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DangerClose

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  1. Like
    DangerClose reacted to DangerClose in VEMF - Vampire's Epoch Mission Framework   
    Standing by with great anticipation!
  2. Like
    DangerClose got a reaction from TheVampire in VEMF - Vampire's Epoch Mission Framework   
    Standing by with great anticipation!
  3. Like
    DangerClose reacted to Humpabry in VEMF - Vampire's Epoch Mission Framework   
    good work mate keep it up many people excited here :D
  4. Like
    DangerClose got a reaction from TheVampire in VEMF - Vampire's Epoch Mission Framework   
    Awesome! Absolutely can't wait. Solid effort Vamp!
  5. Like
    DangerClose got a reaction from TheVampire in VEMF - Vampire's Epoch Mission Framework   
    +1 lol. Gonna be a total game changer!

    Just pledged on patreon. Looking forward to seeing this!
  6. Like
    DangerClose reacted to Cletis5 in M3Editor - A3 3D Editor   
  7. Like
    DangerClose got a reaction from TheVampire in VEMF - Vampire's Epoch Mission Framework   
    Also looking forward to this - had dzms on my arma 2 server. Seriously cannot wait.
  8. Like
    DangerClose reacted to DangerClose in VEMF - Vampire's Epoch Mission Framework   
    Also looking forward to this - had dzms on my arma 2 server. Seriously cannot wait.
  9. Like
    DangerClose reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    @DangerClose
    The Missions need (by default) a minimum of 6 players on the server to start.
    Open Your server RPT and search for "#SEM" to find the log entries from my scripts, where it says "Waiting for players (1/6)" if only one player is connected.


    @aFuzzybuny
    This code is actually right:
    SEM_AIdropLootChance = 0 max SEM_AIdropLootChance min 100;So don't change that. There is only a little mistake I made inside the killed EventHandler that could add a small 1% chance of AI dropping loot when SEM_AIdropLootChance was set to 0 (which is the setting for no loot on dead AI).

    Maybe I should make the description about this Variable a bit more clear:
    SEM_AIdropLootChance = 0 means all weapons, magazines, backpacks and vests will be removed from dead AI (headgear and uniforms are always lootable).
    SEM_AIdropLootChance = 50 means a 50% chance of weapons/gear on the killed AI units (except the RL and SR).
    SEM_AIdropLootChance = 100 means the AI keeps all their gear when killed (except the RL and SR).


    About the RPT Errors in v0.6.1:
    They will only show up when the bandit camp mission runs and it will only affect the cleanup.
    That error is already fixed in v0.6.2


    @rsxownes
    Thanks for the Feedback, I'm glad it works for You.

    Greez KiloSwiss
  10. Like
    DangerClose reacted to thekaboobie in [Release] Adding higher end currency to traders. v1.1 -working   
    I have been trying to add an additional currency for high end vehicles and weapons using the 4 versions of the IED utilizing a crafting mechanic for the IED's allowing them to be purchased from the donor rewards or farmed in game. However when I added them to the db as the currency (placed them in the trader items table as well) when you purchase say a vehicle with the IED's it all looks fine you get a key but the vehicle is never spawned and the IED's don't leave your inventory. I have done everything he has done to get the ruby's working except adding them to the trade metals because i don't want them purchasable for briefcases. Can anyone le tme know if there is a way to get them to take the IED's and spawn the vehicle or am I trying to do something that isn't possible.
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