (speed player <= 1) && _canDo) then { 
if ((is_confirmation == 0) && (s_player_suicide < 0)) then {
	name_on_menu = "<t color=""#303030"">Retire from Life</t>"; s_player_suicide = 	player addaction[(name_on_menu),"scripts\suicide.sqf",_handGun,0,false,true,"", ""]; 
	}; 
if ((is_confirmation == 1) && (s_player_suicide_confirm < 0)) then { 
	name_on_menu = "<t color=""#d00020"">Confirm Retire from Life!</t>"; 	s_player_suicide_confirm = player addaction[(name_on_menu),"scripts\suicide.sqf",_handGun,0,false,true,"", ""]; 
	}; 
} else { 
if (is_confirmation == 0) then { 
	player removeAction s_player_suicide; 
}; 
if (is_confirmation == 1) then { 
	player removeAction s_player_suicide_confirm; 
}; 
s_player_suicide = -1;
s_player_suicide_confirm = -1;
is_confirmation = 0; 
};

	//Repairing Vehicles
	if ((dayz_myCursorTarget != _cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage _cursorTarget < 1) and !_isDisallowRepair) then {
		if (s_player_repair_crtl < 0) then {
			dayz_myCursorTarget = _cursorTarget;
			_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
			_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
			s_player_repairActions set [count s_player_repairActions,_menu];
			s_player_repairActions set [count s_player_repairActions,_menu1];
			s_player_repair_crtl = 1;
		} else {
			{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
			s_player_repair_crtl = -1;
		};
	};

	// All Traders
	if (_isMan and !_isPZombie and _traderType in serverTraders) then {
		
		if (s_player_parts_crtl < 0) then {

			// get humanity
			_humanity = player getVariable ["humanity",0];
			_traderMenu = call compile format["menu_%1;",_traderType];

			// diag_log ("TRADER = " + str(_traderMenu));
			
			_low_high = "low";
			_humanity_logic = false;
			if((_traderMenu select 2) == "friendly") then {
				_humanity_logic = (_humanity < -5000);
			};
			if((_traderMenu select 2) == "hostile") then {
				_low_high = "high";
				_humanity_logic = (_humanity > -5000);
			};
			if((_traderMenu select 2) == "hero") then {
				_humanity_logic = (_humanity < 5000);
			};
			if(_humanity_logic) then {
				_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
				s_player_parts set [count s_player_parts,_cancel];
			} else {
				
				// Static Menu
				{
					//diag_log format["DEBUG TRADER: %1", _x];
					_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
					s_player_parts set [count s_player_parts,_buy];
				
				} forEach (_traderMenu select 1);
				// Database menu
				_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
				s_player_parts set [count s_player_parts,_buy];

			};
			s_player_parts_crtl = 1;
			
		};
	} else {
		{player removeAction _x} forEach s_player_parts;s_player_parts = [];
		s_player_parts_crtl = -1;
	};

	
	if(dayz_tameDogs) then {
		
		//Dog
		if (_isDog and _isAlive and (_hasRawMeat) and _ownerID == "0" and player getVariable ["dogID", 0] == 0) then {
			if (s_player_tamedog < 0) then {
				s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
			};
		} else {
			player removeAction s_player_tamedog;
			s_player_tamedog = -1;
		};
		if (_isDog and _ownerID == dayz_characterID and _isAlive) then {
			_dogHandle = player getVariable ["dogID", 0];
			if (s_player_feeddog < 0 and _hasRawMeat) then {
				s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
			};
			if (s_player_waterdog < 0 and "ItemWaterbottle" in _magazinesPlayer) then {
				s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
			};
			if (s_player_staydog < 0) then {
				_lieDown = _dogHandle getFSMVariable "_actionLieDown";
				if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
				s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
			};
			if (s_player_trackdog < 0) then {
				s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
			};
			if (s_player_barkdog < 0) then {
				s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
			};
			if (s_player_warndog < 0) then {
				_warn = _dogHandle getFSMVariable "_watchDog";
				if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
				s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];		
			};
			if (s_player_followdog < 0) then {
				s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
			};
		} else {
			player removeAction s_player_feeddog;
			s_player_feeddog = -1;
			player removeAction s_player_waterdog;
			s_player_waterdog = -1;
			player removeAction s_player_staydog;
			s_player_staydog = -1;
			player removeAction s_player_trackdog;
			s_player_trackdog = -1;
			player removeAction s_player_barkdog;
			s_player_barkdog = -1;
			player removeAction s_player_warndog;
			s_player_warndog = -1;
			player removeAction s_player_followdog;
			s_player_followdog = -1;
		};
	};

} else {
	//Engineering
	{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = [];
	s_player_repair_crtl = -1;

	{player removeAction _x} forEach s_player_combi;s_player_combi = [];
		
	dayz_myCursorTarget = objNull;
	s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];

	{player removeAction _x} forEach s_player_parts;s_player_parts = [];
	s_player_parts_crtl = -1;

	{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
	s_player_lockUnlock_crtl = -1;

	player removeAction s_player_checkGear;
	s_player_checkGear = -1;

	player removeAction s_player_SurrenderedGear;
	s_player_SurrenderedGear = -1;

	//Others
	player removeAction s_player_forceSave;
	s_player_forceSave = -1;
	player removeAction s_player_flipveh;
	s_player_flipveh = -1;
	player removeAction s_player_sleep;
	s_player_sleep = -1;
	player removeAction s_player_deleteBuild;
	s_player_deleteBuild = -1;
	player removeAction s_player_butcher;
	s_player_butcher = -1;
	player removeAction s_player_cook;
	s_player_cook = -1;
	player removeAction s_player_boil;
	s_player_boil = -1;
	player removeAction s_player_fireout;
	s_player_fireout = -1;
	player removeAction s_player_packtent;
	s_player_packtent = -1;
	player removeAction s_player_fillfuel;
	s_player_fillfuel = -1;
	player removeAction s_player_studybody;
	s_player_studybody = -1;
	//Dog
	player removeAction s_player_tamedog;
	s_player_tamedog = -1;
	player removeAction s_player_feeddog;
	s_player_feeddog = -1;
	player removeAction s_player_waterdog;
	s_player_waterdog = -1;
	player removeAction s_player_staydog;
	s_player_staydog = -1;
	player removeAction s_player_trackdog;
	s_player_trackdog = -1;
	player removeAction s_player_barkdog;
	s_player_barkdog = -1;
	player removeAction s_player_warndog;
	s_player_warndog = -1;
	player removeAction s_player_followdog;
	s_player_followdog = -1;
    
    // vault
	player removeAction s_player_unlockvault;
	s_player_unlockvault = -1;
	player removeAction s_player_packvault;
	s_player_packvault = -1;
	player removeAction s_player_lockvault;
	s_player_lockvault = -1;

	player removeAction s_player_information;
	s_player_information = -1;
	player removeAction s_player_fillgen;
	s_player_fillgen = -1;
	player removeAction s_player_upgrade_build;
	s_player_upgrade_build = -1;
	player removeAction s_player_maint_build;
	s_player_maint_build = -1;
	player removeAction s_player_downgrade_build;
	s_player_downgrade_build = -1;
	player removeAction s_player_towing;
	s_player_towing = -1;
	player removeAction s_player_fuelauto;
	s_player_fuelauto = -1;
	player removeAction s_player_fuelauto2;
	s_player_fuelauto2 = -1;
};



//Dog actions on player self
_dogHandle = player getVariable ["dogID", 0];
if (_dogHandle > 0) then {
	_dog = _dogHandle getFSMVariable "_dog";
	_ownerID = "0";
	if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
	if (_canDo and !_inVehicle and alive _dog and _ownerID != dayz_characterID) then {
		if (s_player_movedog < 0) then {
			s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
		};
		if (s_player_speeddog < 0) then {
			_text = (localize "str_epoch_player_249");
			_speed = 0;
			if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
			s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
		};
		if (s_player_calldog < 0) then {
			s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
		};
	};
} else {
	player removeAction s_player_movedog;		
	s_player_movedog =		-1;
	player removeAction s_player_speeddog;
	s_player_speeddog =		-1;
	player removeAction s_player_calldog;
	s_player_calldog = 		-1;
};

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ghostfur,

You need to put that at the end of your fn_selfActions.sqf file:

private ["_handGun"];
_handGun = currentWeapon player;
if ((_handGun in ["glock17_EP1","M9","M9SD","Makarov","MakarovSD","revolver_EP1","UZI_EP1","Sa61_EP1","Colt1911"]) && (player ammo _handGun > 0) && canStand player && (speed player <= 1) && _canDo) then {
	if ((is_confirmation == 0) && (s_player_suicide < 0)) then {
		name_on_menu = "<t color=""#303030"">Retire from Life</t>";
		s_player_suicide = player addaction[(name_on_menu),"custom\suicide.sqf",_handGun,0,false,true,"", ""];
	};
	if ((is_confirmation == 1) && (s_player_suicide_confirm < 0)) then {
		name_on_menu = "<t color=""#d00020"">Confirm Retire from Life!</t>";
		s_player_suicide_confirm = player addaction[(name_on_menu),"custom\suicide.sqf",_handGun,0,false,true,"", ""];
	};
} else {
	if (is_confirmation == 0) then {
		player removeAction s_player_suicide;
	};
	if (is_confirmation == 1) then {
		player removeAction s_player_suicide_confirm;
	};
	s_player_suicide = -1;
	s_player_suicide_confirm = -1;
	is_confirmation = 0;
};
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  • 3 weeks later...
  • 5 weeks later...
  • 1 month later...
  • 2 months later...
  • 4 weeks later...

Got it working i did remove

	_sfx="madIncoming";
	_nul = [objNull, player, rSAY, _sfx] call RE;

The madIncoming sound just didnt make it feel right  - May add the code back later but with one of our Steamers doing a Dialog for us

 

Love the Script alot better then those ones with words flashing on ur screen 

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  • 2 months later...

Donnovan - dont suppose you know why the suicide.sqf would prevent my server from loading up the map?

 

I followed all instructions and placed all files (including sounds) in the correct places.

 

Server is running Epoch 1.0.5.1

 

As soon as I deleted the suicide.sqf file the map loaded and I was able to join.

 

Thanks

 

Dan

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