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Mystic Joker

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Posts posted by Mystic Joker

  1. Hey, that's nice to hear. I had to partly halt dev for 2 days because of all update and beta crazyness... Gamespy shutting down tomorrow (again), so that might halt it for another day.

    Either way, I've redesigned include files yesterday to be more user friendly, manual snap points worked fine, still need to make auto snap point finding. Tried it out on my own server, some people were struggling to understand it, but some got quite addicted, so it needs to be more simplified. 

    i see what you mean about the beta crazyness BE not going to work unless upgraded sucks

  2. It is in the dayz_server.pbo look at how he is calling it.  [] execVM "\z\addons\dayz_server\buildings\crybase.sqf";

     

    That is the server pbo.  He is simply calling it from the init.sqf.

     

    Regardless I happen to know he has fixed the problem:

     

     

    so it is solved.

    if he has the server_functions.sqf in a folder you have to put the format like this execVM "\z\addons\dayz_server\buildings\crybase.sqf"; if not then u could do the way you said but most people have it in the init folder in the server pbo

  3.  

    try instead calling it from the bottom of server_functions.sqf :

    execVM "buildings\bases.sqf";
    
    
    

    that would not work if its in the dayz_server.pbo only way for that to work is if to be in the same folder mate

     

     

     

    Okay i've narrowed it down a little, I get stuck on the loading screen when i add in my custom buildings via the init?

    [] execVM "\z\addons\dayz_server\buildings\main.sqf";

    [] execVM "\z\addons\dayz_server\buildings\fbase.sqf";

    [] execVM "\z\addons\dayz_server\buildings\roadblock.sqf";

    [] execVM "\z\addons\dayz_server\buildings\supertrader.sqf";

    [] execVM "\z\addons\dayz_server\buildings\crates.sqf";

    [] execVM "\z\addons\dayz_server\buildings\NEWBASE.sqf";

    [] execVM "\z\addons\dayz_server\buildings\warham.sqf";

    [] execVM "\z\addons\dayz_server\buildings\crybase.sqf";

    I have did this for a long time, no bother, the files are there

    This is definitely the cause of my problem, thoroughly tested.

    Any Ideas guys?

     

    Edit: Map edits contain Killhouses and extra barracks.

     

    get rid of the [] mates not needed and causes issues

     

    EDIT: make sure you have the killhouses etc added to your mission.sqm error messages seem to get you stuck in loading screen

  4. Someone who doesn't read the question.  Sure mate, whatever you say. You fit in with this community real well, you should apply to be a dev here. They seem to avoid answering important questions too ...

    i see the question dude i dont know why i want it answered to

  5. I've been told that if you don't update to 112555 you'll no longer be supported by BE.  WTF is going on, do the devs want to chime in here and tell us what we need to do. I've seen enough people bring this up, but nobody can give a straight answer, just a lot of "it's stable with 103... etc.." ... 

    yes i dont get way i want to know why we had to update so many bugs in 112555

  6. He just reposted that, I converted the old loot table and included the new buildingPos from epoch 1.0.5.1. Original post here:

     

    The only thing you have to do is ensure you are including it only once. You must only include (#include "Configs\CfgBuildingLoot.hpp") that in your description.ext and no other config files.

    Edit: The includes for other files are contained in that file, so open it up and look around for the includes.

    yes i was helping someone else on this forum so they didnt have to go around and search for it

  7. when i try to load in i get this error message and i dont know how to fix it

     

     4:00:50 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
     4:00:50 "DayZ Epoch: MPframework inited"
     4:00:50 Error in expression <nd (((_itemChances select _l) select 1) * 100);
    for "_k" from 0 to (_weight - 1)>
     4:00:50   Error position: <* 100);
    for "_k" from 0 to (_weight - 1)>
     4:00:50   Error *: Type String, expected Number
     4:00:50 File z\addons\dayz_code\init\loot_init.sqf, line 85
     
  8. This is not possible to do yet because CHILD:999/998 is not possible with epoch hives.

     

    If any moderators or admins read this, when will this be implemented please as I really need this for my server?

    ooo its possible because im using CHILD:999 right now on my server custom hive.dll

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