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Posts posted by antartis
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Thank you for that! All four hookers are spawning now but unfortunately are not dancing. :(
hooker have limited ANIM, will not dance , etc etc.
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pff infiSTAR haters...
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If you use blur AH and you a good admin no one can "tp to the sky and sea and getting nuked." Even without BE crappy filters :P
funny guy, that's is not true at all, Telling that Blur AH is enough is misleading people... be honest.
Ask infiSTAR (the source of that AH) is that true?. He will tell you is not. You need good BE filters or u get nuked, and since those infi filters need to be generic you need to go a bit far and tune them. I happy with infiSTAR AH, also I happy with infiSTAR (very helpful and cool guy... and honest!), happy with his filters also and how he explain you how to make them even better, but I also know I need BE too, because the AH is not a magic box that fix the crappy dayz code.
ofc, on empty servers there is not hackers!
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I know some of you no want to listen this, but now if you block port 29910 BE will blacklist your server and kick all your players. You need to unblock 29910 and they will white-list you again... or disable BE and have a hacker feast, with people tp to the sky and sea and getting nuked. :D
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It is unfortunately not that easy, as it is done in the configs for best performance. Because of this it cannot be changed on the fly.
thank you for responding.
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Comment this out in the init.sqf
//Lights //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
If there is no "//" before he "[0,0,true,tr......." then there will be lights on night with your server.
Hope it helps,
xBowBii
I already disabled that, that wont disable street lights, just another lights.
Streel lighst are the lamps on the streets, not the light on the house windows.
Thats the reason I ask to add DZE_ variable to disable the street lights...
IMO have NOT choice to have DARK citys is really something not "epoch like", because epoch give you the tools to make your server whatever you want to be... but on streetlights u screw...
Also it eats FPS...
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We will awesome to have a variable DZE_ to turn OFF the streetlights...... . .. . some of us like dark cities with fullmoon & dark shadows... also to help with the FPS....
please.
thank.
you.
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they will attack other players? or other AI from missions?
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Dude, you need to clarify in the post with TEXT that ALL PLAYERS will need download ADDITIONAL files to see the vehicles, you tell no need add anything to the mission file, but you DONT tell that they need download pbo's and add to ther root arma folder... yes you mention this like 0.2 seconds in the middle ur video but you kinda missleading people to watch ur video...
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"0 Active chopper patrol units (Crew)"
[[5674.24,4904.92,0.001],[0,0,0],10000,10,"UH1H_DZ",1] spawn heli_patrol; [[429.17,280.013,0.001],[3137.98,4447.41,0.331],200,"CH_47F_EP1",25,1,"Random",4,"","Bandit2_DZ","Random",True] spawn heli_para; [[429.17,280.013,0.001],[9476.77,9682.84,30.059],200,"CH_47F_EP1",25,1,"Random",4,"","Bandit2_DZ","Random",True] spawn heli_para;
the mission spawn, but not the Patrols.
no help?
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"0 Active chopper patrol units (Crew)"
[[5674.24,4904.92,0.001],[0,0,0],10000,10,"UH1H_DZ",1] spawn heli_patrol; [[429.17,280.013,0.001],[3137.98,4447.41,0.331],200,"CH_47F_EP1",25,1,"Random",4,"","Bandit2_DZ","Random",True] spawn heli_para; [[429.17,280.013,0.001],[9476.77,9682.84,30.059],200,"CH_47F_EP1",25,1,"Random",4,"","Bandit2_DZ","Random",True] spawn heli_para;
the mission spawn, but not the Patrols.
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There is none. You just have to be a good admin and spectate people that you think are being fishy. It's more of like a 2nd job tbh.
yea, and when someone blow up all vehicles and kill all people on ur server then what?
infistar AH is not only for people who spawn a weapon or can use ESP and u go around watching the guy and ban him... lol...thats just n00bish cheating... GL against nukes, mass killing, teleporting all into air/sea, vanishing all vehicles or teleporting it into sea, etc etc... thats the real deal, that can fuck up ur server...
so, if you got 10 - 5 people on ur server, dont worry about it, but for 30+ server GL not having any AH... lol .
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in my own opinion this will not stop kamikaze at all. I use to have something like this and is just a "layer" of protection to n00bs kamikaze players.
People who really do kamikaze will eject right before they enter the trigger and it will NOT stop the empty vehicle going full speed to impact & destroy whatever ur protecting.
tested.
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Hey. Help solve the problem.Created sector, dotted boxes, carved boxes in a separate code file crates.sqf.Received such a code.if (isServer) then {_vehicle_42879 = objNull;if (true) then{_this = createVehicle ["RUVehicleBox", [16488.793, 18206.689, -0.01955531], [], 0, "CAN_COLLIDE"];_vehicle_42879 = _this;_this setDir -141.8009;//Clear CargoclearweaponcargoGlobal _this;clearmagazinecargoGlobal _this;//Add Cargo_this addWeaponCargoGlobal ["NVGoggles",3];_this addWeaponCargoGlobal ["ItemCrowbar",5];_this addWeaponCargoGlobal ["ItemEtool",5];_this addWeaponCargoGlobal ["SVD",3];_this addWeaponCargoGlobal ["DMR_DZ",3];_this addWeaponCargoGlobal ["M4A1_HWS_GL_SD_Camo",3];_this addWeaponCargoGlobal ["VSS_vintorez",2];_this addWeaponCargoGlobal ["AA12_PMC",1];_this addWeaponCargoGlobal ["SCAR_H_CQC_CCO_SD",2];_this addWeaponCargoGlobal ["ItemMachete",4];_this addmagazineCargoGlobal ["10Rnd_762x54_SVD",10];_this addmagazineCargoGlobal ["20Rnd_762x51_DMR",10];_this addmagazineCargoGlobal ["30Rnd_556x45_StanagSD",30];_this addmagazineCargoGlobal ["20Rnd_B_AA12_Pellets",5];_this addmagazineCargoGlobal ["20Rnd_9x39_SP5_VSS",10];_this addmagazineCargoGlobal ["20Rnd_762x51_SB_SCAR",10];_this addmagazineCargoGlobal ["ItemSodaRabbit",10];_this addbackpackCargoGlobal ["DZ_Backpack_EP1",1];_this setPos [16488.793, 18206.689, -0.01955531];};_vehicle_42881 = objNull;if (true) then{_this = createVehicle ["RUBasicWeaponsBox", [16473.867, 18389.453, 11.688437], [], 0, "CAN_COLLIDE"];_vehicle_42881 = _this;//Clear CargoclearweaponcargoGlobal _this;clearmagazinecargoGlobal _this;//Add Cargo_this addWeaponCargoGlobal ["AKS_74_UN_kobra",3];_this addWeaponCargoGlobal ["m107",1];_this addWeaponCargoGlobal ["BAF_LRR_scoped",2];_this addWeaponCargoGlobal ["KSVK_DZE",2];_this addWeaponCargoGlobal ["M60A4_EP1_DZE",3];_this addmagazineCargoGlobal ["30Rnd_545x39_AKSD",20];_this addmagazineCargoGlobal ["ItemGoldBar10oz",5];_this addmagazineCargoGlobal ["10Rnd_127x99_m107",5];_this addmagazineCargoGlobal ["5Rnd_86x70_L115A1",10];_this addmagazineCargoGlobal ["5Rnd_127x108_KSVK",10];_this addmagazineCargoGlobal ["100Rnd_762x51_M240",5];_this addbackpackCargoGlobal ["DZ_Backpack_EP1",1];_this setPos [16473.867, 18389.453, 11.688437];};_vehicle_42888 = objNull;if (true) then{_this = createVehicle ["RUSpecialWeaponsBox", [16464.525, 18434.045, 2.6702881e-005], [], 0, "CAN_COLLIDE"];_vehicle_42888 = _this;_this setDir -50.515411;//Clear CargoclearweaponcargoGlobal _this;clearmagazinecargoGlobal _this;//Add Cargo_this addmagazineCargoGlobal ["ItemHeatPack",5];_this addmagazineCargoGlobal ["ItemBandage",10];_this addmagazineCargoGlobal ["ItemPainkiller",10];_this addmagazineCargoGlobal ["ItemMorphine",10];_this addmagazineCargoGlobal ["ItemBloodBag",10];_this addmagazineCargoGlobal ["ItemEpinephrine",5];_this addmagazineCargoGlobal ["ItemAntibiotic",10];_this addmagazineCargoGlobal ["HandGrenade_West",5];// CONSTRUCTION MATERIALS_this addmagazineCargoGlobal ["bulk_ItemWire", 10];_this addmagazineCargoGlobal ["ItemWoodWallLg", 25];_this addmagazineCargoGlobal ["ItemCanvas", 10];_this addmagazineCargoGlobal ["bulk_PartGeneric",5];_this addmagazineCargoGlobal ["bulk_ItemSandbag",10];_this addmagazineCargoGlobal ["bulk_ItemTankTrap",10];_this addmagazineCargoGlobal ["ItemWoodFloor",30];_this addmagazineCargoGlobal ["ItemWoodStairs",10];_this addmagazineCargoGlobal ["ItemWoodWallWindowLg",20];_this addmagazineCargoGlobal ["ItemComboLock",2];_this addmagazineCargoGlobal ["Itemvault",1];_this addmagazineCargoGlobal ["ItemDocument",10];_this addmagazineCargoGlobal ["PartWoodPlywood",25];_this addmagazineCargoGlobal ["light_pole_kit",5];_this addmagazineCargoGlobal ["ItemWoodLadder",5];_this addmagazineCargoGlobal ["PartPlankPack",25];_this addbackpackCargoGlobal ["DZ_Backpack_EP1",1];_this setPos [16464.525, 18434.045, 2.6702881e-005];};_vehicle_42891 = objNull;if (true) then{_this = createVehicle ["RUBasicWeaponsBox", [16437.115, 18297.578, 0.22700252], [], 0, "CAN_COLLIDE"];_vehicle_42891 = _this;//Clear CargoclearweaponcargoGlobal _this;clearmagazinecargoGlobal _this;//Add Cargo_this addmagazineCargoGlobal ["ItemHeatPack",15];_this addmagazineCargoGlobal ["ItemBandage",30];_this addmagazineCargoGlobal ["ItemPainkiller",30];_this addmagazineCargoGlobal ["ItemMorphine",10];_this addmagazineCargoGlobal ["ItemBloodBag",10];_this addmagazineCargoGlobal ["ItemEpinephrine",15];_this addmagazineCargoGlobal ["ItemAntibiotic",10];_this addmagazineCargoGlobal ["FoodCanBadguy",10];_this addmagazineCargoGlobal ["FoodCanBoneboy",10];_this addmagazineCargoGlobal ["FoodCanCorn",10];_this addmagazineCargoGlobal ["FoodCanCurgon",10];_this addmagazineCargoGlobal ["FoodCanDemon",10];_this addmagazineCargoGlobal ["FoodCanFraggleos",10];_this addmagazineCargoGlobal ["FoodCanHerpy",10];_this addmagazineCargoGlobal ["FoodCanDerpy",10];_this addmagazineCargoGlobal ["FoodCanTylers",10];_this addmagazineCargoGlobal ["ItemSodaR4z0r",10];_this addmagazineCargoGlobal ["ItemSodaClays",10];_this addmagazineCargoGlobal ["ItemSodaSmasht",10];_this addmagazineCargoGlobal ["ItemSodaDrwaste",10];_this addmagazineCargoGlobal ["ItemSodaLemonade",10];_this addmagazineCargoGlobal ["ItemSodaLvg",10];_this addmagazineCargoGlobal ["ItemSodaMzly",10];_this addmagazineCargoGlobal ["ItemSodaRabbit",5];_this addmagazineCargoGlobal ["HandGrenade_West",5];_this addbackpackCargoGlobal ["DZ_Backpack_EP1",1];_this setPos [16437.115, 18297.578, 0.22700252];};_vehicle_42894 = objNull;if (true) then{_this = createVehicle ["RUBasicWeaponsBox", [16587.85, 18120.426, 7.699048], [], 0, "CAN_COLLIDE"];_vehicle_42894 = _this;_this setDir -61.310062;//Clear CargoclearweaponcargoGlobal _this;clearmagazinecargoGlobal _this;//Add Cargo_this addWeaponCargoGlobal ["Binocular_Vector",5];_this addWeaponCargoGlobal ["G36A_camo",4];_this addWeaponCargoGlobal ["ItemGPS",5];_this addWeaponCargoGlobal ["M4A1_Aim",5];_this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",30];_this addmagazineCargoGlobal ["30Rnd_556x45_G36",30];_this addmagazineCargoGlobal ["ItemPainkiller",30];_this addmagazineCargoGlobal ["100Rnd_127x99_M2"5];_this addmagazineCargoGlobal ["ItemDocumentRamp",2];_this addmagazineCargoGlobal ["ItemAVE",1];_this addmagazineCargoGlobal ["ItemORP",1];_this addmagazineCargoGlobal ["ItemLRK",1];_this addmagazineCargoGlobal ["ItemTNK",1];_this addmagazineCargoGlobal ["ItemHotwireKit",1];_this addmagazineCargoGlobal ["PartWheel",10];_this addmagazineCargoGlobal ["ItemMixOil",3];_this addmagazineCargoGlobal ["Skin_Camo1_DZ",5];_this addmagazineCargoGlobal ["Skin_Soldier1_DZ",5];_this addmagazineCargoGlobal ["Skin_Sniper1_DZ",5];_this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",2];_this setPos [16587.85, 18120.426, 7.699048];};_vehicle_42896 = objNull;if (true) then{_this = createVehicle ["RUBasicWeaponsBox", [16586.053, 18130.652, 0], [], 0, "CAN_COLLIDE"];_vehicle_42896 = _this;//Clear CargoclearweaponcargoGlobal _this;clearmagazinecargoGlobal _this;//Add Cargo_this addWeaponCargoGlobal ["M9SD",5];_this addWeaponCargoGlobal ["UZI_SD_EP1",3];_this addWeaponCargoGlobal ["SVD_NSPU_EP1",2];_this addWeaponCargoGlobal ["FN_FAL",3];_this addWeaponCargoGlobal ["RPK_74",3];_this addWeaponCargoGlobal ["Mk13_EP1",2];_this addmagazineCargoGlobal ["15Rnd_9x19_M9SD",10];_this addmagazineCargoGlobal ["30Rnd_9x19_UZI_SD",10];_this addmagazineCargoGlobal ["10Rnd_762x54_SVD",10];_this addmagazineCargoGlobal ["20Rnd_762x51_FNFAL",20];_this addmagazineCargoGlobal ["75Rnd_545x39_RPK",20];_this addmagazineCargoGlobal ["1Rnd_HE_M203",15];_this addmagazineCargoGlobal ["HandGrenade_West",5];_this addmagazineCargoGlobal ["Skin_Soldier1_DZ",5];_this addmagazineCargoGlobal ["Skin_Sniper1_DZ",5];_this addbackpackCargoGlobal ["DZ_Backpack_EP1",2];_this setPos [16586.053, 18130.652, 0];};};But the problem is, when I put the boxes on the server I do not find them in the place where he staged.I can tell me what is wrong?
dunno what u planning to do with that boxes, but be advice, they will reload the cargo seconds after gets clean. Meaning = no end items.
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any way to deploy the AI? like you have a item and then you can deploy the AI like the bikes and the toolbox :D
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- [CHANGED] Increased armor levels on wooded modular base building objects by 300%.
IMO that is too much, but OK, This really need a urgent balance...Wooden doors or walls can take 4-5 C4 and nothing... is waaay too much IMO.
I think
Option A:
Maybe at least give us a option to set it lvl 1 (100%) lvl 2 (200%) and lvl 3 (current 300%) or something easy to edit it.
Option B:
...or make DOORS weaker..a lot weaker..... I get walls, but at least DOORS need to be weaker !
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I will try DZE_GodModeBase = false;
I not sure how many C4 a wooden door or wall suppose to break it, I try 4 and nothing.
and is not like vbawol will answer me this.
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what I love to see is % chance to get a loot from NPC or at least if we can have a OPTIONAL BOX that we can add items with % chance on it or % of that box appear in the mission, so we can add some a nice reward without breacking the gameplay xD
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Unless you want god mode enabled you don't even need the line in the init.sqf file. Try removing it and see if that makes a difference
but that the thing my friend...I not even have that line...
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I got the same problem, I really not sure how hard it supose to be to break a door for example... I C4 like 4 times a door and nothing... I only manage to destroy part of a metal floor with a detonation of 50 mC4...
btw gl getting answers here
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I just wanna turn off the street lights. I try editing the file, but not sure what controls the lights on the streets. It will be great if we had some turn off option for lights. I mean, players can place lights with the building system, but citys and street with lights... I really not want that.
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I really want to turn those light off..
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I already had that, not effect, citys and streets pop up with lights like a Christmas tree
Bloodsuckers 100% Working - All Maps - Release *TBC*
in Scripting
Posted
note that you will need to make players add @stuff parameters...