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antartis

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Posts posted by antartis

  1. If you use blur AH and you a good admin no one can "tp to the sky and sea and getting nuked." Even without BE crappy filters   :P

    funny guy, that's is not true at all, Telling that Blur AH is enough is misleading people... be honest.

    Ask infiSTAR (the source of that AH) is that true?. He will tell you is not. You need good BE filters or u get nuked, and since those infi filters need to be generic you need to go a bit far and tune them. I happy with infiSTAR AH, also I happy with infiSTAR (very helpful and cool guy... and honest!), happy with his filters also and how he explain you how to make them even better, but I also know I need BE too, because the AH is not a magic box that fix the crappy dayz code.

     

    ofc, on empty servers there is not hackers!

  2. Comment this out in the init.sqf

    //Lights
    //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
    

    If there is no "//" before he "[0,0,true,tr......." then there will be lights on night with your server.

    Hope it helps,

    xBowBii

    I already disabled that, that wont disable street lights, just another lights.

    Streel lighst are the lamps on the streets, not the light on the house windows.

    Thats the reason I ask to add DZE_ variable to disable the street lights...  

    IMO have NOT choice to have DARK citys is really something not "epoch like", because epoch give you the tools to make your server whatever you want to be... but on streetlights u screw...

    Also it eats FPS...

  3. "0 Active chopper patrol units (Crew)"

    [[5674.24,4904.92,0.001],[0,0,0],10000,10,"UH1H_DZ",1] spawn heli_patrol;
       
    [[429.17,280.013,0.001],[3137.98,4447.41,0.331],200,"CH_47F_EP1",25,1,"Random",4,"","Bandit2_DZ","Random",True] spawn heli_para;
    [[429.17,280.013,0.001],[9476.77,9682.84,30.059],200,"CH_47F_EP1",25,1,"Random",4,"","Bandit2_DZ","Random",True] spawn heli_para;
    

    the mission spawn, but not the Patrols.

     

     

    no help?

  4. "0 Active chopper patrol units (Crew)"

    [[5674.24,4904.92,0.001],[0,0,0],10000,10,"UH1H_DZ",1] spawn heli_patrol;
       
    [[429.17,280.013,0.001],[3137.98,4447.41,0.331],200,"CH_47F_EP1",25,1,"Random",4,"","Bandit2_DZ","Random",True] spawn heli_para;
    [[429.17,280.013,0.001],[9476.77,9682.84,30.059],200,"CH_47F_EP1",25,1,"Random",4,"","Bandit2_DZ","Random",True] spawn heli_para;
    

    the mission spawn, but not the Patrols.

  5. There is none. You just have to be a good admin and spectate people that you think are being fishy. It's more of like a 2nd job tbh.

    yea, and when someone blow up all vehicles and kill all people on ur server then what? 

     

    infistar AH is not only for people who spawn a weapon or can use ESP and u go around watching the guy and ban him... lol...thats just n00bish cheating... GL against nukes, mass killing, teleporting all into air/sea, vanishing all vehicles or teleporting it into sea, etc etc... thats the real deal, that can fuck up ur server... 

     

    so, if you got 10 - 5 people on ur server, dont worry about it, but for 30+ server GL not having any AH... lol .

  6. in my own opinion this will not stop kamikaze at all. I use to have something like this and is just a "layer" of protection to n00bs kamikaze players.

     

    People who really do kamikaze will eject right before they enter the trigger and it will NOT stop the empty vehicle going full speed to impact & destroy whatever ur protecting.

     

     

    tested.

  7.  

    Hey. Help solve the problem. 
    Created sector, dotted boxes, carved boxes in a separate code file crates.sqf. 
    Received such a code. 
     

    if (isServer) then {
     
    _vehicle_42879 = objNull;
    if (true) then
    {
      _this = createVehicle ["RUVehicleBox", [16488.793, 18206.689, -0.01955531], [], 0, "CAN_COLLIDE"];
      _vehicle_42879 = _this;
      _this setDir -141.8009;
       //Clear Cargo
      clearweaponcargoGlobal _this;
      clearmagazinecargoGlobal _this;
      //Add Cargo
      _this addWeaponCargoGlobal ["NVGoggles",3];
      _this addWeaponCargoGlobal ["ItemCrowbar",5];
      _this addWeaponCargoGlobal ["ItemEtool",5];
      _this addWeaponCargoGlobal ["SVD",3];
      _this addWeaponCargoGlobal ["DMR_DZ",3];
      _this addWeaponCargoGlobal ["M4A1_HWS_GL_SD_Camo",3];
      _this addWeaponCargoGlobal ["VSS_vintorez",2];
      _this addWeaponCargoGlobal ["AA12_PMC",1];
      _this addWeaponCargoGlobal ["SCAR_H_CQC_CCO_SD",2];
      _this addWeaponCargoGlobal ["ItemMachete",4];
      _this addmagazineCargoGlobal ["10Rnd_762x54_SVD",10];
      _this addmagazineCargoGlobal ["20Rnd_762x51_DMR",10];
      _this addmagazineCargoGlobal ["30Rnd_556x45_StanagSD",30];
      _this addmagazineCargoGlobal ["20Rnd_B_AA12_Pellets",5];
      _this addmagazineCargoGlobal ["20Rnd_9x39_SP5_VSS",10];
      _this addmagazineCargoGlobal ["20Rnd_762x51_SB_SCAR",10];
      _this addmagazineCargoGlobal ["ItemSodaRabbit",10];
      _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1];
      _this setPos [16488.793, 18206.689, -0.01955531];
    };
     
    _vehicle_42881 = objNull;
    if (true) then
    {
      _this = createVehicle ["RUBasicWeaponsBox", [16473.867, 18389.453, 11.688437], [], 0, "CAN_COLLIDE"];
      _vehicle_42881 = _this;
        //Clear Cargo
      clearweaponcargoGlobal _this;
      clearmagazinecargoGlobal _this;
      //Add Cargo
      _this addWeaponCargoGlobal ["AKS_74_UN_kobra",3];
      _this addWeaponCargoGlobal ["m107",1];
      _this addWeaponCargoGlobal ["BAF_LRR_scoped",2];
      _this addWeaponCargoGlobal ["KSVK_DZE",2];
      _this addWeaponCargoGlobal ["M60A4_EP1_DZE",3];
      _this addmagazineCargoGlobal ["30Rnd_545x39_AKSD",20];
      _this addmagazineCargoGlobal ["ItemGoldBar10oz",5];
      _this addmagazineCargoGlobal ["10Rnd_127x99_m107",5];
      _this addmagazineCargoGlobal ["5Rnd_86x70_L115A1",10];
      _this addmagazineCargoGlobal ["5Rnd_127x108_KSVK",10];
      _this addmagazineCargoGlobal ["100Rnd_762x51_M240",5];
      _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1];
      _this setPos [16473.867, 18389.453, 11.688437];
    };
     
    _vehicle_42888 = objNull;
    if (true) then
    {
      _this = createVehicle ["RUSpecialWeaponsBox", [16464.525, 18434.045, 2.6702881e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_42888 = _this;
      _this setDir -50.515411;
      //Clear Cargo
      clearweaponcargoGlobal _this;
      clearmagazinecargoGlobal _this;
      //Add Cargo
      _this addmagazineCargoGlobal ["ItemHeatPack",5];
      _this addmagazineCargoGlobal ["ItemBandage",10];
      _this addmagazineCargoGlobal ["ItemPainkiller",10];
      _this addmagazineCargoGlobal ["ItemMorphine",10];
      _this addmagazineCargoGlobal ["ItemBloodBag",10];
      _this addmagazineCargoGlobal ["ItemEpinephrine",5];
      _this addmagazineCargoGlobal ["ItemAntibiotic",10];
      _this addmagazineCargoGlobal ["HandGrenade_West",5];
    // CONSTRUCTION MATERIALS
      _this addmagazineCargoGlobal ["bulk_ItemWire", 10];
      _this addmagazineCargoGlobal ["ItemWoodWallLg", 25];
      _this addmagazineCargoGlobal ["ItemCanvas", 10];
      _this addmagazineCargoGlobal ["bulk_PartGeneric",5];
      _this addmagazineCargoGlobal ["bulk_ItemSandbag",10];
      _this addmagazineCargoGlobal ["bulk_ItemTankTrap",10];
      _this addmagazineCargoGlobal ["ItemWoodFloor",30];
      _this addmagazineCargoGlobal ["ItemWoodStairs",10];
      _this addmagazineCargoGlobal ["ItemWoodWallWindowLg",20];
      _this addmagazineCargoGlobal ["ItemComboLock",2];
      _this addmagazineCargoGlobal ["Itemvault",1];
      _this addmagazineCargoGlobal ["ItemDocument",10];
      _this addmagazineCargoGlobal ["PartWoodPlywood",25];
      _this addmagazineCargoGlobal ["light_pole_kit",5];
      _this addmagazineCargoGlobal ["ItemWoodLadder",5];
      _this addmagazineCargoGlobal ["PartPlankPack",25];
      _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1];
      _this setPos [16464.525, 18434.045, 2.6702881e-005];
    };
     
    _vehicle_42891 = objNull;
    if (true) then
    {
      _this = createVehicle ["RUBasicWeaponsBox", [16437.115, 18297.578, 0.22700252], [], 0, "CAN_COLLIDE"];
      _vehicle_42891 = _this;
        //Clear Cargo
      clearweaponcargoGlobal _this;
      clearmagazinecargoGlobal _this;
      //Add Cargo
      _this addmagazineCargoGlobal ["ItemHeatPack",15];
      _this addmagazineCargoGlobal ["ItemBandage",30];
      _this addmagazineCargoGlobal ["ItemPainkiller",30];
      _this addmagazineCargoGlobal ["ItemMorphine",10];
      _this addmagazineCargoGlobal ["ItemBloodBag",10];
      _this addmagazineCargoGlobal ["ItemEpinephrine",15];
      _this addmagazineCargoGlobal ["ItemAntibiotic",10];
      _this addmagazineCargoGlobal ["FoodCanBadguy",10];
      _this addmagazineCargoGlobal ["FoodCanBoneboy",10];
      _this addmagazineCargoGlobal ["FoodCanCorn",10];
      _this addmagazineCargoGlobal ["FoodCanCurgon",10];
      _this addmagazineCargoGlobal ["FoodCanDemon",10];
      _this addmagazineCargoGlobal ["FoodCanFraggleos",10];
      _this addmagazineCargoGlobal ["FoodCanHerpy",10];
      _this addmagazineCargoGlobal ["FoodCanDerpy",10];
      _this addmagazineCargoGlobal ["FoodCanTylers",10];
      _this addmagazineCargoGlobal ["ItemSodaR4z0r",10];
      _this addmagazineCargoGlobal ["ItemSodaClays",10];
      _this addmagazineCargoGlobal ["ItemSodaSmasht",10];
      _this addmagazineCargoGlobal ["ItemSodaDrwaste",10];
      _this addmagazineCargoGlobal ["ItemSodaLemonade",10];
      _this addmagazineCargoGlobal ["ItemSodaLvg",10];
      _this addmagazineCargoGlobal ["ItemSodaMzly",10];
      _this addmagazineCargoGlobal ["ItemSodaRabbit",5];
      _this addmagazineCargoGlobal ["HandGrenade_West",5];
      _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1];
      _this setPos [16437.115, 18297.578, 0.22700252];
    };
     
    _vehicle_42894 = objNull;
    if (true) then
    {
      _this = createVehicle ["RUBasicWeaponsBox", [16587.85, 18120.426, 7.699048], [], 0, "CAN_COLLIDE"];
      _vehicle_42894 = _this;
      _this setDir -61.310062;
        //Clear Cargo
      clearweaponcargoGlobal _this;
      clearmagazinecargoGlobal _this;
      //Add Cargo
      _this addWeaponCargoGlobal ["Binocular_Vector",5];
      _this addWeaponCargoGlobal ["G36A_camo",4];
      _this addWeaponCargoGlobal ["ItemGPS",5];
      _this addWeaponCargoGlobal ["M4A1_Aim",5];
      _this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",30];
      _this addmagazineCargoGlobal ["30Rnd_556x45_G36",30];
      _this addmagazineCargoGlobal ["ItemPainkiller",30];
      _this addmagazineCargoGlobal ["100Rnd_127x99_M2"5];
      _this addmagazineCargoGlobal ["ItemDocumentRamp",2];
      _this addmagazineCargoGlobal ["ItemAVE",1];
      _this addmagazineCargoGlobal ["ItemORP",1];
      _this addmagazineCargoGlobal ["ItemLRK",1];
      _this addmagazineCargoGlobal ["ItemTNK",1];
      _this addmagazineCargoGlobal ["ItemHotwireKit",1];
      _this addmagazineCargoGlobal ["PartWheel",10];
      _this addmagazineCargoGlobal ["ItemMixOil",3];
      _this addmagazineCargoGlobal ["Skin_Camo1_DZ",5];
      _this addmagazineCargoGlobal ["Skin_Soldier1_DZ",5];
      _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",5];
      _this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",2];
      _this setPos [16587.85, 18120.426, 7.699048];
    };
     
    _vehicle_42896 = objNull;
    if (true) then
    {
      _this = createVehicle ["RUBasicWeaponsBox", [16586.053, 18130.652, 0], [], 0, "CAN_COLLIDE"];
      _vehicle_42896 = _this;
        //Clear Cargo
      clearweaponcargoGlobal _this;
      clearmagazinecargoGlobal _this;
      //Add Cargo
      _this addWeaponCargoGlobal ["M9SD",5];
      _this addWeaponCargoGlobal ["UZI_SD_EP1",3];
      _this addWeaponCargoGlobal ["SVD_NSPU_EP1",2];
      _this addWeaponCargoGlobal ["FN_FAL",3];
      _this addWeaponCargoGlobal ["RPK_74",3];
      _this addWeaponCargoGlobal ["Mk13_EP1",2];
      _this addmagazineCargoGlobal ["15Rnd_9x19_M9SD",10];
      _this addmagazineCargoGlobal ["30Rnd_9x19_UZI_SD",10];
      _this addmagazineCargoGlobal ["10Rnd_762x54_SVD",10];
      _this addmagazineCargoGlobal ["20Rnd_762x51_FNFAL",20];
      _this addmagazineCargoGlobal ["75Rnd_545x39_RPK",20];
      _this addmagazineCargoGlobal ["1Rnd_HE_M203",15];
      _this addmagazineCargoGlobal ["HandGrenade_West",5];
      _this addmagazineCargoGlobal ["Skin_Soldier1_DZ",5];
      _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",5];
      _this addbackpackCargoGlobal ["DZ_Backpack_EP1",2];
      _this setPos [16586.053, 18130.652, 0];
    };
    };

     
    But the problem is, when I put the boxes on the server I do not find them in the place where he staged.
    I can tell me what is wrong?

     

    dunno what u planning to do with that boxes, but be advice, they will reload the cargo seconds after gets clean. Meaning = no end items.

    • [CHANGED] Increased armor levels on wooded modular base building objects by 300%.

    IMO that is too much, but OK, This really need a urgent balance...Wooden doors or walls can take 4-5 C4 and nothing... is waaay too much IMO.

     

    I think

     

    Option A:

    Maybe at least give us a option to set it lvl 1 (100%) lvl 2 (200%) and lvl 3 (current 300%) or something easy to edit it. 

     

     

    Option B:

    ...or make DOORS weaker..a lot weaker..... I get walls, but at least DOORS need to be weaker

  8. I just wanna turn off the street lights. I try editing the file, but not sure what controls the lights on the streets. It will be great if we had some turn off option for lights. I mean, players can place lights with the building system, but citys and street with lights...  I really not want that.

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