kevin 385874
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Posts posted by kevin 385874
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sorry show me your hiveExt.ini details, it should look something like this
I see dont answer for 4-5 days thats ok
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sorry show me your hiveExt.ini details, it should look something like this
Looks exactly the same.
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under which heading did you paste the command? and did you remove ; from the front?
Under lemme past part of my init
//REALLY IMPORTANT VALUESdayZ_instance = 11; //The instancedayzHiveRequest = [];initialized = false;dayz_previousID = 0;//disable greeting menuplayer setVariable ["BIS_noCoreConversations", true];//disable radio messages to be heard and shown in the left lower corner of the screenenableRadio false;// May prevent "how are you civillian?" messages from NPCenableSentences false;// DayZ Epoch configspawnShoremode = 1; // Default = 1 (on shore)spawnArea= 1500; // Default = 1500DZE_requireplot = 0;DZE_GodModeBase = true;DZE_R3F_WEIGHT = false;//Default LoadoutDefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked","15Rnd_9x19_M9","15Rnd_9x19_M9"];DefaultWeapons = ["Binocular","ItemToolbox","M9"],["FoodSteakCooked","FoodSteakCooked","ItemBandage","ItemBandage","ItemPainkiller","ItemMorphine","HandChemBlue","HandChemBlue","15Rnd_9x19_M9","15Rnd_9x19_M9"];DefaultBackpack = "DZ_Assault_Pack_EP1";DefaultBackpackWeapon = "";MaxVehicleLimit = 300; // Default = 50MaxDynamicDebris = 500; // Default = 100dayz_MapArea = 14000; // Default = 10000dayz_maxLocalZombies = 30; // Default = 30dayz_paraSpawn = false;dayz_sellDistance_vehicle = 10;dayz_sellDistance_boat = 50;dayz_sellDistance_air = 60; -
I've already edited the hive ext so that the days for going away is 999. I've turned on base god mode and the bases are still disapearing this is annoying and almost no point of building a big base.
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THIS DISABLES IT
ADD IT IN INIT.SQF
DZE_R3F_WEIGHT = false;
Backpack slots stay the same..
Hope this works is very helpful,fun,and less annoying.
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Dont want to disable unless backpack slots stay big but if not how do i change weight
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how do i change the overburden weight
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Does It do it on other servers if not its server side
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Simple togglable police sirens and blinking head lights to Black SUV, Police Car and Police Lada :)
Add to description.ext right above "class RscLoadingText : RscText"
class CfgSounds { sounds[] = {siren}; class siren { name = "siren"; sound[] = {Scripts\sirens\siren.ogg,0.5,1}; titles[] = {}; }; };
Add to fn_selfActions.sqf right above "//Grab Flare"
//Sirens _isCopcar = typeOf _vehicle in ["SUV_TK_CIV_EP1","SUV_TK_CIV_EP1_DZE1","SUV_TK_CIV_EP1_DZE2","SUV_TK_CIV_EP1_DZE3","SUV_TK_CIV_EP1_DZE4","LadaLM","LadaLM_DZE1","LadaLM_DZE2","LadaLM_DZE3","LadaLM_DZE4","policecar"]; if (_inVehicle and _isCopcar and (driver _vehicle == player)) then { dayz_addsirens = _vehicle; if (s_player_sirens_on < 0) then { s_player_sirens_on = dayz_addsirens addAction ["Siren on","Scripts\sirens\sirens_on.sqf",dayz_addsirens,2,false,true,"",""]; s_player_sirens_off = dayz_addsirens addAction ["Siren off","Scripts\sirens\sirens_off.sqf",dayz_addsirens,2,false,true,"",""]; }; } else { dayz_addsirens removeAction s_player_sirens_on; dayz_addsirens removeAction s_player_sirens_off; s_player_sirens_on = -1; s_player_sirens_off = -1; };
Make "Scripts" folder to your mission file root if you don't have it yet and place "sirens" folder inside.
Optional:
Add police car to traders
INSERT INTO `traders_data` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (0, '["policecar",2]', 50, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, 565, 'trade_any_vehicle'), (0, '["policecar",2]', 50, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, 568, 'trade_any_vehicle'), (0, '["policecar",2]', 50, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, 591, 'trade_any_vehicle'), (0, '["policecar",2]', 50, '[1,"ItemGoldBar10oz",1]', '[5,"ItemGoldBar",1]', 0, 661, 'trade_any_vehicle');
awesome
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How do i change the wait it takes to ovurburden NOT DISABLE i want to change to 30k pounds
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Kevin, battleye is the only supported method that I'm aware of to control a server remotely.
i switched it to battleye and how do i change my rcon pas
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Dart: http://forums.dayzgame.com/index.php?/topic/68933-dart-a-lightweight-dayz-rcon-tool-v101-26062013/
Mine seems really buggy after i switched to Vilayer. Your mileage may vary though :D
this is battleye only tool
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I need a non rcon non battleye console tool to kick and ban people just so if im not on my server my admin tool cant kick people so if im not on i need to be able to kick or ban someone
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Hey Survivors,
i started this new Thread for the Mod so it's easier for players to find it and for me to support it!
This will also stop the confusion with the mod when you use Maca's or mine and have problems with it.
I got Maca's permission to do it and ALL credits for the idea and the first coding goes to Maca!
Thanks again Maca for this amazing idea/script!
Ok here we go...
This Mod adds a "Toggle Snapping" function to these Epoch Buildable objects:
- MetalFloor_DZ
- WoodFloor_DZ
- CinderWall_DZ
- CinderWallDoorway_DZ
- CinderWallDoorLocked_DZ
- CinderWallDoor_DZ
- CinderWallSmallDoorway_DZ
- CinderWallDoorSmallLocked_DZ
- CinderWallHalf_DZ
- CinderWallDoorSmall_DZ
- WoodLargeWall_DZ
- Land_DZE_LargeWoodDoor
- WoodLargeWallWin_DZ
- WoodLargeWallDoor_DZ
- Land_DZE_GarageWoodDoor
- Land_DZE_GarageWoodDoorLocked
- Land_DZE_LargeWoodDoorLocked
- WoodSmallWallThird_DZ
- WoodSmallWallDoor_DZ
- WoodSmallWall_DZ
- WoodSmallWallWin_DZ
- Land_DZE_WoodDoor
- Land_DZE_WoodDoorLocked
- Sandbag1_DZ
- MetalPanel_DZ
- Fence_corrugated_DZ
- StickFence_DZ
- Land_HBarrier1_DZ
- Land_HBarrier3_DZ
- Land_HBarrier5_DZ
- Fort_RazorWire
Objects can be snapped to another object of the same type like:
Metal_Floor_DZ <-> Metal_Floor_DZ
Sandbag1_DZ <-> Sandbag1_DZ
or any Wall combination if its the same Material like:
WoodSmallWall_DZ <-> WoodSmallWall_DZ
WoodSmallWall_DZ <-> WoodSmallWallWin_DZ
CinderWallHalf_DZ <-> CinderWallHalf_DZ
CinderWallHalf_DZ <-> CinderWallDoorway_DZ
When you start building a new object you will get a "Toggle Snapping" option if the object is supported.
Hit it to activate the snapping.
Distance between the two objects has to be lower then 1.5m.
So move your object to almost same height and next to one side, near the top or near the bottom of the object you want to snap it to.
SNAP!
This allows you to build a Floor or a Wall on the same height in a perfect line.
It is also possible to make perfect 90° angles with it, for this you also have to bring the object almost in the desired angle to the other object and it will snap to it.
So What makes this version "Extended"?
Well...
- Snapping will work on more then one Floor
- Snapping will work while building over Water
- Snapping a object on Top/Bottom of eachother
- Snapping with set rotation (for set Door open directions)
- More objects supported
- Code for finding snap points redone
Demo Video:
http://youtu.be/j5SXctN8WHA
Download (install instructions included):
https://www.dropbox.com/s/e1x7mcfuvy7mwyj/Snapping_v1.6.zip
Installation instructions:
1.
Download and extract Snapping_v1.5.zip
2.
unpbo MPMissions\YOURMISSIONNAME.pbo
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Copy custom folder from the extracted Snapping_v1.5 to MPMissions\YOURMISSIONNAME\
4.
If you dont have a custom compiles.sqf do step ( A )
If you already have a custom compiles.sqf do step ( B )
( A )
Open MPMissions\YOURMISSIONNAME\init.sqf
Find this line:
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
and add this line RIGHT BELOW it:
call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
so it will look like:
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
( B )
Open your custom compiles.sqf
copy these lines to the VERY BOTTOM of your custom compiles.sqf
if (!isDedicated) then { player_build = compile preprocessFileLineNumbers "custom\snap_build\player_build.sqf"; player_buildControls = compile preprocessFileLineNumbers "custom\snap_build\player_buildControls.sqf"; snap_object = compile preprocessFileLineNumbers "custom\snap_build\snap_object.sqf"; };
if you already have a player_build line in your custom compiles.sqf, it doesnt matter, IF you copied these line at the VERY BOTTOM, of your custom compiles.sqf!
5.
Open MPMissions\YOURMISSIONNAME\description.ext
Add this line again to the VERY BOTTOM of it! (Yeah this means AFTER the last closing bracket!)
It has to be the VERY LAST LINE of the File!
#include "custom\snap_build\points.hpp"
6.
repbo MPMissions\YOURMISSIONNAME\ - upaload - reload - snap - smile!
I hope i could clarify the !IMPORTANCE! that you copy the lines i mentioned to the VERY BOTTOM!
Else:
No Snap - No Smile - unneded questions
Have fun with it,
Otter
aka Bob der Baumeister
- If you like it - Like it - So I can count Downloads - I like that
Link Broken
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1.Extract your dayz_server.pbo and make a new folder inside it called buildings
2.Download the script you want or make your own and put it inside your new buildings folder
3.Now find server_functions.sqf inside your init folder and edit it.
4.All the way at the bottom add the following:
//Custom Map Additions[] execVM "\z\addons\dayz_server\buildings\SCRIPT-NAME-HERE.sqf";5.Re-Pack, upload and play;)You dont have to do this just go to your mp missions and open init.sqf go to very bottom go back to folder make a new folder called buildings or addon place sqf file there and use this code
[] execVM "buildings\Building or script name here.sqf";
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I can help you with server scripting for free if u need it just tell me the script and i can cod it onto your server
I can help with launguages i only like to type though i can speak german|spanishj|swedish|russian|danish.
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use the search bar for the forums or on google
Ich habe schon hast du verdammtes Arschloch
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at first i set it to -1 days but seemed that bases were still deacying after 6 or so day but set it to 9999 days and fix that problem
see if that works for u... if not then u might have to seek help from someone with higher knowledge on how to fix this
First off are you a player or owner?
Second
If you're a player, did you check your plot pole for base maintenance?
If you're the owner, do you have maintenance on? Check your HiveExt.ini, then look for Objects and see if you have something like this "CleanupPlacedAfterDays = x"
First: I am the server owner.
Second:It does say it but I usually forget to do this but also i disable DZE_requireplot because it was annoying
Third:Is there just a simple command for doing this because i actually dont have a hiveext.ini?
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use the search bar for the forums or on google
Did earlier Then I came to this.
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I do not know how to "Stop" my base from randomly destroying I was told by a friend to enable base god mode how do I do this?
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what i think you are talking about is adding in custom gun mods like remington and pistol packs if not then change the loot tables located under dayz code/and search for building loot but if you want a custom gun mod download the mod and put it under dayz epoch and then go to you dayz epoch server mission.sqm and edit it you should find some addons listed at the weapon so if the weapons name is rhq_remington then put this for the addon "rhq_remington" and then add the guns to building loot spawn
Making a Custom Loot Table ?
in Scripting
Posted
Google........https://www.google.com/?gws_rd=ssl#q=dayz+epoch+how+to+make+a+custom+loot+table